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senatorSmack

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  1. Oh I totally agree, it isn't a swiss army knife for sure, it's more like a folding corkscrew. Good points on the rezzer ammo. I was thinking the main pros for the Flesh Construct / Carrion Effigy team up are activation, durability, and ss cost but the effigy could really shine for stunting rezzer summoning (looking at you Nicodem.) Though I do like the theme with levi too so that's a plus for me.
  2. Carrion Effigy is good with Flesh Construct for a couple reasons, first, unlike the levi core group, it can actually use the extra corpse counters the Constructs drop when they die to heal whatever, and second cheating out a low attack with a bunch of crows can add more poison-based regen to a flesh construct. Don't think it would be a common occurrence but it could come in handy on occassion. Seems like an interesting build, I'm tempted to find out.
  3. A friend of mine brought up the option to run flesh constructs as anchors with pariah of iron. They are cheap for what they are, and could potentially work well as anchors. If you can get the opposing crew to use up their hand some way you also could get a sizable extra activation advantage. I was looking at flesh constructs + carrion effigy with some other standard levi crew options but haven't found any discussion on that style of crew build. Has anyone here run our resident frankenstein's monsters with leveticus?
  4. One of the main things to always remember with malifaux is that your crew selection follows the strategies and schemes. Yes, sometimes it's not optimal to field just big models, sometimes it's great. When you need options (if you don't want to rework the whole list) it's not hard at all to replace a 10 ss model with a pair of 5 ss necropunk objective runners, or even cheaper 4 ss watchers. Of course if you have enough damage potential, high mobility/move tricks, reactivation tricks, or the various summoning upgrades you also could not need small objective runners in your initial list. What you should take also entirely depends on the crew you're fighting against. It's all about understanding what you're going to do and making your selections and play strategy fit the strats/schemes to get more VP than the other guy. I know that sounds self-explanatory but I think players tend to look for perfect solutions and that is a weakness in this game. In my experience there are no perfect lists in malifaux.
  5. This is also because of the anchor req for his hollow waif abilities. It's just plain better to get a big survivable model than it is a straight 6 cost model who is more likely to cause a delay/failure in getting Leveticus back on the table. Obviously there are some exceptions but I think between the anchor mechanic and the inherent activation advantage asrian mentioned I don't think a horde of little models is a great option for most strats/schemes with a levi crew. Did you have any particular crew build ideas for the activation advantage strategy?
  6. Hey guys, new to the wyrd board, been lurking awhile, have a leveticus tactica thought. If you were going to take the Metal Gamin/Teddy combo you could throw an aura modifier in there like Montresor with his creeping terror upgrade. The extra aura range would give Teddy a little more room to roam and Montresor's enemy movement tricks could also give him the impetus to not run around. Montresor's tricks would also help holding people up if Teddy needed to run off for an objective or to play the anchor role. Montressor could also be useful for protecting waifs. It would be a big clump of important models for a Leveticus crew but it could be worth it, and sounds real fun to me. Just a couple thoughts. Love this thread!
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