So I picked up the 2e rulebook and the Rail Crew at Gen Con this year. I'm reading through the rules, trying to get a deeper understanding of the way Mei Feng interacts with her crew and her opponents and I've come up with the following questions:
1. Her Railwalker ability has a range of 6" and allows her to be placed into base contact with a scrap marker or a friendly construct. As I understand it, if there are neither within 6" she probably SHOULDN'T use that ability.
2. With regard to early game tactics, there probably won't be too many Scrap Markers out, so screening forward with constructs (a Rail Golem and Metal Gamin) is a good way to maximize Railwalker in later turns?
3. The Seismic Claws upgrade allows Mei Feng to throw out another Tiger Claw attack action if it triggers on a mask. Does this mean that the free attack action could trigger yet ANOTHER Tiger Claw attack action if you flip/cheat another mask? e.g. Is this pretty much a perpetual Tiger Claw generator so long as you have enough masks to trigger it?
4. What would be the benefit of taking the Express Line trigger to Railwalk again? I get the idea of Railwalking into base contact to Jackhammer Kick an enemy model 3" away, but the only reason I can conceive of is to basically give her a 18" (two 6" Railwalking + 3" threat range + a 30mm scrap or gamin base +50mm Rail Golem base) threat range by chaining her jumps. Am I missing something else?
5. Mei Feng is a dual faction Ten Thunders/Arcanist Master. If I take her as Ten Thunders, I have to infiltrate in Metal Gamin, a Rail Golem, and Miss Step/Howard Langston, but if I take her as an Arcanist, I only have to infiltrate in Kang as he's the only thing in the Rail Crew that isn't dual faction, right?
Thanks in advance for any help/insight into play! I'll let everyone know how my first run with her goes!