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Gheist

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Posts posted by Gheist

  1. 26 minutes ago, DemiMurgos said:

    I have had my good buddy over who is an aspiring photographer, so I finally have some good shots on May's haul so far. Boy I painted a lot! :D The only unpainted from the McCabe crew is Desper, whom I will paint today. Expect more potat pics in the near future as my buddy is a busy man. 

    But for now, eye candy time! 

    Lucas, horsed and de-horsed:

    DSC00320.thumb.jpg.4c998ca31fa171ed4fd905d81ea1a3ab.jpgDSC00321.thumb.jpg.f7abb4502486d081bbc0b40dab99dc9c.jpg

    DSC00305.thumb.jpg.3dbe7df20fbd1a1b99af2eff582873c4.jpgDSC00306.thumb.jpg.82c8576e08a496d98855b99aa9f588fc.jpg

    Ruffians "Leo" and "Bill":

    DSC00311.thumb.jpg.070c3a5f0a7e83812398c7ec9d681396.jpgDSC00310.thumb.jpg.d04ecddcb64667711113721e6d645c57.jpgDSC00298.thumb.jpg.98825284d2905098f7644bd430a0e809.jpgDSC00299.thumb.jpg.377fe1a4fbac5585c4127ee6e94e2f6a.jpg

    Luna, the goodest girl:

    DSC00312.thumb.jpg.b22422598a9669aef783bc4d50074aeb.jpgDSC00313.thumb.jpg.1a3aa28211cedf5e5e769ac875036be2.jpg

    Hucksters, aka the fake shit sellers of the wastes:

    DSC00307.thumb.jpg.9d2fa489bb3ff835374d5bfef2c74fd5.jpgDSC00308.thumb.jpg.4b8c7e55354ea0b52b817cc37d1c1bf0.jpgDSC00309.thumb.jpg.9a56e9f040df0f97fd857a9aa45bb18e.jpgDSC00318.thumb.jpg.9c1c70c60e56ab96097020ae389a278c.jpgDSC00319.thumb.jpg.d1e9d612d523f2b4904ae9f9b083afb7.jpg

    Couldn't include for this month: Sidir, Jessie (from the Wabderlust brigade) and the Alpinist, as they were done in April. 

    Is a shameful advertisement for the photographer allowed? :D

    Let me know what you think! 

    Well done. Considering the time you are in the hobby, i am impressed, these look good and clean :D

    If you want to give your buddy a hand get a background for the next pictures, like a lot of people here have, makes everything look more studio-like. Advertisement is okay for me as long as it is related to our hobby and not everyone trying to sell used clothes and stuff ;)

    oh and btw imho super+ points for the goatee and his headwound from falling off the horse

    • Thanks 1
    • Agree 1
  2. On 5/10/2022 at 2:42 PM, TimH said:

    As long as there is no objection I'm planning to add the difference between what I calculated on the Other Side stuff and what I was apparently meant to calculate and then add that to the total. I'm making the pledge without those extra stones anyways.

    There is none. I am sorry to not have mentioned this before, i was always a bit confused as to why your total was rather low but to distracted to mention. Go and get the high Score by all means  :D

    • Haha 1
  3. 9 hours ago, Moinetbeard said:

    Great to see so many models finished so early into the month! @GheistI cant believe that you finished all of those ghosts in such a short time- bravo, they look amazing. Would you paint a malifaux crew in such a uniform manner or did you handle it that way because of the nature of the otherside being a squad based game? I must admit, after spending so many months only painting singles, the idea of painting more than one of anything at a time fills me with dread- I have 2 thunder archers and 2 katanaka Snipers in my queue this month and I don't know how I'll cope! 🙃

    I've given myself a bit of a break after feeling productive last month and to actually play some games (my last blossom crew did well last week in their first outing), but I did manage to get this samurai painted this week. Painted primarily using drybrushes I very much had in mind something @Diddicksaid last month along the lines of acheiving a good time spent/result achieved ratio. This took me about 2 hours (or 3 x-files episodes) and I'm quite happy with it. The tones and colours are neutral as being a versatile model it can go into any of my Ten Thunders crews (all of which are painted in different schemes).

