So, Metal on Metal differs from just about every damage reduction rule around. As worded, it looks like it's modifying the attack to cause less damage, rather than reducing the amount of damage a model suffers. The reason this distinction is relevant is that Metal on Metal, unlike most damage reduction abilities (such as Armor or Incorporeal) which only modify a model's suffered damage, affects incidental damage (notably blast damage) also... I think.
I did a text search of the wave 2 beta files. The only only other references to damage caused are:
-stuffed piglet: damage flips caused by (modify the attack)
-a few "immune to damage caused by blast/AOE/condition" sorts of things
I also did a text search of the wave 1 cards, I don't have the final version, but cross-referenced these with the rulebook and the only earlier instances there were:
-ototo, rail worker (also on its 0): damage flips caused by (modify the attack)
-mcmourning/upgrade, hard worker: damage caused by (modifies the attack to ignores abilities)
-again, some "immune to damage caused by"
The instances all modify the attacks, except those that specifically state a model ignores the damage.
All other damage reduction abilities work by referring to damage suffered by a model, rather than damage caused by an attack. Damage caused by an attack exclusively refers to modification of the attack, with the exception of things which are immune to a given source of damage.
...so, is this some weird inconsistency in the language and it's effectively just extra armor (that reduces how much damage you take), or does it work more like hard to wound, where it's affecting the damage output?
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SpiralngCadavr
So, Metal on Metal differs from just about every damage reduction rule around. As worded, it looks like it's modifying the attack to cause less damage, rather than reducing the amount of damage a model suffers. The reason this distinction is relevant is that Metal on Metal, unlike most damage reduction abilities (such as Armor or Incorporeal) which only modify a model's suffered damage, affects incidental damage (notably blast damage) also... I think.
I did a text search of the wave 2 beta files. The only only other references to damage caused are:
-stuffed piglet: damage flips caused by (modify the attack)
-a few "immune to damage caused by blast/AOE/condition" sorts of things
I also did a text search of the wave 1 cards, I don't have the final version, but cross-referenced these with the rulebook and the only earlier instances there were:
-ototo, rail worker (also on its 0): damage flips caused by (modify the attack)
-mcmourning/upgrade, hard worker: damage caused by (modifies the attack to ignores abilities)
-again, some "immune to damage caused by"
The instances all modify the attacks, except those that specifically state a model ignores the damage.
All other damage reduction abilities work by referring to damage suffered by a model, rather than damage caused by an attack. Damage caused by an attack exclusively refers to modification of the attack, with the exception of things which are immune to a given source of damage.
...so, is this some weird inconsistency in the language and it's effectively just extra armor (that reduces how much damage you take), or does it work more like hard to wound, where it's affecting the damage output?
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