Malistrad Posted February 11, 2015 Report Share Posted February 11, 2015 I've been looking cover to cover between the books... but can anyone cite for me the page that describes how a Fatemaster character (NPC) flips for damage? I vaguely recall that the +/- damage flip modifiers after a successful hit determines this during the Beta (was it any [-] is Weak, straight is Moderate, and [+] is Severe?), but I wanted to find where in the book(s) it explicitly states this. Thanks! Quote Link to comment Share on other sites More sharing options...
Brewmaster Posted February 11, 2015 Report Share Posted February 11, 2015 Page 208, the Fated Almanac Quote Link to comment Share on other sites More sharing options...
Malistrad Posted February 11, 2015 Author Report Share Posted February 11, 2015 Does this mean the FM Character actual does perform a damage flip from the Communal Fate Deck? I thought the intent was to never require the FM to perform any flips? Quote Link to comment Share on other sites More sharing options...
zeeblee Posted February 11, 2015 Report Share Posted February 11, 2015 I think they technically term it as players flipping for damage received. 1 Quote Link to comment Share on other sites More sharing options...
Malistrad Posted February 11, 2015 Author Report Share Posted February 11, 2015 Ok, unless someone else speaks up otherwise, I'll start running it that way then! Thanks! Quote Link to comment Share on other sites More sharing options...
Brewmaster Posted February 12, 2015 Report Share Posted February 12, 2015 The Fated player always flips. The way to look at it: The Fated player flips to attack the Non-Fated Characters defenses The Fated player flips to defend against the Non-Fated Characters attack The Fated player flips for damage if any. 2 Quote Link to comment Share on other sites More sharing options...
Malistrad Posted February 12, 2015 Author Report Share Posted February 12, 2015 Ok, yeah, it's more flipping for damage received, not damage the NPC inflicts. That reasoning/logic makes sense now, thanks! 1 Quote Link to comment Share on other sites More sharing options...
rancor709 Posted February 13, 2015 Report Share Posted February 13, 2015 The Fated player always flips. The way to look at it: The Fated player flips to attack the Non-Fated Characters defenses The Fated player flips to defend against the Non-Fated Characters attack The Fated player flips for damage if any. Great explanation Quote Link to comment Share on other sites More sharing options...
F3ARMonger Posted April 1, 2015 Report Share Posted April 1, 2015 Can you break it down Barney Style for me? Because my group has had a bit of discussion on this. A real example of a Convict Gunslinger shooting onto a Fated would work. Please help! Quote Link to comment Share on other sites More sharing options...
zeeblee Posted April 1, 2015 Report Share Posted April 1, 2015 edited for more detail and hopefully more clarity 1) Gunslinger declares target 2) Fated character flips from the fate deck and adds Defense to the value of the card 3) If the total value of the flip did not match or exceed the attack AV of the Gunslinger (6 + 7 Enforcer = AV 13 ), then assess by how much the Fated failed (0-4 difference is normal fail, 5-9 is one margin of failure, etc...) 4) Consult the Fated Defense Accuracy Modifiers chart for number of or to be added to the damage flip (can be found in the Fated Almanac p. 248) 5) Flip from the fate deck to determine damage received by Fated target. This flip cannot be cheated unless the Fated has a special talent/power that says otherwise 1 Quote Link to comment Share on other sites More sharing options...
F3ARMonger Posted April 6, 2015 Report Share Posted April 6, 2015 Thanks, I thought as much. I once again need to flog someone! Quote Link to comment Share on other sites More sharing options...
ServvsUmbrarum Posted July 26, 2015 Report Share Posted July 26, 2015 This is really helpful. Zeeblee, can you break down which card is picked? I thought I read somewhere that a positive flip the Fated picks and a Negative they must pick the lowest...which doesn't really work for when they receive damage. Maybe it is just my malifaux mind. Is it different for TTB? Quote Link to comment Share on other sites More sharing options...
zeeblee Posted July 26, 2015 Report Share Posted July 26, 2015 Sure! So damage is a bit inconcistent with how flips are made for NPCs. Where before an NPC possessing a to attack actually translates into a for Fated defense, with damage a to NPC damage actually just remains a to NPC damage. However, the table which determines modifiers to the damage flip is different. When a Fated damages an NPC they use the chart found on page 207 of the Fated Almanac (or the Fated Attack Modifiers chart on page 248). Instead of that an NPC will use the chart on page 208 or the Fated Defense Modifiers chart on page 248. To help you along I'll repeat my previous example, but with pretend Fated flips in blue: 1) Gunslinger declares target - Captain John Randy 2) Fated character flips from the fate deck and adds Defense to the value of the card - John has 2 Defense and flips a 6 3) If the total value of the flip did not match or exceed the attack AV of the Gunslinger (6 + 7 Enforcer = AV 13 ), then assess by how much the Fated failed (0-4 difference is normal fail, 5-9 is one margin of failure, etc...) - John's flip totals to an 8, which is 5 below the 13, thus is a failure with a margin of 1 4) Consult the Fated Defense Accuracy Modifiers chart for number of or to be added to the damage flip (can be found in the Fated Almanac p. 248) - According to the table a failure of 1 margin means there is no modifier to the damage flip 5) Flip from the fate deck to determine damage received by Fated target. This flip cannot be cheated unless the Fated has a special talent/power that says otherwise - the Gunslinger flips 11 for 4 damage Now, if John had flipped a 11, then the margin of failure would have been 0 (a tie), so the Gunslinger would have a damage flip. At this point the Gunslinger flips 11 and a 5 . Due to the the 5 must be chosen, and the damage is 2. Again if we changed John's flip to be an ace (aka 1), then he has now failed by 2 margins, giving the Gunslinger a to his damage flip. Now when he flips 11 and 5 the Fatemaster is free to grab the 11 for damage of 4. Hopefully this makes it a bit more clear. 1 Quote Link to comment Share on other sites More sharing options...
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