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Filox

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Everything posted by Filox

  1. That's true, we are talking here mostly about her when In main thread we try to help her crew in general. I don't require her buffs, but overall fixes with compatibility with her crew. She has a lot of dumb mechanics in her and her crew. Like free focus for friendly models, when she mostly is backline killer as some say. Her trigger is meh, you don't have cards for it or are just better used at attacks. And her leap..., I'll gladly give trigger for built in mask. But, you are right. She does not need immediate changes, she is okay for now. Her crew is in worse state, and that's what we must fix at all cost.
  2. Okay, I can do comparison with other typical Melee Masters. Leaving "stats" Sisters: SS wise you get 22 SS when LJ & Totem are 18. Have better healing than LJ. Give each other Shielded (up to 2 on each, so in total 4) Great built in mobility and fine Demise. Main AA is their Katana, engage lesser than LJ, though stat increased by 1. They have severe bigger by one. And now we dont to Triggers. LJ has Stunning Strike (It's nice trigger), Quick Reflexes (meh/okay in some scenarios) and critical strike (Which is good trigger). sisters have just better version of Quick Reflexes, damaging Pulse and card draw with Discard only if we did not killed the model. Dragon's Bite is perfect for going around Disguised (same job as leap but easier to do). Though we don't 1 free attack, we can "charge" of one model with push for another. Setting up better Quick Reflexes. That's the main stuff one their cards, won't talk about her shooting, it's not imporant right now. We just have to know that it's there. They get Soldier for Hire and Servant of the dark Powers. Getting both of them Wk action, addind some minor healing. SFH is giving your leader a HTK and possible SS generator, but let's treat it as only HTK. There is more attacks on Df than are on WP. Nekima: Cost is 17 so one less from LJ. Lesser WP for greater Mv (1 for 1). Black Blood wchich is awesome this edition, mostly because most models has 0-1 engagement range. Regenration is nice. Built in trigger on Df which most likely gonna draw you card. Fligh which is nice. Multi charge and another healing. For her attack, it's just awesome. Mi 7, range 2" and 3/5/6 damage spread. Those moderates are huge, especially when Nephilims can have a lot of Focuses from black blood shaman. Meat for the Young is okay, but we are gonna skip it, let's just us now that's it there. Shove Aside is stupidly powerful trigger. Free attack on anyone with built in push. Let's leave Hurl Corpse for the time being, it's range attack with moving corpses which are a thing in Nekima. Aura for free charges if your models are dieing and free 1 dmg tick great for killing HtK models. As for Upgrade on her we are taking Inhuman, free single tick, which can be huge with unlimited charges and outpush from danger if enemy cheated (which is also free card draw from her Df trigger) or Eldritch Magic for another healing and condition remover. Mei Feng: For comparison how she or anybody looks in the eyes of BETTER masters. Free armor, Df 6, free triggers, free pushes and Place of 12" for 1 action. Damage is 2/4/5 with 1" and stat 6. She may not have min 3 dmg on her attack but she pings for one almost every time from Steam Vent. The triggers are, free attack to whoever you want. Burning with possible scrap and stunned with Crit or discard. Because she can lower her duel by 2 to get free trigger she ss gonna make around 4-6 attacks. If you are attacked by Mi 6 you never try to win it, just put enemy at the negative, giving her around 5 points of stat to get freebie. Second is range attack that actually matter because it can trigger Vent Steam, adding her free pushes of enemy models from Jackhammer Kick quite the threat and easy HtK killer. Vent Steam is obvious, free concealing against shootings and free hazardous for enemy. Lastly her 0 with which is another free push. She can get for her ups Diesel Engine whic is /mehokay, free + to dmg for charge. Magical Training which is free Shielded and counterspell, it's okay. Soulstone Cache is nice. In TT she gets turn off on def triggers and free place for models when she charges, it's okay. HtK with challenge on Silent Protector which is good and trained Ninja which is situational on her, 'cause she does not need Unimpeded and Stealth so it's bad. So, comparison to Melee master in general to each other and hybrid as I would like to call them. LJ looks a little worse than others, but most of Melee masters look bad in comparison to hybrid one. And don't make me start with how Specialist and Summoners are strong (specialists are Seamus, Molly etc.)
