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retnab

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Posts posted by retnab

  1. 3 hours ago, J4bberw0ck said:

    Yup, that was my thought as well. The model looked awkward by itself, but placed next to the rest of the crew, the awkwardness makes sense. They're all awkward because they're not really human. Imagine if you had a human in a super realistic dog costume, on all fours, pretending to be a dog. It's still not going to look quite right, because the proportions are wrong.

    All I can think of reading this are those super inaccurate medieval paintings of animals the artist clearly only ever heard explained to them, but humans :P 

    • Like 1
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  2. 1 hour ago, madaxeman said:

    Soooo... splitting the Duet - is that just an activation gaining thing? When I look at it I struggle to see how to use the extra activations without ending up too far apart to recombine again at the end of the turn? 

    Am am I missing a sequence here ?

    Basically the solo Coryphee are never taking their own actions other than Dance Together.  It's just a funky way of having a model have 4 AP over 2 activations each turn.

  3. You'll need Kaeris' crew box (has Kaeris, her totem Eternal Flame, henchman Firestarter, and 3 minion Fire Gamin) and the Burning Bridges box (has 2 Enforcers Fire Golem and Elijah Borgmann and 3 minion Firebranded), some tokens to count who has Burning and Injured, and a bunch of spare 50mm bases for Pyre Markers.  The only other model in her keyword is Carlos Vasquez who I think is still being sold individually like Iggy.

    Not super sure what she likes out-of-keyword, but Mech Rider's always good

    • Agree 1
  4. 41 minutes ago, Jafar said:

    Great topic, thanks for help.
    Can someone create list for 50 ss? I want to get general idea behind this master. Thank you for help.

    So the core of my lists is almost always something like:

    Mei Feng

    Forgeling

    Metal Golem 10

    Survivor - Magical Training 5+2

    Mobile Toolkit 3+1

    And then I'll take some mix of Neil, Sparks, 1-2 Rail Workers, 1-2 Metal Gamin, Mech Rider, and a Soulstone Miner depending on what I think I need more of for the strat and schemes.  If I'm taking a SS Miner I let myself take a low cache, otherwise I'll usually take 5-6 stones.  The Survivor almost always gets my Magical Training because its a backline Minion so it gets me Arcane Reservoir without being too threatened, and it absolutely loves having the Shielded to soak up the damage from its otherwise excellent ranged triggers.

  5. @Mycellanious

     

    Freight Train

    1) a: It's the opponent's choice since it's their effect.  They can let you move through it if you want, but since Freight Train is a "may" even then you can declare you're going to move 0.00001" and since the move is now being interrupted you can still make them take the TN.  b: Yes, as long as you declare you'd move even the tiniest sliver further than their base allows you to (most opponents will understand that moving into b2b is that, but if you want to be cautious that's what the Rule of Intent is for).

    2) a: Yes.  b: No, even a move of 0" counts as a move so if you start the move b2b they will still be affected by it.

    3) Like in 2b, yes exactly

     

    Scrap Markers

    1) a: Depends, if you still have LOS to it then yes but otherwise no.  b: You can RtR from that Scrap since it doesn't require LOS, but not to it unless you can land b2b with it (if it's on the board it counts as in play, not sure where your opponent's getting the idea it wouldn't from)

    2) If I'm reading this right, you're asking if after someone RtR's over b2b with a Scrap and then someone stands on the rest of it, does the Foundry model still have LOS to it?  Then the answer is yes, because you could still draw the "line" of sight 0" from the Foundry model's base to the Scrap Marker without crossing over another model's base

  6. One thing I want to point out is Bill's Debt of Gratitude trigger is kind of ludicrious - as long as you have an enemy within 6" (and with this being THE Lure crew, no problem lol), stoning for a :crow and hitting a 5 forces the enemy remove one of their Scheme Markers from anywhere on the board without them being able to do anything about it since it's a simple duel.  On top of that, it's not once-per-activation so with Fast he can burn 3 Scheme Markers off the board and totally ruin the opponent's chances of scoring their 2nd Scheme or getting the End VP!

    • Agree 1
  7. 1 hour ago, Barmution said:

    Considering Banasuva doesn't even get his Mantra if Sandeep isn't the leader that would be a hard pass for me.

    That's one thing that really bothers me.  If you're spending 24ss for the package, I don't see why you shouldn't be able to even use Blue's mantra.  It really means hiring Blue outside a Sandeep-led crew is just not worth it

    • Agree 1
  8. 1 hour ago, Specky said:

    Surely Ramos can't hire a mechanical dove because they are totems?

