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icebreaker

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Everything posted by icebreaker

  1. I dont know what you talk about meaning Leveticus, Dremer, Jacob has something intresting ones, all they do same as guild. Leveticus - hit it, shoot it, Dreamer - push it, hit it. Jacob shoot it, hit it. What do you talk about?
  2. As for me Lucas MacCabe is a greate step to add variability to guild crews. Low shoot damage and lot of speed are serious difference from usial Perdita/Sonia crews. Many rare-plaing models can play with him. Now im thinking about Executioner + Aionus. Aionus could plase "enemy" scheme marker and Executioner can hit or move using it. Mounted Guard promises to create extremely fast crew(MacCabe + mounted guard + luna + guild hound).
  3. HI, Unfortunately I played Lady J only couple times, but my experience say me 4cc is good only for Lady. Henchmens also need the prevent or + to attack. I'm usually play with 5-6CC with all my masters(Lady, Sonnia, Perdita, MacCabe)
  4. "Plant evidence" gives ability: Plant Evidence: At the end of the game, push this model up to 4” in any direction and then this model may take a (1) Interact Action to place a Scheme Marker. Can I use markes placed by this ability at the end of the game for GG16 scemes like: Detonate The Charges, Set Up ?
  5. All guild upgrades are very straight, they only increases power of models. The Guild don't have any master with 2 personal limited upgrades and many masters do not have any one at all. The flexibility not the strong side our upgrates.
  6. As for me, Lady have to low DF and hight WP to became OP with the immune to Horror Duels. But the immune on Judge, Lone Marshal could be a good feature in time when the immune on Death Marshals just nice addition
  7. Last days I am thinking about Lady. And not much intresting I've found there. The main interest was in "Flames of the pit" upgrade, but when I read it carefully I was realy surprised.(In bad meaning) "Flames of the pit" affect only Death Marshals, but in all game such ubgrates affected by characteristic, not single model. Im thinking is it bug or feature? Because if it is feature it is real suck(((
  8. Emissary is a greate model, I sure with him pure-Guild Hoffman fill be strong. But I dont try him, I'm wating for his release. As for me, Ryle and Peacekeeper is a great couple. Peacekeeper gives Ryle SH6 by the loop. This and "Targeting Sistems" and good hand could to do a good shooting. Ryle can heal the Peacekeeper and Hoffman. Hoffman with Field Mechanic and One Side Assimiliation(7 cache), Totem, Peacekeeper, Ryle, Guardian, Watcher, Hunter = 50SS total - could be a strong crew. P.S. Second warcher instead large cache or warden instead hunter also a good option.
  9. Does It mean that models with flight ignore penalty for climb trait? In my logic distance should be 3"+((5-3)*2)) = 7" Edited: How to delete this post ? ) I understood that flight ignore any terrain, therefore models with flight do not use climb.
  10. I do this only if table gives me confidence that blasts and obeys do not get to him. I dont afraid alpha strikes, The Guild loves when brave men comes close to us )))
  11. If "Make them suffer" comes I build crew all from not minion/peon models. But take one austringer. And place it in LOS block. In most cases it mean that opponent don't get points for "Make them suffer" or if he clever do not take "Make them suffer" wich ruins his plan for this crew.
  12. Agreed about Guild Guard. Austringers are good as for me, deliver orders + raptos do my games all the time.
  13. This is good models. Weaknesses balance it.
  14. Rotten belle - increase price to 6-7CC and down CA to 6 Guardian - increace damage line to 2/3/4 Sidir - add build in rams in MI action
  15. Thanks, guys) Tomorrow will start tournament where I get a goot chance to deal with Niko. I'm thinking about Perdita + Papa, Sonia + Papa and Sonia + freinkorps specialist(I know where I can borrow him:) ) Perdita my best master, but I think sonia + papa will be better.
  16. Hello all, I have painted Sonia, Perdita, MacCabe boxes + Judge, Lone Marshal, Deth Marshal, Hunters, Austringers, Rifelmen and Captain Dashel and thinking about how plaing vs Nicodim. Nicodim hard master at late game he wery powerfull. My masters do not have direct advantages vs Nicodem( Only Judge's "Final Repose" and "Bound by Law" are highly usefull. Perdita is a good beatstick, I can try to down Nicodem, but it will be suicide rush. Sonia + Papa Loco can wipe out amoun of minions, but I will create amount of scrap markers wich create Nicodem wery poverfull. MacCabe + hunters can slow Nicodem's army. That is all my thoughts. And no one of its I dont really liked (
  17. Any difficult-shaded building can get to second situation
  18. Don't realy like Santiago, he is not bad, but not more. Pistolero de latigo do not need family characteristic to give to Df flips.
  19. For "Spotter"? Lady needs "El Mayor" to live long, its mean the Francisco would be close.
  20. For what is it? "El Mayor" works with out family characteristic. As I see only for the Santiago's shooting, but it isn't solid argument to bring Abuela to the board.
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