  3. The real problem with LJ and most of GU is lack coherence. In 2e we would deal damage and take some hits. Now we are just a bunch of bad mechanics and worst models without the concept. Free attack is nice, but lack of built in mask on a master leap is bullshit. I don't want to praise RNG Jesus just to będzie able to fight my oponent fairly. I would gladly see trigger removed for built on masks and some other changes. Guild is not coherence. Every model is just worst alt from other faction. And we can easily see this on LJ card and crew. LJ only hasło dmg on her card. I'm okay with this. But for godsake, make her good at this. You want her to be frontliner or backline killer? Show us! What is the most funny thing. A lot of supp masters have dmg similiar or better to LJ, like McCabe, Seamus, Reva, Nekima. We can even look at Nekima. She is your typical agro master and offers more than LJ. Most of the guild has to take versetile models to be valuable, when Parker just takes Mad Dog and win games. I know we can't make perfect balance for the game, but we can try. Wyrd just has to listen to people who know their stuff and stop making random changes. I, for example have 9 years in competitive wargames (4+ years in Mx rest in 40k) and I can smell OP or shit from almost mile away. I can be wrong about some changes or even entire models, everybody can be wrong. But for godsake. Stop dropping random stuff. Want a good example? Peacekepper. Compare him to other stuff in GU (this time Hoff crew) and you will see result. Want heavy dmg? Take Howard or Melisa, one has nice triggers and better survivality and second has range attacks. Want AP? Joss and Melisa with Expert Marskman can do it better. PK Wk 4 is funny. Wyrd can kill entire masters for sake of the lore. But can't keep things as strong as their should be or at least balanced. Damn, I'm drunk...
  4. What's your cores, entire crews, mechanics and models you include in Lucius? I found success in Execute (Rifleman & Agent) and Obey Combo (Jury). Was trying to test out some Augmented minions (especially Hunters) but they lack power tokens and are expensive. I was also thinking about Slow Crew with Alan Reid and Garrotes but they seem too weak. The Core in my opinions is Doppel, Agent, Lawyer and Changling
  5. This bonus would be a too strong for DM, my quick fix would look like this. Death Marshal: Leeching Strength can target model who is being buried right now. Add reposition on Pinebox and make it range 1". Give them also 6 Mv. LJ: Changing Counterattack on Balance the Scales, change Inspiring Swordplay, it's too situational. Leap should have built in Mask. Decay built in crows and stat 6 so it can be alternate for a GS. Totem: to terryfing in 6"would be nice. Remove the fate cheating mechanic for healing or smth like that. Push would be nice, most of the Crew is a little to słów. Recruiter: One Foot Toward the Grave: change range to 6, make push 3" instead of 2. Grim Recruitment should summon DM whenever any model is killed within 6"by discarding Soulstone or 2 Card (not sure about the cost), they would start buried and and unbury at the start of their activasion in base contact with Recruiter (or friendly model). Change Drain Magic for Leaching Strength, make it built in. Add reposition. Peacebringer blade should have built in ram. Add bonus action like Creep Along, something to make him keep up with LJ. Exorcist are okay but they need stat 6 on Crossbow. Change Final Rest for something else. LJ does not generate corpses... Domador should have the ability that friendly models can treat anymodels as being undead for purposes of abilities or actions. Instead of Entropy give them Leeching Life? (maybe, not sure about this). Judge: Buff his bonus action which draw cards, suffering 6 dmg is not a very healthy mechanic, suffer 1 and keep every card. Add CS to his Katana. Jury: Aura that make you discard card for a concentrate is Bad. Give her the same Undead ability as Domador to change models into undead. Lone Marshal should even go down a stone, get Friendly Fire or get free focus as bonus action. Overall changes: Final Repose should even be implemented if we do not remove corpses marker mechanics as we can chaosu if we want to discard corpses or stat as it is of we remove CPM. Every action or trigger targeting the undead should also included Incorporale models. I'm preaty sure that Kirai spirits are "dead". I'm done folks, thanks for nice ideas abou how to Improve her, especially @trikk. If you have other ideas about changing LJ, or how to fix her. Write it down here, so we can find the best exit from this sitiation LJ (and kinda big chunk of Guild) is right now. 😃
  6. @Adran McCabe have Make Way ability. Built in trigger called Rear Up and this attack allows you to push 2". Push from charge. 3 attacks with trigger and Ride With Me. Triggering Make Way 5 times. Rear Up 3 and his 3 normal attacks. Math is yours Df triggers is to much situational and compared to Ironsides which always go off is thrash. Also, using 13 with masks instead of attack with trigger is bad in my opinion. 3-10 dmg compared to 3 with negative Filip on dmg. The best dmg dealing master, I don't think so but the toughest one she is. But we are not compaling about her in particular but about her useless Crew and stupid mechanics
  7. I would rather see Recruiter make DM after killing them while buried and then would unbury withing X". Not so strong but flavorfull.