    Anyone who hires Colette can hire the Doves, they're on Ramos' list because he's unique in that he doesn't have to pay the OOK tax on them since they're Constructs

  9. Here's a handy dandy list of what's in what keyword/summoning pool to help you all get started on what to get for your favourite Masters in M3e (those of you from the various levels of testing may find this familiar :P).  I've colour coded all hireable models to be more clear on when they’re coming in from another Faction (Bayou Guild Neverborn 10T DMH; total outside hires: 3 7 2 2 4).  I also included all Keyworded Versatile models in both the Versatile and their Keyword lists to be more clear on how many many models each Keyword/Versatile there actually are.  Hope it helps!

     

    HIRES

    (Versatile) [10]

    • Henchmen: The Captain, Envy
    • Enforcers: Arcane Effigy, Arcane Emissary, Mechanical Rider
    • Minions: Mecharachnid, Saboteur, Soulstone Miner, Steam Arachnid, Steam Arachnid Swarm

    Sandeep (Academic, Elemental) [14]

    • Henchmen: Kandara, Kudra Acharya
    • Enforcers: Banasuva, Essence of Power, Fire Golem, Ice Golem, Metal Golem
    • Minions: Fire Gamin, Ice Gamin, Metal Gamin, Oxfordian Mage, Poison Gamin, Shastar Vidiya Guard, Wind Gamin

    Hoffman (Augmented) [14]

    • Henchmen: Joss, Melissa K.O.R.E.Ryle Hoffman
    • Enforcers: Howard Langston, Mechanical Attendant, Mobile Toolkit, Peacekeeper
    • MinionsGuardianHunter, Medical Automaton, Riotbreaker, Union Steamfitter, WardenWatcher

    Marcus (Chimera, In-Faction Beast) [11]

    • Henchmen: Myranda
    • Enforcers: Blessed of December, Cojo, Ferdinand Vogel & The Beast Within, Jackalope, Paul Crockett, The Scorpius
    • Minions: Hoarcat, Moleman, Order Initiate, Razorspine Rattler, Sabertooth Cerberus, Slate Ridge Mauler

    Rasputina (December) [9]

    • Henchmen: Snow Storm
    • Enforcers: Blessed of December, Ice Golem, Wendigo
    • Minions: December Acolyte, Hoarcat, Ice Dancer, Ice Gamin, Silent One

    Mei Feng (Foundry) [10]

    • HenchmenKang
    • Enforcers: Forgeling, Mechanized Porkchop, Metal Golem, Neil Henry, Sparks LeBlanc, Willie
    • Minions: Metal Gamin, Rail WorkerSurvivor

    Ramos (Machina, Arcanist Constructs) [26]

    • Masters: Charles Hoffman, Mei Feng
    • Henchmen: Envy, Joss
    • Enforcers: Arcane Effigy, Arcane Emissary, Brass Arachnid, Coryphee Duet, Eternal Flame*, Forgeling*, Howard Langston, Mechanical Attendant*, Mechanical Rider, Metal Golem, Mobile Toolkit, The Scorpius
    • Minions: Coryphee, Electrical Creation, Mannequin, Mechanical Dove*, Mecharachnid, Medical Automaton, Metal Gamin, Soulstone Miner, Steam Arachnid, Steam Arachnid Swarm
      • [Everything with a * after it is a Totem that's also a Construct.  Ramos can hire them without paying the tax, but does have to hire their Master still]

    Ironsides (M&SU) [8]

    • Henchmen: Amina Naidu, The Captain, Joshua Fitzsimmons
    • Enforcers: Howard Langston, Mouse
    • Minions: Gunsmith, Union Miner, Union Steamfitter

    Colette (Performer) [9]

    • Henchmen: Carlos Vasquez, Cassandra Felton
    • Enforcers: Angelica Durand, Coryphee Duet
    • Minions: Coryphee, Ice Dancer, Mannequin, Mechanical Dove, Showgirl

    Kaeris (Wildfire) [8]

    • Henchmen: Carlos Vasquez, The Firestarter
    • Enforcers: Elijah Borgmann, Eternal Flame, Fire Golem, Iggy
    • Minions: Fire Gamin, Firebranded

     

    SUMMONS

    • So for this section here, I'm listing out both what all of the Masters' hiring options are, as well as what new options are available to you with each better card.  Anything that's within square brackets like [X+Y] means that you can summon everything included at the cost of that one card.

