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kaffis

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Everything posted by kaffis

  1. That makes plenty of sense. It might have been an issue, depending on the attitudes of your group/friends, in 1e/1.5e. It's nothing to worry about in 2e, though.
  2. Well, sure. For an optional format that won't supplant the standard tournament format. But then, I was already playing 500-points-on-the-table 4-player extravaganzas on my own, so that's not that big a deal. X-Wing's standard release waves will continue to be 4 ships a pop, with each balanced for a 100 point tournament format.
  3. Testor's Plastic Cement is the same way. It's a little paint jar sized container with a brush built onto the lid. Works like a dream.
  4. On the Guild front, I'm looking forward to the Guardian, Hunters, Exorcists, Guild Hounds, and Guild Pathfinder...
  5. I'm excited, as my primary opponent chose the Dreamer as his crew back in the Spring, right before the 2.0 news broke. As such, we played like 3 games with the old rules before that, and then he was without new rules and decided to just wait for the wave 2 beta rules to come out rather than work on mastering an obsolete ruleset. So wave 2 means I get to start playing more often again (since his schedule is way easier to match than my other opponent who plays Ramos)...
  6. There's around 40 pages worth of fluff (in addition to the Timeline that looks identical to 1.5's at first glance), accounting for partial text around art and whatnot. I haven't actually read through it, yet, since I'm still fairly new to the hobby and am currently on Twisted Fate for fluff, reading in order.
  7. Just to point out, these are technically not legal armies -- masters have a minimum game size to be used, now. Still, with that caveat, this would work fine. Using the Henchmen in the sets would be just as valid, though, I would think, and have the bonus of properly adhering to the crew construction rules. I'm not well-versed with Seamus' crew, but I know that the Judge would make a fine learning leader.
  8. I haven't had time to sit down and read it, so I'm not sure what all it covers, but I did a quick page count for you. Not counting the intro to Malifaux timeline (which looks the same as 1.5, though I didn't compare side-by-side), there's around 7 pages at the beginning and 7 pages at the end. Then, each faction's chapter has 4 pages leading into the chapter plus a one-page faction primer. So that's around 42 pages out of a 280 page book, if I'm remembering the total page count right.
  9. It's worth noting that 1st edition (metal) models will continue (AFAICT) coming with 1st edition cards. Wyrd is planning to recast the entire range in plastic, updating the included cards along the way. 12 Thunders models were plastic in 1st edition and so won't be getting recast; I'm not entirely sure when/how their switch to 2nd edition cards will be made/made apparent.
  10. I think the most distressing thing for me is that I don't know which page I should be mashing F5 on. Wyrd-Games.net's homepage? The root Forum page? Malifaux.com's download page? I'm so confused, and only have so many hands!
  11. I'll have my cards there, too. Anybody else playing in the big Android: Netrunner Tournament on Friday? Do it. I think FFG will be running a pretty aggressive demo schedule, or don't be shy about finding some folks playing pickup games and asking to learn. I'm usually pretty happy to teach. Star Wars LCG is a fun game in its own right, but the masterful theme blending with gameplay in Netrunner grabs me more. Star Wars LCG abstracts a lot of stuff, and while it results in interesting mechanics that can yield surprising strategy and depth, they don't compel me and get my adrenaline pumping as much as a big blind run on an advanced server... Of course, there's a flip side to that, too -- the Decipher CCG had gobs of theme and managed to abstract very little of the stuff that the LCG gets criticism for... and it was a bloated mess of unwieldy gameplay as a result. Tons of cool concepts, but each expansion just tossed new stuff in with the kitchen sink and so you'd end up with opponents essentially not even prepared to play the same game. Most of the cool thematic elements were really prone to lucky card draw, too. The Star Wars LCG deckbuilding mechanic fascinates me, though -- I wish I had more opponents locally so I could fiddle with it more. As is, I think I've only gotten around half a dozen games in.
  12. Lol. Shows you how often I think to go to the Wyrd homepage vs. the Malifaux one. Thanks!
  13. The problem with your theory (which is reasonable otherwise, and what I would try to work towards if I were in charge of the property) is that McMourning is strongly hinted at being dual faction Guild/Resser. If that's true, it kind of blows the "no factions with 4 available in the first book" theory out of the water. Edit: I wasn't going to ask the other day, but since I'm posting in this thread anyways -- the new Rasputina sculpts were mentioned, can anybody point me to an image? I've seen folks talking like they've seen what's coming for her, but I haven't seen anything released and I'm new enough I don't know all the community insider sources to scour. Google image has turned up nothing for me that looks different from the 2 we've got.
  14. The other alternative is that I imagine v2.0's release will see the prices on remaining stock of new copies start to fall, as well as bring the opportunity to buy used copies on the cheap.
  15. To follow up on the Harmless question since it's already got a thread, (0) actions break Harmless, right?
  16. It would probably be helpful to include the timestamp of the start of Malifaux 2.0 discussion. Lost Boys Radio #18, for instance, doesn't get on to the interview until around 27:40, for instance.
  17. I don't think it's a matter of knowledge and experience. It's a matter of production volume. Plastics are a lot bigger up-front cost to sink into the molds and such, but modern plastic techniques give as much detail without having to worry as much about balance and mass. However, that hefty up-front overhead means that new and niche companies don't dive straight into plastics -- they start out with metals to establish a market for their products that can support and justify plastics in the future. Shops with a model that promotes a wide breadth of low-sales models never make that jump -- reference Reaper, who has been around for ages and does pretty well for themselves, as far as I can tell, but simply doesn't sell a lot of blisters of any given model because their selection is so wide. Miniatures companies that produce for even a modestly popular system can expect to sell more copies of a smaller selection, though, so long as the game doesn't flop.
  18. Is there an easy way to distinguish v1 cards from v2 cards without pulling up the pdf and comparing line by line?
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