  8. Pine box is shit. Triggers on it are also shit. Range 0 is Bad and the duet is just too weak
  9. So, as many of you who saw LJ and her Crew at the table probably have various feelings about her. Here is my my problem with her and how to fix it. So, let's start with overall idea behind her and the crew. They are tough, anti-undead, healing is not an option, it's a must have and finally a lot of Injure. The concept looks nice. We are tough and prolonged combat is only getting worse for the enemy BUT the reality is often dissapoiting. LJ is okay master, the ability to give her LLC is neat, but it's only usefull up in entire Guild. For her Greatsword, it's okay. Well balance but kinda on weaker side. Her Decay is thrash, stat 5 on a meh ability with range of charge? Guess how many times I used this. Her defensive triggers is worth shit. Totem does nothing, 0 compatibility with the rest of crew. Judge is real nice. Hits better then LJ her self, does card draw but the cost of damaging yourself is kinda too have, though LJ will almost always take him 'cause of lack of better card draw on card draining master. Second 0 is also nice. Jury is nice model, have nothing against her. Though she is played more in other masters than LJ. Lone Marshal, nice sniping model. He is okay but comparing to Rider, he ends up short. Recruiter..., let's do not speak about him... Domador is okay minion, free heal and obey on undead is good. Though compared to other similiar models he is on weaker side. Excorsist is typical tech-model. Though nice triggers against the undead, he does not show much. DM is tough and nothing more, new Pine Box is realy bad. In quick summary, LJ crew is a little tough but nothing special. There is no healing except Domador. Unnatural Vigor is a nice concept, though noone will see it except the LJ, Judge and Lone Marshal. The undead tech is lacking, not many models turn into undead. Some nice triggers against the undead though core of the Crew have none triggers against them. (Judge has his two 0, LJ has RUO and LM has Adversary, 8 range on 14" range model. The crew being melee and medium range (8") has no mobility except for a master which leap need a SUIT! Even though entire Guild is on the weaker side LJ crew does not stick together at all. They have no compability with each other beside Injure and random triggers vs undead. My idea for a nice concept would bez giving LJ entire crew false accuastion, adding triggers to it and changing her playstyle to be more anti-undead. Remove stupid triggers like killing summon like nothing. Make them heal more. McMourning heals more then LJ and McCabe does more dmg than her while being supportive master. If you have something to add, like idea how and what to fix, what to left, I'm dumb and Guild is OP specially LJ and what add or remove. Please, help me that the Wyrd done a kindahalf-assed with some 3ed models. See ya!
  10. The real problem in Sandeep crew is that the whole crew is doing everything above average, contains big number of good models(9-10) and everything is combing with each other without any loses in efficient like in the other crews.
  11. Ryle is not "weak" but also not the best. I prefer to use Peacekeeper 'cause he in Hoffman crew get Df 6, Wp 6 and Mi 7. Also he can give Hunters Mi 7. Also he can easily defense your Master and some valueable models.