     

    20220508_215733.thumb.jpg.7fa7fa0fda0ab534d220397061b65467.jpg

    Samurai looks good :D

    I would not paint a malifaux Crew in this manner unless i don't care about it. The possibility of painting the models individually is what makes Malifaux (and other skirmishers i guess) more appealing to me than most army-size games from a painting perspective

    I come from 40k and i painted a whole wardrobe full of stuff, sometimes in batches of like 30 Miniatures at once, so i can paint like i am a factory, but it's not as much fun anymore. I think i can do The Other Side if i apply all the shortcuts and only do 1 Unit at a time.

  4. 10 hours ago, TimH said:

    I think standard units of other side are scrip to soulstone basis? So a 5 scrip unit comes out at 5ss. At least that is how I calculated it for all my OS stuff in the first 3 months. Of course this is alternatively 8stones of Ikiryo, 9 stones of Datsue Ba, 18 stones of gwishin and 27 points of Enslaved Spirits if you were to consider them all malifaux models... Which would be 61 stones.

    So you are saying that if I paint 9 enslaved spirits I get 5 SS like someone who painted 1 malifaux Model?

  5. 18 hours ago, DemiMurgos said:

    Hi everyone, I'm Demi from Hungary, new to the forums and relatively new to the miniature painting hobby. I have been painting since January 2022 and will attend my first tournament at the end of May! 

    Therefore, I'm currently working on two crews: finishing up Lucas McCabe (my crew, partially already done but I'm not sure if I should share pics here as they weren't done in May) and my partner's Toil 'n Trouble Pandora set for the competition.

    Already got my calendar set up to include some painting every day, wish me luck! :D

    Welcome on board aaaand best of luck to you :D

    • Thanks 1
  6. 7 minutes ago, Azahul said:

    I'm not really into testing fan rules myself, but I appreciate the offer. I'm not a playtester and I play games to have fun, not to provide data to back the opinions I espouse on the internet.

     

    My issue with your suggestion in turn is that it doesn't actually stop the kidnap with no retaliation. Nerfing Expedite does make it harder to pull off, but Tara can still use Stutter Time to allow 33 to Unbury. It won't be a Turn 1 Activation 1 play every game anymore, but the option will remain to have someone's Master buried and 33 in your deployment zone with minimal options to interact. You would be making Tara2 worse, absolutely, but the NPE would remain intact in its current form.

     

    so my suggestion works like this:

    If you go an unbury with expedite within 6 inches of Tara and take away the option to charge than it is only a possibility to bury a model within 6 inches+30mm of Tara with 33s Coffin action. If you give out staggered for expedite you cannot rewind the expedited model back to the rewind marker because it can no longer be moved by friendly abilities and actions.

    Tara can now theoretically bury 33 with stutter time which would unbury the kidnapped model in its former space. So thats not a possibility for a play anymore.

    So the situation is like this: my change would allow the expedite coffin kidnap with Tara 6 inches from 33 and 33 in base contact with the kidnapped model WHILE the opponent has an activiation to surely retaliate against either of them. In my head this is still an okay solution. If that still doesn't appeal it might be due to my lack of sleep :D

    How can Stutter time unbury 33? Stutter Time buries a model with from nothing.

     

  7. 4 minutes ago, Azahul said:

    So you think the current version in which Tara is able to kidnap a model back to her deployment zone is less oppressive than her moving a Lodestone Bearer? Because she can kidnap Lodestone Bearers currently too...

    This change is a subtraction. A big one. What she "gains" isn't something she didn't already have. And given that most competitive players seem to be unsure if she would have any functionality that would make her worth declaring over her original version without the kidnap I can't see her being any worse than Zoraida's Stat 7 range 20-something inches Obey to make your Lodestone Bearer run 10" out of position at the end of the turn.

    No that is not what i am saying. I think i clearly stated that my personal opinion is that I wouldn't make the change that way and i also clearly stated that it's not my decision to make. I am also totally fine if that's the absolute best suggestion and turns out to be what will be done :)So to get back to the productive side of this post: if you wanna test it out, give me a holler, we can do some vassal field tests. 