    Ramos (Machina Construct Minions), base requirements: 4:tome + each summon's cost and one Scrap Marker

    • 3 cost: Steam Arachnid
    • 4 cost: Electrical Creation
    • 5 cost: 
    • 6 cost: Mecharachnid, Soulstone Miner
    • 7 cost: 
    • 8 cost: Steam Arachnid Swarm
      • 7:tome: 3
      • 8:tome: 4
      • 9:tome
      • 10:tome: 6 or [3+3]
      • 11:tome: [3+4]
      • 12:tome: 8 or [4+4]
      • 13:tome: [3+3+3] or [3+6]
      • 14:tome: [3+3+4] or [4+6]

    Sandeep (Elemental Minions), base requirements: 3:tome + each summon's cost

    • 4 cost: Fire Gamin, Ice Gamin
    • 5 cost: Metal Gamin, Poison Gamin
    • 6 cost: Wind Gamin
      • 7:tome: 4
      • 8:tome: 5
      • 9:tome: 6
      • 10:tome
      • 11:tome: [4+4]
      • 12:tome: [4+5]
      • 13:tome: [5+5] or [4+6]
      • 14:tome: [5+6]
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  10. Kabuki are a critical part of the crew.  Assuming they haven't changed from the beta, having both Lure and Greatsword means they're valuable at basically any stage of the game.  Plus, their Distraction aura lets Youko herself destroy them with Blackmail and Backroom Dealings unless they want to burn Focused or soulstones just to get back to a straight against it - which is kind of a win on its own lol.  The more things that let Youko use her We Own You trigger more often the better.

    • Agree 1
  11. Added Steam Arachnids and Silent Ones to the list of suggested hires (don't know how I forgot about them lol), removed some triggers that I don't think are crucial to know about, and cut down on the icons throughout so I'm not going over the cap and so there's not just random T's and R's in front of triggers lol.

    • Like 1
  12. 1 hour ago, Clement said:

    I'd looked at that and missed the key bits to get to "as many teams as possible touch the marker".  Is that due to the timing of their placing?

    It's because of this bit in the Place section:

    Interaction with Squads: When a Fireteam from a Squad is affected by a place effect, every Fireteam in the Squad is placed unless the effect specifically states otherwise (such as by saying “one Fireteam” or “only the targeted Fireteam”). When multiple Fireteams are placed at once, as many Fireteams as possible must be placed in the indicated position. Any Fireteams that cannot fit are then placed in base contact with one of the Fireteams that was able to fit in the indicated position, in a position determined by the Fireteams’ controller. Placed Fireteams must end the place effect in Formation, as usual.

  13. 29 minutes ago, Mycellanious said:

    Ahhh I didnt think about that. Does the model need to be completely kicked out of the aura or only moved at all while inside it?

    Just have to be in the Hazardous at any time during the move whether they started in it or not - and technically being moved 0" still counts as moving so even if they're against a wall you can still trigger it lol

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  14. 1 hour ago, Gnomezilla said:

    Don’t forget to free action bounce the target through the steam as well. If they’re still alive after all that to take Burning damage at the end of the turn, they are either incorporeal, construct, or out of stones.

    Sadly Freight Train is friendly only, but she can use it on herself to ram the enemy for one last 2 damage tackle

    14 minutes ago, Mycellanious said:

    Actually they changed hazardous terrain in the Beta because vent steam was too strong. Look at page 37, a model only takes damage if the hazardous terrain MARKER is pushed into contact with it. Vent steam has no marker, so the models do NOT take damage when Mei Feng pushes or walks into them with vent steam active

    That is true, but what they're talking about here is that Jackhammer Kick pushes the enemy, which DOES make them take hazardous damage because they're the ones moving

    • Agree 1
  15. @TeddyBear right, Constant Motion doesnt take place until after the first action is resolved which includes pushing the enemy with Jackhammer Kick but before you take the additional attack, so basically the target pushes 2", then you push 2", then you take your additional attack :)

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  16. None of them are true Arcanists, but changelog for Foundry: Pneumatic Toss' range increase trigger renamed to Give It All You've Got, Survivor's Reverse Pull-arity trigger now moves the target 6" if targeting a scrap, and Sparks' Bombs in Yer Belly upgrade's Unstable Explosives specifies he controls the last blast placed if there are several

    • Like 3
  17. Posted on facebook but forgot about on here 😛Changelog for Foundry: Pneumatic Toss' range increase trigger renamed to Give It All You've Got, Survivor's Reverse Pull-arity trigger now moves the target 6" if targeting a scrap, and Sparks' Bombs in Yer Belly upgrade's Unstable Explosives specifies he controls the last blast placed if there are several

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