Mysterioso Posted June 1, 2014 Report Share Posted June 1, 2014 Hello fellow Arcanists, Sort of new player here. I had some Malifaux back during 1.5 but sort of fell out of it. Now I'm coming back in with M2E and the sexy new plastic kits. I've got Ramos and Mei Feng stuff coming and I hope to grab more Arcanist stuff when the plastic boxes come out. I've always liked Colette and her magician theme, but looking over her rules it took me a while to realize that she can give her entire crew the ability to take (1) Interact actions as (0) actions, meaning they can throw scheme markers all over the place as part of her playstyle. So my question is for you more experienced Arcanist players, how many scheme markers should I be looking to purchase? Thanks Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 1, 2014 Report Share Posted June 1, 2014 Having seen Kaeris play with Showgirls and Cassandra I think you need all the Scheme Markers in the world.... Quote Link to comment Share on other sites More sharing options...
Sholto Posted June 2, 2014 Report Share Posted June 2, 2014 A whole lot. Might be best to play with blank bases or similar for your first couple of games so you get an idea of how many you might need. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted June 2, 2014 Report Share Posted June 2, 2014 I'm going to go in the other direction and say not as many as you would think. You still need to observe the limits of interacting to put down scheme markers, you can also use them to power abilities and you might just have better things to do. If you have 10 that should easily be enough. Most games I seem to have around half a dozen on the table at any given time. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted June 2, 2014 Report Share Posted June 2, 2014 You only need to follow the rules of interacting, if you are interacting.You need a TON of markers as an Arcanist. My regular opponent regularly has 5-7 markers down by the end of the first turn.And that is with Kaeris. Quote Link to comment Share on other sites More sharing options...
mythicFOX Posted June 2, 2014 Report Share Posted June 2, 2014 Yeah that's fairly normal for Kaeris. It's very rare you'll need more than 10 at once though. Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted June 2, 2014 Report Share Posted June 2, 2014 Yeah that's fairly normal for Kaeris. It's very rare you'll need more than 10 at once though. I'm also led to believe you may be the architect of his scheme markering all over our tables. Quote Link to comment Share on other sites More sharing options...
zFiend Posted June 2, 2014 Report Share Posted June 2, 2014 You only need to follow the rules of interacting, if you are interacting. You need a TON of markers as an Arcanist. My regular opponent regularly has 5-7 markers down by the end of the first turn. And that is with Kaeris. That's.. a lot of markers Quote Link to comment Share on other sites More sharing options...
Ausplosions Posted June 2, 2014 Report Share Posted June 2, 2014 That's.. a lot of markers It is. Schemes + Kaeris + Mechanical Rider = Certain Victory. Quote Link to comment Share on other sites More sharing options...
zFiend Posted June 2, 2014 Report Share Posted June 2, 2014 It is. Schemes + Kaeris + Mechanical Rider = Certain Victory. I've understood as much about the Mech Rider but does Kaeris make the rider even worse? Quote Link to comment Share on other sites More sharing options...
monkeyking68 Posted June 2, 2014 Report Share Posted June 2, 2014 Yeah that's fairly normal for Kaeris. It's very rare you'll need more than 10 at once though. I watched a Colette crew dump 30+ scheme markers in a game. It was impressive. Quote Link to comment Share on other sites More sharing options...
zFiend Posted June 2, 2014 Report Share Posted June 2, 2014 I watched a Colette crew dump 30+ scheme markers in a game. It was impressive. WHAT? Quote Link to comment Share on other sites More sharing options...
rover1013 Posted June 2, 2014 Report Share Posted June 2, 2014 Last game I played with Colette @ 40 stones, I had 10 scheme markers on the board by the end of turn 2. After that they started to recycle though. I could easily have had more, but didn't need more in that game. I would safely put 10 at the minimum, but 15-20 might be safer as a max. Of course YMMV. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted June 3, 2014 Report Share Posted June 3, 2014 I watched a Colette crew dump 30+ scheme markers in a game. It was impressive. That is quite impressive. However did the last 20+ markers do anything for him? You can put out tons of markers if you want to, question really is do you want to? Past a certain point it just becomes wasted actions, IMO. I find that the bigger advantage is being able to easily get the markers you need, rather than all the markers in the world. Even with Colette 3 markers where you need them is much better than 10 markers all over. I have had games where I've gone over 10 markers, but its rare, and its usually because I'm doing so well that I don't have anything else to do. 1 Quote Link to comment Share on other sites More sharing options...
Mysterioso Posted June 3, 2014 Author Report Share Posted June 3, 2014 Thanks very much for the answers. Quote Link to comment Share on other sites More sharing options...
Ratty Posted June 3, 2014 Report Share Posted June 3, 2014 I've run out before with Jack Daw and I have 8.. so 10-12 seems worthwhile. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.