  8. 1 hour ago, Azahul said:

    Exactly. Changing Rewind the way I suggest prevents Tara from kidnapping models without risk or tradeoff. 33 can't Rewind if they want to keep a model buried, which means the kidnap trick leaves 33 exposed in the opponent's deployment zone for every single one of their models to punch.

    In return a few more models can be impacted by Rewind, but offensive Rewinds aren't the part of Tara2 people are finding oppressive (Rewinding 33 is) so I think that's ok?

    10 inch 6vs wp on your lodestone Carrier to bury you and place you next to the place where you stood before at a moment of my choosing? i think personally my answer would be: no thank you. I am not saying that it isn't a viable option, but it also adds to the possibilities of Tara2 and i would like to see if the Crew works if you just substracted from it. Ultimately thats only my opinion though :)

     

     

  9. 8 hours ago, Azahul said:

    This is true, which I think ties into the goal of "remove the oppressive part and add some extra functionality to compensate".

    i think it's not less oppressive if you allow for more targets to be affected. I think if Taras Expedite would only allow non charge general Actions and maybe give not slow but something else (staggered comes to my mind) then the whole thing would be better.

    The Problem for me is not that Tara can Kidnap stuff but that she can do so without risk or tradeoff

  10. 41 minutes ago, Jordon said:

    For me, I feel like there are still core elements of the game that require more attention than balancing individual models. Certainly you want to address some of the more heinous interactions (33 + Tara2 for example) but for the most part I think the core game still has more immediate issues that need resolving.

    Personally, I still see focus spam as a huge problem. Turn one absorbing as much focus as possible before nuking everything turn 2 is a big prevailing issue. Should focus really be able to last all game? Kinda seems to defeat the entire purpose of being "focused" when you do it but then 4 turns later, finally cash in on it.

    Hazardous also seems to be getting out of hand. When you can have crews stacking so much hazardous and the ease at which things can be manipulated within these stacking auras feels really bad and non interactive.

    Making cheap models matter.... The list goes on

    I feel like there needs to be some work in addressing these core concepts that inherently will shift how some of these crews operate - for better or worst. Trying to build mechanics that layer on top of shaky rules just seems to invite more problems.  

    but: does the one thing exclude the other completely?

    i'm not superinclined to agree that focus doesn't work proper, but some crews stack it a bit too easy. Hazardous is sometimes stupid but there is meanwhile a lot of 'ignore hazardoustech" as well. I think i would love to agree if examples were given for hazardous, i can only think of Anya+grave goo which never worked for me because my opponents didn't let themselves be duped.

    ---> i had expected something like reworking the shadow rules and measuring distances while standing on top of terrain when i read your post :)

  11. 56 minutes ago, Erik1978 said:

    I suppose the short answer is: some of them are way stronger than the average, like Yan Lo 2 and Kirai 2, and that's why we would like to see an adjustment? :)

    yeah well okay but there have been different demands for nerfing YanLo2 already regarding different things and it would be nice to know what exactly is there to nerf ;)Because i only played him once (badly) but if think the ability to go everywhere on the map and then just teleport enemy models to within 6 inches at will a powerful experience (endless power!). When I am palying against YanLo2, what buggers me the most is that i cannot shove/push the darn Komainu somewhere else.

    I think a good rework would be either/or, or at least putting the shooting attack to stat 5 instead of stat 6,or taking away the ignoring friendly fire, but not all at once because then it would be a joke to play against him. And i think its easy to overbalance stuff the other way, right Ivan? na okay debatable, but :D

    I feel like it's easy to say: This is strong and that is strong, and it's because of all those abilities on the card but the important question is: what is good change? Because there should remain some motivation to still play the model after the rework. and if you want to demonstrate a good change, make a change suggestion play a game and record the result or write up the experience kind of thing, like a playtesting realm inna video game....

    so what would you change on kirai2's card? make the WP duel for join us Wp 11? Wp10? Make the summons have the Kirai 1 Summon Upgrade?

     

  12. Easy Bait&Switch with LJ2 for first point (at least in my head it is :D )

    Bury model, unbury in your backline, drop scheme marker. Corner should be good for the 2nd point too.

    otherwise: Rider with LLC can score Leylines first two turns while the rest of you goes and murders Stuff. I would not go for Breakthrough on Corner with LJ because i want to murder stuff, not take walk actions. I think death Beds is allright and B&S, you can score strat and bury his strat scoring models and if you kill enough stuff its a win?

