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Bazlord_Prime

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Everything posted by Bazlord_Prime

  1. Well, fail. Thanks for trying. Guess I'll wipe the link for now.
  2. Yeah, I'm new to this whole "technology" malarky. Well - linking to photos, anyway! The link there now seems to be working. You would mind testing it for me yourself, would you @trikk?
  3. Sometime last night, this started happening (on Nexus 5): I boot the app, and all I get is the background image. The header & footer bars are grey instead of black, and there's no response to anything I do. Anyone get this issue? I've tried rebooting the phone, & reinstalling the app. No luck.
  4. All I can think about re: the Domadores is how freaking awesome their models are going to look when painted up by some of the amazingly skillful people who're involved in this game. Looking forward to seeing them! Especially since seeing that "Dia de los Muertos" themed Perdita crew. Brilliant. Oh - although, of course, I'd be using them in game to bring in the STUFFED PIGLETS, yo!! (Maybe the Little Gassers as well. For McMourning...) What can I say? It's hard to leave the OG faction (Original Gremlin) behind
  5. Yeah, maybe get your group to consider whether you all actually want to go through learning GG2017, when GG2018 is only a month away. The final draft pdf is here (second post down). Even though it's not officially released yet with all the bells & whistles, this is pretty much what GG18 will be. Do what you all want though, of course! Depends how active the tournament scene is where you are, I guess. The Scheme rotations usually feature older Schemes anyway, if your tournaments use those.
  6. I've actually been looking for a reason to include the Spellcaster, as her (0) to prevent friendlies being lured would be a hard fix to one of my biggest issues - Dashel getting lured away and isolated.
  7. Oops! That "++ No Pushing or Shoving ++" Ability is only once per turn, soooo no.
  8. That's the opinion of the Schemes & Stones guys as well. I'd agree that it doesn't really seem to provide a lot of resilience. It's not like giving a negative to the Attack flip, which gives you a chance of making it whiff altogether. The Brutal Effigy actually strikes me as a possibility. Armour, HtK, Finish the Job - and not too slow. No native Ml attack either. 4 Wds just isn't enough to make me feel comfortable, tho. He'd have to go flanking, I think. And then the Watcher becomes a similar option. Flight 6" & Armour means it might be able to surprise some scheme runners, and do some good work on the flanks.
  9. Reporter might work, but you say, she's squishy. Could give her a Campaign Skill upgrade for Hard to Wound tho. Hadn't thought about the Riotbreaker, actually. Df4 sucks, but Armor +2 is good. There's not a lot of Armor-ignoring going round the group just yet (well - I mean I have a few pieces... The speed might not be such an issue, as I might be able to buy it with the DMR, to be unburied amongst the enemy lives of I can snipe one to death with Riflemen. Otherwise, Master Queeg can generate up to 3 Pushes per Activation, to allow the Riotbreaker 12" of free pushes. That could be interesting... Dashel. Sigh... I want to have his AP mean something, but as I'm going for a Guardsmen list, he's kinda key to staying back with the Riflemen - midfield at best. He does tend to get smoked every game tho, as the other players all know his death severely lessens the Riflemen. Other Guardsmen I have are listed a couple of posts above, and I was thinking about Dade being an interesting synergy piece as well.
  10. I could hire in the Strongarm Suit with it's own ability to just jump out of combat. He was high on the shortlist already. Pneumatic Legs is a Campaign Skill upgrade as well, but it's costly, add I'm not guaranteed to get it. I'm not at all worried about the Finished Off trigger tho. Tagging targets sounds like a fun idea - the Riflemen etc can then help kill those targets and make them pay out.
  11. Currently: Dashel, Queeg, Peacekeeper, Death Marshal Recruiter, Sergeant, Mounted Guard, 2 Riflemen, Pistolero, Watcher.
  12. Yeah, the damage on Blight is crud, but the Soulstone mining & possibility for putting down Scheme Markers is why I like it. (Truth be told, I really wanted the "Covenant" weapon which allows card draw, but nevermind). Santiago might be a prudent choice. HtK, 9 wounds, to damage when he's at 4 Wd or less, and a good shooting attack for when he's not engaged.
