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Gremlin guy

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About Gremlin guy

  • Birthday 10/15/1971

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    Fredericksburg, VA

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  1. Please don't use him/her, she/he, one, (S)he, hir, or anything like those. They make it clunky and distracting, disturbing what is otherwise an enjoyable read. She is fine, as is he. Unless you are talking specifically about a male or female, it shouldn't matter which you use. (The above is my opinion and may not reflect yours)
  2. 1. That was the inspiration for Zoraida! I like her even more now. 2. I too have been roofied. It has nothing to do with the gaming culture. 3. My soapbox is probably punctuation. Without it you: A. have people cross stitching their wife's hobbies B. learn that barbie girls are taught to expect sexualization.
  3. Point 1. Gremlins are the good faction. Point 2. I'd love to see a Gremlin model named Guy Faux. It's a play on Gremlin intelligence (with them thinking its pronounced Fawkes or fox) on history, and on my forum name. That model l should probably be a male, due to the name and reference, but I wouldn't be offended if it were female, no matter the body type.
  4. That's what... I think you know the rest.
  5. Make them fast before you do it. http://wyrd-games.net/community/topic/93825-tara-pull-the-void-w-glimpse-the-void-trigger-echoes-of-the-void/ At least that's what I got from a simple Google search. Edit, oh yeah, and as solkan pointed out, faces is friendly. Echoes is for enemies.
  6. I do like the Resurrectionist, Nicodem is possibly tied for favorite caster! I haven't played Molly yet though, I'll look into her.
  7. I like it and appreciate the work you guys/girls do for us. I'm particularly happy to see the obey ruling come out.
  8. Upgrade Cost 0 Not Again. Restrictions: this upgrad is automatically included in all games and is not attached to a model. zFiend gains chatty zFiend gains the following tactical action (1) That's what she said When a model within 36" performs a (2) interact action for Deliver a message, zFiend is placed in base contact with the targeted master and that (2) interact action fails. If zFiend is buried at the time the interact action is declared, zFiend immediately unburied in base contact with the target master. If zFiend is not in play (other than while buried) he is immediately summoned in base contact with target master and all models in play gain the "who summoned zFiend" condition (immunities do not apply): who summoned zFiend: this model must move to a new table until the end of the current round. New Schemes are drawn for this round. It's a bit long, but I'm not a game designer.
  9. You should have one from me that is neither Arcanist nor Neverborne.
  10. I didn't even realize it was spam, but your post made me look at the join dates... Odd However, anyone know if those paints are any good?
  11. It's why I use the one squatting and stirring a kettle. It hides some of the hag sag.
  12. You're running a Gremlin Guy tourney? I'm flattered! On a serious note I checked thinking Ratty would have created something,but didn't find anything. Here is the long to the GG files if you don't have it. http://wyrd-games.net/community/files/file/52-gaining-grounds/
  13. Kadeton, I agree with much of what you say, especially about it coming down to a clarification. Clarification would show the intent of the rule, and that is something I can not presume to know. However, this part of your post (see below) I think I've found an answer to: Kadeton wrote "The question is whether allegiance (enemy or friendly) is conveyed to caused actions, when all other effects are not. There is no clear rule to reference for this - it will come down to a clarification. Either way has significant implications if the clarification is expressed in general terms." Since I only have the small rulebook I'm using that, but I will quote it directly and completly, with exception to my own typos, as much as it pains me to do so using a tablet. Pg 23, friendly and enemy call out box: "Friendly and Enemy Some rules reference friendly or enemy models. From a mechanical standpoint, friendly models are any models that are on the same Crew as the model the rule is affecting. Enemy models are any model that isn't on the same Crew. If a rule does not specifically state that it only affects friendly or enemy models (for instance legal targets for an attack) then it can and does affect any model. When a modle's Actions are controlled by the opponent (for instance with the Obey Action) the model does not change which models are considered friendly, its friends are still its friends." Allegiance does not appear to regard actions at all, only models (although this thread has taught me that it's very hard not to describe an action that a friendly model takes as a friendly action) As for the actions causing actions argument, it does not say that actions caused by actions are part of the original action. It states that the orriginal action isnt resolved until the new action is resolved. This specifically states that the new action is both a new action, and another action (another being not the same action). I too will bow out now since all I could add would be to repeat that: 1) Obey causes a model to perform a (1) action, and does not move a model. 2) the action may be declared as a (1) Walk action 3) the model taking the (1) Walk action is friendly to itself. Overall I have enjoyed this discussion, have learned a lot of rules interactions from this thread and while researching for this thread, and I appreciate the opposing views posted by you and Rgarbonzo. Cheers, GG
  14. http://wyrd-games.net/community/topic/105661-obey-understudy-prompt-action/?p=786366
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