    I have little experience with Perdita, so can't comment

    • Like 1
  13. I mean to be honest: introducing a second Version to every Master and thus changing up the guessing game during Crew Select and the way the stat Cards of all other models interact within Crew/Faction is an immense change to the game. Although i rather came late to the party of trying everything out, i have maybe managed to play/play against/ see videos of 60-70% of every Master and i think i tend to spend a lot of time on this game.

    So my point is: we are still in the test phase. I get see to stuff every week that is really strong that i didn't know about (or get it deployed in my face).

    As much as I always think that stuff that can win against me is OP, i think the more realistic step is to ask myself: what can I do? whats the play or the Countertech?

    Also before I list 20 things that i think could be reworked, whats the goal of the rework? is it just taking the edge off the strong stuff (like with the last Explorer Society rework) or do we want to balance factions vs each other? Because I feel that most things are beatable if you deploy the right stuff and know what you are doing, but not every faction Matchup has the same guessing window while selecting Master/Crews, as for example thats whats up with Ressers/Outcast right now, they often have more valid choices while the opponent has to correctly guess what he is up against to have an equal matchup (like maybe Jedza2 makes for sad komainus)

    Sry for the amount of text: i think i would also like to know why some crews win sooo much more than others, and then make a contribution as to why, so we would need some statistics here first?

    So in Case of Yan Lo2 who seems to win a bit more than other masters:

    i feel it's because of the general Mobility of him and his Petminion, and the amount of AP they can generate. So my Suggestion would be: Take away the laugh off so i can Screw up his Positioning. Make the bonus action from the Upgrade only into 'Yan Lo may take a general action' (which is still superstrong in my opinion) and things would be a bit easier for the opponent. Bury and obey is not accessible to so many crews that it counts a s valid countertech in this case (in my opinion)

    and try to make a list? or actually playtest stuff thats up for nerfs with a group of experienced players?

     

    • Like 2
  14. 16 hours ago, Viruk said:

    @Hobby Wyrd - making very good progress here and for the first ever use of contrast paints - the effect is excellent!

    @wobbly_goggy - fire looks amazing and nicely contrasts with cold colors of clothes. Nice productivity this month! Neat paintjob on the little Dreamer, Miss Anne, and Rami too! I really like these old M1E sculpts

    @Brushgit - as always, impressive use limited palette. The smoothness of highlights never ceases to impress me!

    @feagaur - feeling jealous about the chance to paint with your kid! Though I don't want to share my precioussss hobby stuff as I would never get it back!

    @Gheist - this looks like one happy family :) Makes me want to paint Nexus - maybe one day...

    @Jetboy69 - I can respect painting something just because you like the model :) Though Titania has a number of amazing minis in the keyword too.

    @TimH - hope the hand heals fast and you get back to happy painting in no time! Not backing the Kingdom Death Kickstarter is one of the few hobby regrets I still hold.

    @Moinetbeard - love the vivid colors you've used. Blood splatter really stands out !

     

    As for gadgets - I've recently bought... a brush rinser. Seems excessive and not really necessary but boy it gets the job done!

    brush-rinser.jpg

    You can see more here: 

     

    I've painted one more effigy - just a very quick paintjob to get it on the table.

    painters-challenge-april-2022-02.jpg

    That brings me to a total of 8 soulstones + this "mini" (not sure how many soulstones this large scale model counts for?)

    painters-challenge-april-2022-05.jpg painters-challenge-april-2022-04.jpg

    painters-challenge-april-2022-03.jpg

     

    I love the Base on the Sonnia Model. I think we agreed on 25 SS because of Titan Size if i remember correctly

    • Thanks 1
  15. 8 hours ago, Moinetbeard said:

    This month I've been making up for lost time in March, here's what I've done so far for my last blossom crew: quite pleased with how they came out and also that I finally settled on a theme for the bases. 189684967_20220420_2238532.thumb.jpg.09997db09c1af43aa24752358905d805.jpg2110143768_20220420_2238112.thumb.jpg.1da7cd7ec2164ba0661a975f333f8525.jpg1333843917_20220420_2238232.thumb.jpg.3dec4954a896ba5aaa3878e6f508ebdc.jpg1869252565_20220420_2239332.thumb.jpg.4229c335637acb846ffc71673a6960b9.jpg

    i still have a little bit of last blossom stuff to finish off before the end of the month, Wanyudo to go with minako and the katashiro as well as 2 katanaka Snipers and a katanaka crime boss.

