Haunter Posted November 30, 2015 Report Share Posted November 30, 2015 So, here I sit, painting Silurids (old metal ones at that!) and I must wonder... how many Silurids do you typically find you use? At 7SS they're not cheap. One seems like a pretty affordable scheme running solution. Two for 14SS I could see justifying if I was running a couple of marker-heavy schemes. I have hard time envisioning a scenario where I would want to dump 21SS into Silurids... or am I just thinking small here?How many do you typically run, and under what circumstances? Quote Link to comment Share on other sites More sharing options...
solkan Posted November 30, 2015 Report Share Posted November 30, 2015 Silurids are also generated by Gupps surviving long enough to kill a model (probably an enemy minion). I haven't tried it yet, but the Spawn Mother generates Gupps.So it's not just "How many Silurids did you hire?" Quote Link to comment Share on other sites More sharing options...
Postmortem Posted November 30, 2015 Report Share Posted November 30, 2015 I've only run two.I will get another pack of three when the Spawn Mother and Gupps are released though. Quote Link to comment Share on other sites More sharing options...
lusciousmccabe Posted November 30, 2015 Report Share Posted November 30, 2015 In my last game I had one complete breakthrough all on it's own while making a reasonable stab at stake a claim while he was at it. Another one might be nice as a backup, but 3 seems like definite overkill. Your probably better off spending those points on something to put pressure on your opponent so they don't have free reign to go frog hunting. Quote Link to comment Share on other sites More sharing options...
zeeblee Posted November 30, 2015 Report Share Posted November 30, 2015 I think the battle report section has a game from the final round of a tournament where the Dreamer hired Silurids almost exclusively. Super corner case, but apparently it can come up. Quote Link to comment Share on other sites More sharing options...
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