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TychoTerziev

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  1. Also it is messes up Whispers from Beyond, which reinforces its usefulness against Ressers.
  2. Be thankful for what you got! I have the opposite problem and it is excruciating- I want to play everything! Well, almost everything, union miners, Cojo, mole men, hoarcat pride and razospine rattlers won't hit my side of the table. Many people consider Mei Feng and Ironsides uncompetitive , but I disagree- they can be brutal in the right situations. In my last game Mei Feng singlehandedly locked Pandora's crew down and Ironsides can achieve inhuman feats if set up right. My point? Too much choice can be a problem- every game I face complete analysis paralysis, trying to figure out what I should play. I love every Arcanist master and want to play everyone of them. With 1-2 games per week this becomes a tough choice. So, nothing wrong with playing with (not so) few models...
  3. Sorry for the dumb question, but how does the adrenaline condition works when it comes to healing? Do you heal only one and lower the condition by one, or you heal equal to the condition and practically remove it?
  4. Wow, my game against Nico was quite good! We had to call it a day near the end of the fifth turn, but I have completed Plant evidence and had enough ap and good position to fulfill Protect Territory quite comfortably. I was leading on Turf war by two points. This was my third game with Mei Feng and the first two were quite underwhelming. This one....oh boy! Mei Feng was bouncing around , killing tons of undead and destroying heaps of corpse and scheme markers. I think that she should have cache of four, but otherwise she is fantastic and quite fun to play! The other mvp was the Oxfodian Mage- she almost single-handedly kept Izamu in check, keeping him slow and pushing him around. Nemesis Ward FTW! My favorite moment was when the Mage managed to push a metal gamin and Mei into position with two botched randomization flips against Izamu. Kang died to two flurrying Punk Zombies near Nico(!), but I am quite impressed with him, although I didn't play him very well. The Gunsmiths did a lot of heavy lifting (Bye bye Toshiro!), but that is expected. This was my first game with an Arcane Effigy and its condition removal was quite convenient. The bottom line is that I had an enjoyable game against one of the masters that I feared the most, I have a new favorite master and my fears are put to rest. Which reminds me that this was my second game against Nicodem and both were fun, Go figure! Thanks again guys!
  5. By bookkeeping I mean tracking the wounds on the summons and which one has activated. Typically, I have at least five Steam Arachnids at any given time with Ramos and it can get a bit confusing. I use the features on the base (the option that works best for me) to track which one is which , but when the things get hectic It starts to get a bit cumbersome.
  6. Thanks again! My mind is put to rest, at least for now. Tomorrow I will play against Ressers again and will try Mei Feng with Gunsmith support ( I love those guys!). I really like the advice to take a hit on the chin- I think that I am too obsessed with winning and it is interfering with my ability to play adequately. Benjoewoo, thanks for you rundown! Actually, I started M2E as a Resser, but Seamus bored me to tears. Every game I felt like I was doing the same thing over and over, so I got rid of him. Sometimes, I find myself thinking of starting Ressers again- I really love painting undead monstrosities and I love Kirai's and Molly's fluff. The thing is that I am not sure that I like the way they play. I've played some Menoth in WMH and I discovered that I am not a big fan of winning-the-attrition-war style of gameplay. The other thing is that I don't like to play summoners - the bookkeeping is too much for me. The only dedicated summoner that I find fun is Ramos and I am not sure that he is a dedicated summoner at all. His bookkeeping is even more atrocious, but I find him very fluffy, so it doesn't bother me. Who knows? Maybe I will start Ressers one day. For now I will stick to Arcanists- I really like their playstyle(s) , their model range and their flexibility.
  7. Thanks guys! Your suggestions and tips are really helpful! Whut, what bothers me the most are The Hanged and Whispers from beyond. After playing against them I feel that me being scared by them is more impactful than their actual performance on the table. But still I find them difficult to play around.
  8. You can find them here ( along with some other old models), if shipping from EU is not a problem- http://www.miniaturicum.de/
  9. One of my friends has started Ressers with a bang, so they will be on the menu for quite some time. The thing is that I am dreading playing against them. I have no problems against Seamus and McMourning. Yes, they can be quite nasty, but I find them challenging in a fun way. The dedicated summoners- that's what I am worried about and it is sucking the fun out of the game. I know that they should be balanced, there is evidence that's the case. The thing is that I am not seeing it on the table. This cognitive dissonance is driving me insane and sometimes I feel like I am on the verge of quitting the game. Malifaux is currently my favorite game and I am sure that my observation of summoning is wrong, so my only option is to grind my teeth, clench my fists, man up and start thinking about counters. I feel that Ironsides an Mei Feng can be good against those pesky Ressers- Mei is immune to paralysis, have some synergy with burning , seems to go well with gunsmiths, have access to Kang and his sweet modifiers against undead and constructs, can destroy markers, Vent Steam can help against those nasty Ca actions and she tends to gravitate towards higher model count crews. Ironsides ,on the other hand, has better synergy with the Oxfordian Mages, can be protected against conditions, Hand Picked Men is insane on paper, loves playing against hordes and can be easily given Counterspell , which messes Whispers From Beyond and Lure. As I write this, I realize that every Arcanist Matser has some edge over Rezzers- Marcus can alpha strike, which can be devastating against summoning crews , if pulled right; Rasputina is all about casting and her thematic crew is immune to paralysis; Ramos can churn spiders at an alarming rate; Colette is.... well,Colette. I am sure that Kaeris has some tricks up her sleeve too. I know we have the tools to smash the undead, I just can't make them click. So, can you give me some advice on fighting the Ressers? Some example crews would be awesome too!
  10. Meliondor, it seems that you have made your mind. I doubt that anything said can persuade you otherwise. It seems that you have started this thread seeking confirmation of your bias. So why not sticking to the options you mentioned? The solution is simple- if you are adamant that Guild is subpar, get Gremlins instead. And if you think that Malifaux is a horrible broken mess, start WMH. It might fit your competitive mindset more. But if you do, be sure to get Legion of Everblight or Cryx- the other factions ( still ) pale in comparison.
  11. Hahahha sorry about that. I got too excited that I can easily reposition Lazarus and I forgot to read his card more carefully. Good to know . I have some some excuses to make
  12. I used Lazarus under Ramos and I am quite happy with him. Using assimilated Magnetism on spiders to reposition him was good.
  13. I was alluding to the Cabaret theme of the video and the empowering message of the song. And yes- performers kicking butt.
  14. Mono's Yearning for Kirai. What's more fitting for everyone's favorite ghostly misfit than a 15 minute extremely mournful piece, containing one of the most apocalyptic guitar riffs out there? I interpret Ramos as quite sinister and he is probably the most Industrial master out there - This one goes to the Hoff, due to his fantastic short story in Crossroads (Vangelis- Blade Runner's theme) - Colette for obvious reasons (Emilie Autumn's Fight Like a Girl)-
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