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gribble

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Everything posted by gribble

  1. So... will the Saturday tournament be newbie friendly, or would I be better off sticking to the casual games?
  2. Well, so far it seems I have a 1 in 4 chance. Pretty good odds!
  3. Thanks for the kind words. Super happy that it inspired a new character.
  4. Yes, Backerkit doesn't charge your card until the project creator takes action to do so (usually at the last minute when closing down the project before shipping). Wyrd has basically said they will be closing down Backerkit soon, but not imminently. I.e. I expect it will still be at least a few weeks, possibly months as they announced a 3 month delay in production of the game last week. They now expect it ship everything in March next year, not December this year.
  5. Seconded. Not just the painting contests either - Wyrd always seems to have 2 or 3 "contests" going on in the community. It's a great look - keep up the good work guys!
  6. Ok, thanks Mason. I'll re-read the standard activation/AP rules and the Oxford Method rules.
  7. Ok, thanks. So if a spell requires more AP to cast than you have available in your current activation, you can't cast it at all? Do you have a page reference in the book? I'd like to be able to read up on it myself to be sure I understand how it's supposed to work.
  8. If I cast a spell with a Magia that normally costs 2AP, and apply an Immuto that adds +1AP, does that mean I need to spend 3 AP in my current activation to cast it, or that I can cast it over multiple activations? If the latter, can I "interrupt" the casting by taking other actions? E.g. spend 2AP on first activation to start casting, then on my next activation spend 1AP to Walk, then 1AP to finish casting the spell. For some reason I can't find anything in the TTB 2e core which directly addresses it, but it's possible (some would say likely) that I just missed it.
  9. I'm wanting one (or more) copies of the Retro fate deck, as pictured here: And featured in this unboxing/review: http://norsewargamer.blogspot.cz/2013/04/my-first-unboxing.html Note - while similar, this is not the same as the new classic fate deck: https://giveusyourmoneypleasethankyou-wyrd.com/products/classic-fate-deck
  10. Or not... just found out the pumpkin carving workshop is on 1 Nov for some reason this year... any chance the contest deadline could get pushed back a day or two? Pretty please?
  11. By strange co-incidence, we get an hour to carve a pumpkin at work for Halloween... so I can double dip on this one, and get paid win or lose!
  12. Looks good - nice work! A couple of minor suggestions for improvement: Add the other triggers for drawing cards into your control hand - there is plenty of space there. Consider stealing the suits box from the Malifaux quick reference sheet. It has nice images for hearts/clubs/etc, which is much easier to interpret at a glance than text. Perhaps also add a quick reference box to the right of the control hand box with actions, conditions or damage/healing flips? Again, there is plenty of space and those are the things I think players would frequently reference at the table, probably in that order of priority. Perhaps you could even fit two boxes, one about the control hand box, and one to the right (though you don't want to make it too "busy").
  13. Just to be clear, by default you can take two (1) AP *melee* actions after a charge, not two strike actions.
  14. Thanks! I have also heard there is a bit of a trick with the Charm Warders (supposedly), which will net you 2 chi - one for severe, and a second for the kill - and will give Yan Lo disguise for the game? Though that seems more like a bug that will probably get the errata stick than something to be relied on as a tactic I guess... So it sounds like the advice is Izamu/Emissary, Toshiro and Komainu? Perhaps add Charm Warders as a first expansion, when available? Probably not the best place to ask, but is a spirit based crew more viable in Ressers? I guess then I could add Datsue Ba at least... are there other good spirit options if Onryo and Goryo aren't that great?
  15. A few reasons. First I really like the whole spirit vibe. Hence my question about Onryo - I was wondering if it was possible to put together a good "spirit based" crew for Yan Lo with these Goryo, Seishin and (maybe) Onryo. Second, I really like the look of the models. Third, from the tactica I've read, they (Seishin, requiring the Goryo) seem like the best bet to quickly power up Yan Lo with chi. Are there other options to do so that don't involve clockwork traps and wastrels? I'd much prefer Goryo and Seishin to those models in the crew, even if it means it's slightly less competitive. And no, apparently Charm Warders have not been released, and don't even have a release date yet...
  16. I'm looking for a LE Hannah model - the one released as part of the TTB kickstarter: http://gmortschaotica.blogspot.cz/2014/08/unboxing-malifaux-hannah-friekorps.html For those in the running for one as part of Iron Painter, keep me in mind!
  17. Thanks for the tip - will look into that!
  18. Are there other options you would look at instead of one (or both) of them? Also, if neither Izamu nor Toshiro are a good beater - who in 10T fills that role?
  19. To help me decide, is Toshiro enough of a beater instead of Izamu? Considering I'll be taking him alongside the Emissary? Or do I really need a second heavy hitter? How about if I'd rather use Ashigaru than Punk Zombies (even though the zombies might be better, I much prefer the Aesthetic of the Ashigaru, particularly given I won't have to buy another box of minis to use them) - then is it better to ignore Toshiro and go with Izamu (or maybe the Charm Warders) instead?
  20. I'm not a fan of Komaniu, but will consider them if they're much better than other options. What are their strong points in the crew (other than ability to be summoned by Toshiro)? Punk zombies can only be played in Resurrectionists, correct? Also, they don't really fit with the Asian undead aesthetic I'd prefer. What do they bring to the table to make up for that?
  21. I'm pondering picking up Yan Lo. I've read the tacticas I can find, and his playstyle really intrigues me. I'd be looking at a somewhat competitive, but characterful (in terms of undead/spirits) crew. If I need to choose, character is more important than competitive (so no clockwork traps, wastrels, etc). From what I've read, it seems like I will need: Yan Lo box (duh) Goryo Seishin - not sure whether it would be better to pick up the Kirai or Datsue Ba box for these... I figure I won't need 3 - even with 2 Goryo - so the Kirai box is better value... but then if I do end up playing Yan Lo and Kirari in Resurrectionists, I'll want Datsue Ba anyway, right? Will I use Onryo when I have Goryo? From there, other models I'm eyeing up are Shadow Emissary, Izamu, Toshiro and Charm Warders (once available - do we know the release date yet?). If I was only going to get 2 of these four, which would you recommend? I'm leaning towards Charm Warders and Toshiro for flavour, but it seems I will need a beater in my crews, so probably should include one of Emissary or Izamu? Is there anything I'm missing that I really should pick up?
  22. Ah, ok, fair enough! I'm not a henchman, so wasn't aware of that and have only seen Wyrd sponsored events posted here previously.
  23. I think you possibly meant to post here? http://themostexcellentandawesomeforumever-wyrd.com/forum/105-north-america/ This forum is typically for events run by Wyrd...
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