played a great game Tuesday against Jack Daw, and he dumped firing squad injustice on my Rail Golem, this raised a question-
Firing squad injustice causes damage when the model 'declares an attack action', when I use Locomotion to make a melee attack, I declare a tactical action (locomotion) which then leads to a ML attack (rail bash), would people think this follows <A> or <B> below-
A> declare a (0)tactical action (locomotion), lower burning condition, choose to make a free (1)ML attack (rail bash), bash montressor, potentially repeat as triggers get involved etc
or
B> declare a (0)tactical action (locomotion), lower burning condition, choose to make a free (1) ML attack (rail bash), Declare the (1) Melee action (rail bash) take 2 damage from Firing squad Injustice, bash Montressor, potentially repeat as triggers get involved including any more damage caused by the injustice
After a discussion with the other players around it was decided to go with (a) as the rail golem is declaring a tactical action, which just happens to allow a ML attack, rather than declaring an Attack action, but I was interested in hearing others opinions (I hate feeling like I may have got something wrong, especially if it was in my favour, as then I keep thinking that maybe I cheated...)
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Ampers&nd
Hi,
played a great game Tuesday against Jack Daw, and he dumped firing squad injustice on my Rail Golem, this raised a question-
Firing squad injustice causes damage when the model 'declares an attack action', when I use Locomotion to make a melee attack, I declare a tactical action (locomotion) which then leads to a ML attack (rail bash), would people think this follows <A> or <B> below-
A> declare a (0)tactical action (locomotion), lower burning condition, choose to make a free (1)ML attack (rail bash), bash montressor, potentially repeat as triggers get involved etc
or
B> declare a (0)tactical action (locomotion), lower burning condition, choose to make a free (1) ML attack (rail bash), Declare the (1) Melee action (rail bash) take 2 damage from Firing squad Injustice, bash Montressor, potentially repeat as triggers get involved including any more damage caused by the injustice
After a discussion with the other players around it was decided to go with (a) as the rail golem is declaring a tactical action, which just happens to allow a ML attack, rather than declaring an Attack action, but I was interested in hearing others opinions (I hate feeling like I may have got something wrong, especially if it was in my favour, as then I keep thinking that maybe I cheated...)
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