    Im also really pleased that I finally finished this carrion emissary that I built about 2 years ago and never got round to finishing. I'm happy with how it turned out in the end (and i can't get Surfin' Bird out of my head since).1971773959_20220420_2235382.thumb.jpg.39c6d6f07a10323990af3d2d85a1e39f.jpg1314237053_20220420_2235182.thumb.jpg.7dbbc4e89c4f25157bda26ea78d77eb8.jpg

    Fine Job, i felt that minako and the katashiro were a fun bunch of models to paint. You went more all out on the Blood though :D

  16. On 4/14/2022 at 4:23 PM, Spitfire said:

    Damn that's some speed and quality at the same time and i can barely find motivation and time, or more likely motivation period because if i'd be i'd make the time, to sit down and brush some.

    And i even got fancy new paints (LGS stocked the Scale 75 artists paints and oils and how could i not grab some when i love the normal paints already?) but what motivation i can find goes to Moonstone atm ^^'

     

    On 4/14/2022 at 5:25 PM, Brushgit said:

    I was at that point and got motivated by playing my first game with the redchapel crew vs bandit.

    Moonstone is also very tempting from miniature design and the game itself. Did you play? Is it enjoyable?

    Guys :D i am very sad if you go and paint awesome miniatures of other games and do not post them here. I am pretty sure it is allowed under the rules of this challenge and if not we can make up some ss values for miniatures, but please post your work for f*** sake 🤣

    any-how:

    ngXtwvc.jpg

    The Family is now complete. i will go and make better pics once i have played the hell out of them this weekend

    • Like 9
  17. I think that in last blossom Jin has more use with Misaki 1 because he makes sure that you get last activation with your favourite Lady of shadows regardless of initiative. Apart from that ability and Corner Deployment as mentioned i found him better playing defensively, having him sit on a shadow marker shooting intruders getting rid of scheme Markers.

    I feel that Misaki fractured is nice to have as an obey Master, but nothing she does is better than what other obey masters do (in my opinion) I like the automatic Focus you can give your models but thats more useful on Ototo and Minako than anybody else. i think there is some play with shang and the tome trigger on twisting paths to teleport your models god knows where and wreak havoc - but then it feels like that too is Misaki1's domain, and it eats yet another 7 if you have to cheat. I have yet too try more lists, but as Misaki2 is more designed to be played in Keyword, its pretty obvious that the Keyword itself is very squishy. I like playing her in more non-competetive games so far.

  18. 6 hours ago, wobbly_goggy said:

    This month I have organised my Malifaux models at last! I will be painting something from this pile.

    I don’t use any gadgets, unless a 20 year old MDF GW paint station counts?

     

    9147283C-FA21-4E03-8403-289FBBEFC7A3.jpeg

    I think if you are using it for 20 Years it should count under good gadgets :D

    As far as i am concerned the only gadget i right now own thats complete and utter trash imho is this one

    91_300x300.jpg.7df2321b054a4b4d731952d70b002ff8.jpg

    i think it is meant to work on a bigger piece without touching it and to catch overspray from your airbrush. it funnels a lot of dry pigments while airbrushing back unto your miniature thus makin it look slightly worse, the Turntable is superwobbly and completely unsuited for heavier Models and you can't get a decent angle on anything for love nor money unless you are half as broad in the shoulders as i am which is already not superbroad to begin with. Or you just have 4 Joints on each arm i don't know :D

    Upside is i since buying own a lighbox with a Drawer.

    The biggest upgrades in my painting life still remain to be wet palette and dropper bottles for anything liquid thats needed for painting and airbrushing, otherwise i have only drawn blanks so far ;)

     

    • Like 2
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