  12. Fransisco is in the box cause he can move more in the box + he will not die during turns when he have to go into combat. You can not using Vendetta and Badge of Office at the same time. Fransisco go out at third turn (lately) bcs you one activation less on second turn in not not the best for you. And then he fight with Lady. Hunter's are not scheme Runners. They are hunting for them and doing Schemes only if They must do it. Implacable also give Lady "Bulletproof" cause you can not always have your Cover activated. Bonus damage flip on trigger is used sometimes for RJ damage flip. Also you said Onslaugth () is only for bonus 2 damage or to kill "Hard to Kill" models. 7 Df + 7 SS to prevent make her also invulnurable to any hits and that is better than just reducing RJ damage. Better prevent than curing . I don't have to use 13 do defense myself from attacks. On most situations we will cheat second so we can just flip lower card from our hand with (still have to have higher value) to "Riposte" the enemy. Sometimes is better to use stones to give her this one additional damage to for example one shot enemy minion and then charge to the next enemy. Thanks for reply and wish to write with you again.
  13. Hi, I saw that a lot of people have problem with LJ and making on her good crew against other faction than Ressers. So let's start from my crew. Lady Justice 7 SS pool -Vendetta 2 SS -Implacable 1SS Scales of Justice 3 SS Fransisco Ortega 8 SS . -Wade In 1 SS The Lone Marshal / Greed 8 SS Hunter 7 SS Hunter 7 SS Death Marshal 6 SS Brutal Effigy 4SS So there is my 50 SS Crew. Tactics from the Malifofo. - Fransisco give LJ "El Mayor". After it DM get Fransisco to the box and make LJ almost all the time Df 7, Wp 9 and 14 Wd. That make her the thouthest Lady in the Malifaux. Also her Df trigger Riposte () very dangerous. Of course you still need to trigger it but, You can burn one of her SS to deal atleast 3 damage to enemy. This is realy easy and powerful. Noone can escape her engagament 'cause of her ability on Implacable. Enemies can still push out from her but not everyone have it. She don't have to be scared of some tough guys or Massive Firepower. Just make her (0) that give her soft cover from in 12". And even if the Enemy will have range and to attack she still have Df 7 and 14 Wd. Even if the enemy will hit her. He can heal up from Juggernaut 1/2/4, Greed (After spending a SS but you have 7 of them + little mine on Greed) 1/2/3 and 1 on every time she damage an Enemy with her Atrack Actions by the way She have Onslaugth on . That give her another Attack which can heal her. Ok, we might have bad hand and maybe one or two 11's. Our Totem. Scales of Justice can give us up to 2 cards. And giving everyone in (6) +1 Wp. He is not realy strong like Luna or Enslaved Nephilim but he give in theory 2 cards after our assault or defence. Fransisco have be a realy good savior. For example if our LJ could take a lot of damage and she need to run out. DM can release him catch up LJ and activate Fransisco with Companion. Then he do his (1) teleport which push out his allies. Pretty strong Defence Mechanic, isn't it? Hunter pull to your Crew potencial Enemies and They are pretty strong Mille Models which can be ever boostet by LJ with "Inspiring Swordplay" which give our Minions within' (8) to the Attack Flip. They are here to protect your 2 Scheme Runners and eliminate enemies. The Lone Marshal is here bcs he can make your targets softy. Greed don't do it as good as The Lone Marshal but she has Healing and and SS mine. Your choice on what you wanna play. Our Scheme Runners are Brutal Effigy, Death Marshal and Hunters (only if their job is done or not neccesarry to be done right now. So I think my job here is done. If something is not clear just write in comments I'll answear them as fast as I can. See ya soon.
  14. Hi, my name is Phillip and I from Poland. I'm not good player and I have a lot of problems playing against summoners like Nicodem or something else. I playing the Guild and as I see my fraction have strong attack actions and tough models but how can I defeat the opponent which never dies? So please, give me some good edvicess and sorry for language, I'm not the best speaker. See ya
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