  13. So to get things started, I was thinking of Bishop. PRO'S: Bishop has Swift and Flurry, so he can generate up to 4 Attacks. He can choose a suit to add to all his Attacks, so he'd automatically get that when needed. He can choose too attack Df or Wp, so he has the flexibility to take on pretty much anything at Ml 7. CON'S: He costs 11 stones... . He's got no Df tech (Armor, HtK etc), so he'll be a big target. He's slow - Wk 4 (although, Swift). He's already Ml 6 with a bunch of useful triggers anyway, so giving him the Blight weapon isn't the awesomeness it could be.
  14. Alright, Brains Trust! I'd like to see what you all think would be some good Guild models (or Mercs. Or Mimics, even...), to have carry the Blight "Those Who Thirst" weapon that I just got in our campaign For the record: (1) Blight (Ml 7 / Rst: Df / Rg: 2): Target suffers 3 damage, and gains the following Condition for the rest of the game: "Spiraling Oblivion +1: When this model Activates, it suffers +1 damage. When this model is killed, the opposing Crew adds one Soulstone to its Pool." A Land Tainted: After damaging, place a Scheme Marker base contact with the target. Laid to Rest: After killing, the target is automatically Finished Off. Also, in the Campaign is possible to buy the "Change of Station" upgrade for Peons and Minions and making them into Enforcers, so that opens up the field a bit. Have at it!
  15. It's just that requirement to get both the Mountie & his buddy in the right place at the right time for the charge, isn't it? It's a move that isn't too hard to see coming.
  16. True. There's quite a few NB Ml beaters that qualify, and could do well with a Surprisingly Loyal Mountie in the crew. Chief amongst which would, of course, be Angel Eyes. ... crickets ...
  17. Dashel and his Guardsmen are centred in my radar at the moment, due to him being my leader in a Shifting Loyalties campaign that we're halfway through. It constantly annoys me that he has no native (0), though, and in the first couple of rounds I don't often get to do anything useful with his AP. Just walking up (but staying within cooey of the back-lurking Riflemen), and maybe dropping Scheme Markers for the Sergeant to kick. Okay - that's not awful really, but it feels life he ought to be doing more. So I'd love to see him able to give the "Guardsman" characteristic to another friendly model. Death Marshal Recruiters have a (0) to give out "Guild Marshal", and Abuela can make something "Family" for the whole game, also as a (0). (Do Witch Hunters have anything similar?). Would this work? "(0) Deputise: target friendly Minion gains the "Guardsman" Characteristic until the end of the Turn". No flip - it just happens, because it can only target a Minion. I understand that giving out Focus as a (0) to potentially any Minion might create some disgusting synergies, but then it would also give the Desperate Mercenary flips on his "Wild Firing" Action, and isn't that really just what the world needs now?
  18. I can't figure out why I haven't drafted one in yet! I'm also thinking about a Strongarm Suit. He could piggyback a lift upfield, then Leap even deeper and get at backfield stuff.
  19. I'm running a Dashel + 2 Riflemen (plus Sergeant, Pistolero & Queeg) ball in a campaign at the moment, and one of the other guys is building towards Sonnia. We get Masters from next week onwards, so once the fireballs start hitting my little rifle-buddy gang, I'll let you know how that goes (my opponent is pretty good at using cover to advance & deny my gunline, plus he has a Guardian & Francisco for piling on the Df conditions). That's actually an idea - have you considered either of those models? (Plus what the others have said about having enough terrain, and using Burning so Sonnia can stay hidden).
  20. The Witchling Thrall has Ch8, so it's still good for Cavalry Charge. I'm assuming that since no-one corrected this back when it was posted, that something changed on the Thrall's card? Or maybe that the OP was talking about replacing the Mountie with the Thrall? But that doesn't make sense, right?
  21. Those Waspquitos are great!
  22. Also, buying the electronic pdf's of the rulebooks is way cheaper than buying the physical copies (especially since they're heavy and pdf's cut out shipping costs).
  23. Mistake (?) found: - Guild Austringers digital card has the "Precise" Ability, which isn't on their Jan '17 erratum version I mean, I'll take it - but I don't think it's meant to be there. Or is it? Kind of like how the Stuffed Piglets are now back to costing 2 Soulstones - HURRAH!! <reported via the Contact form>
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