Justin Posted July 10, 2014 Report Share Posted July 10, 2014 Here you go: http://wyrd-games.net/community/files/file/21-malifaux-2e-faq-errata/ Included are a few new erratas, as well as a few changed to wave 2 cards. Sorry for the delay, had lots to do to get the book to Gen Con this year. Discuss! 7 Quote Link to comment Share on other sites More sharing options...
0 DeleteAccount Posted July 11, 2014 Report Share Posted July 11, 2014 Well, leaving aside the wonkiness of interactions, it's not like with old decaying aura this didn't work anyway already, and god knows last model I'd give that upgrade is Sebastian... Quote Link to comment Share on other sites More sharing options...
0 DocSchlock Posted July 11, 2014 Report Share Posted July 11, 2014 Induction: Enemy models within 6 that suffer damage from the Poison Condition suffer an additional 2 damage from the Poison Condition. That clears it up. The damage is dealt by the Poison Condition itself, not Induction. Induction just makes Poison deal more damage -- it doesn't cause any damage itself. I know Poison can't be reduced at all. I don't have my rulebook with me -- does it really say it can't be prevented too? Quote Link to comment Share on other sites More sharing options...
0 Fetid Strumpet Posted July 11, 2014 Report Share Posted July 11, 2014 FAQ mentions it. Quote Link to comment Share on other sites More sharing options...
0 DocSchlock Posted July 11, 2014 Report Share Posted July 11, 2014 Can a model spend a Soulstone to prevent damage dealt by the Poison Condition? A: Yes. Source: Errata Edit: So you can damage prevent a Decaying Aura Induction to your heart's content. Quote Link to comment Share on other sites More sharing options...
0 Fetid Strumpet Posted July 11, 2014 Report Share Posted July 11, 2014 Doesn't that contradict this: Q: When a model is suffering damage from Poison and it is within range of Sebastian’s Induction Ability, increasing the Poison damage being dealt, can the damage be reduced? A: No. Damage dealt by the Poison Condition may not be reduced. Quote Link to comment Share on other sites More sharing options...
0 rgarbonzo Posted July 11, 2014 Report Share Posted July 11, 2014 REduced is not prevention 1 Quote Link to comment Share on other sites More sharing options...
0 DocSchlock Posted July 11, 2014 Report Share Posted July 11, 2014 Reduction is not prevention. The only thing [EDIT: it may not be the only thing, but it's the only thing I can think of at the moment] that damage prevents is Soulstone Damage Prevention. Damage Reduction is Armor, Resilient, Bulletproof, some defensive triggers, etc. Edit: Poison can at no point be reduced, but it can be prevented. Edit2: Hard to Kill and Hard To Wound are neither reduction nor prevention. They're on their own. Edit3 from the Errata: Q: Can a model use a Soulstone to prevent damage which may not be reduced? A: Yes. Damage prevention is different than damage reduction. 1 Quote Link to comment Share on other sites More sharing options...
0 Thaarup Posted July 11, 2014 Report Share Posted July 11, 2014 Reduction is not prevention. The only thing that damage prevents is Soulstone Damage Prevention. Damage Reduction is Armor, Resilient, Bulletproof, some defensive triggers, etc. Ehmmm...Wicket Doll Quote Link to comment Share on other sites More sharing options...
0 The Godlyness Posted July 11, 2014 Report Share Posted July 11, 2014 Reduction is not prevention. The only thing [EDIT: it may not be the only thing, but it's the only thing I can think of at the moment] . You were looking for marionettes. They care not for poison (unless induction is floating around.) or burning +1 Or blood curse. 1 Quote Link to comment Share on other sites More sharing options...
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Justin
Here you go: http://wyrd-games.net/community/files/file/21-malifaux-2e-faq-errata/
Included are a few new erratas, as well as a few changed to wave 2 cards.
Sorry for the delay, had lots to do to get the book to Gen Con this year.
Discuss!
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Justin
Here you go: http://wyrd-games.net/community/files/file/21-malifaux-2e-faq-errata/ Included are a few new erratas, as well as a few changed to wave 2 cards. Sorry for the delay, had lots to do
Justin
Yes, core rulebook pg. 32, After damaging triggers: "These effects are resolved before the damaged model is removed if it was killed by the damage." So sonnia hits a model and reduces it to 0 Woun
Fetid Strumpet
I think it's important to just point out that even though there was some wave 1 errata, all in all it was very minor, and to some extent all things that have cropped up in major tournaments that can b
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