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Angelshard

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Posts posted by Angelshard

  1. I'm looking more at the new changelings tbh. I can't decide if the new movement and marker manipulation makes up for losing just like you. 

    Orderlies could be worth it for healing, now that they have creep along. 

    Slam action and the cap of 5 on all poison and burning are definitely some of the biggest changes. 

    • Agree 2
  2. For the guild lawyer, specifically, he has Tools for the Job. So if you discard a mask you add a mask to all duels for your activation, if you then cheat a tome card in on your obey you would have two suits in your duel total, one mask, from tools for the job, and one tome from your cheated card.

    • Thanks 1
  3. @dannydb a quick way to remember it is that markers that can't be moved or removed (turf war, leylines) are ht5, blocking.

    Markers that can be moved or removed (break the line, symbols) are ht0, concealing. 

    All strategy markers are impassable. 

    As for the advantage against shooing. Personally I feel that the ht0 markers impact me more, as I look for range 2" models, to deny intact at the marker. 

    If the markers were just impassable I'm afraid people would get shot off them quite often, but it also depends very much in the terrain meta. I've found that when I discuss the viability of models with people online, terrain is one of the biggest factors for why our opinions differ. 

    • Agree 3
  4. If you drop more than one they have to be in contact with each other. The first blast has to be in base contact with the target. The second and subsequent blast markers has to be in base contact with another blast marker, but not necessarily the target. So if you have three blast, you can hit something just under 6" away from the target. 

  5. I have asked the same question on the guild discord. 

    If you have the expert marksman upgrade. (edited in as I forgot to tell). 

    Do you lose the armor piercing trigger in melee if you have gunfighter? 

    I would argue that you do because of the FAQ. 

    4. Gunfighter – When treating a z Action as having a range of y1", is the Action still treated as a (z) Action?
    a) No. The entire range of the Action changes from zX" to y1".

    Z is gun and Y is melee symbol.

    But several others argued that the action receives the trigger and a temporary change in type doesn't remove the trigger. 

  6. Great write-up. The only advice I'd add is:

    Plan your hand. If you know you need a certain suit or tn, save those cards for that. Saving a model from death by cheating in a high card sucks, if that high card was also the one you needed to guarantee a leap that scores you a point. Also try to identify the two or three actions that absolutely has to succeed and save the cards for that. 

    • Like 3
  7. 31 minutes ago, Plaag said:

    pylons are ht4 as i remember, so even if they are not impass-u cannt climb there(see rulebook) 

    I would agree with you, except after the colette title reveal, I had a long discussion with other on this forum and ended up agreeing that there's nothing that says you can't stand in something that has the height trait. The only two traits that prevents you from moving through them are impassable and climbing. The height trait itself doesn't stop you from moving through it. Except if it's a hill, as that specific example doesn't follow the terrain trait rules, neither does stairs.

    Personally I'd love if they changed llc. Make armour +1 the minion only and replace hunker down with something useful. It would just require a rework of a lot of other models, who depend on llc to survive.

    I'm curious why you  think Sly is useless? He offers a lot of utility and is a decent scheme runner. For 6ss I don't think you can ask for more than is on his card.

    Rider might be lack of experience, but if you hide him until the end of turn two, then you lose out on ride with me, which is one of his  major points and if something can give him stun on their attack, then they can still cause around 7 damage on a rider, without too much trouble. Sure it takes a big card investment, but for a rider it seems to be worth it.

  8. Don't know the scheme pool, but how come you didn't use sly six-shots? He seems like a solid addition to both versions of perdita. 

    I agree that hoffmans pylons needs a tweak. I'm not sure if they would be more fair if symbols wasn't a strat. Personally I think they should just lose impassable, if you could stand in them most of the issues would be solved and destructible would be too harsh, I think. 

    I disagree on pale rider. Sure his damage trigger is better than dead riders, but dead, as I see him, gets better results by charging in and taking an enemy back to his own lines (or far away from everything) than he does using his bonus. 

    I might also be biased by the fact that all my regular opponents have begun teching in stun against guild, as the faction is generally very trigger dependent. And a rider with stun is close to useless. 

    Regarding the survivability of title masters. Guild masters, pre title are mostly made of wet paper, except for Basse and Hoffman, they are balanced after llc being in faction, so they all come with a 2ss tax if you want them to last a game. 

    Any reason you didn't try lady justice2? If you want a master in guild I think might be too much, it's her. The amount of disruption, damage and utility she gives is just extreme. 

     

     

  9. @le_wahou

    Mostly I place the totem next to him and throws whatever LadyJ buries to the totem, so it's engaged by emisarry, that way he doesn't have to charge and can whack away with his greatsword with plus damage flip on something with injured. 

    But he also have other uses. 

    His healing aura is really good with death marshals, after they Bury something they heal 2.

    33 to send unburies next to the emisarry. 

    His own Bury is good for the Stat 4, but I don't use it that much. He's more of a beater/tank with a healing aura for me. 

    When I manage to catch something between him, jury's arua and totem aura, it's usually gone shortly after.

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