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Kalkris

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Everything posted by Kalkris

  1. Ah, so that is how that works. Thank you very much. Now, because you mention positioning... Given the three deployment options, what is the best way to deploy a crew of Hamelin, Nix, 1 Rat-Catcher, 1 Wretch, 1 Stolen, and 6 Rats? I assume putting the rats together would be wise, but I'm absolutely curious about how to deploy optimally because I'm so ridiculously new to this game. It's kind of embarassing, even... Thanks again! ~Kalkris
  2. I don't see any of what I was saying as "unreasonable". What I see is that you did not try to help me out when you should have backed up your claim. What you *did* do, however, was assert your condescension and criticisms upon me and my thread, instead of maybe actually try to read what i was saying and clear up why it was not so, or tell me why it *couldn't be* so, or maybe actually ask for clarification. And now you call ME unreasonable! You sir are most likely a troll. And before you accuse me of trolling note that I just came to you all for help and nobody came to answer with definitive rulings or anything to that effect. Well, I mean, Loen-Y did come to help, and was being helpful, which I appreciated, but then you came in with your arrogant, "holier-than-thou" attitude and that makes me sick. I'd've been much better off waiting for another reply, I am sure. So... I am reading your present latest post as "Nope, tried to assert knowledge-based authoritative dogma and you aren't amusing me enough. Hopefully there is someone who can knock me down a peg. Good luck to that saint!". Good luck to that saint, indeed. ~Kalkris EDIT: A final word, regarding internet forums in general: they exist for a variety of purposes. This one in particular is for advice and inquiring minds. I wanted advice, I got a bit and then I got some posts with much less than that. Learn your place.
  3. an infinite loop there is clearly NOT the same as here if malifaux's loops are as you say they are. You say that in both games (as in post #10 you claim they are the same type of scenario), loops are always something that can be stopped (post #8 which is Malifaux's definition according to you). I disagree. In magic, there are loops that cannot end, and thus draw the game because nobody can respond to them. Sure, there is the other kind of loop in both games, but infinite loops are wayyyyy different between the games, especially considering the degree of importance physical/tangible attributes of the game matters in Malifaux as opposed to Magic. It is also because of those attributes (such as distance and measuring, the cards you draw directly affecting how you'll perform with your assets already on the field, the sheer amount of respawns [at least for Hamelin's crew], etc.) that I don't think saying "Malifaux is much like a card game" (pphr.) is valid enough. Sorry to derail my own thread. I felt it needed saying though. Anyway, could you cite the ruling where it said that if Rats will kill themselves with Writhing Mass, they can't Writhing Mass? Because I'm pretty sure I can take a (N) act and have my model die as a result, even if it isn't by way of Blights. ~Kalkris
  4. My post seems ambiguous and confusing most likely because i am not as versed in this game as other people on this forum so excuse me for that. For that reason, I suppose that definition of a loop which you provided can be true for this game. I came to this game from playing a ton of Magic: the Gathering, so I know a thing or two about what is considered an inf. loop there, but i guess the criteria is different here. Going infinite in Magic entails either drawing the game as a result of all players being unable to break the loop, or the acting player breaking the loop after setting a value for whatever "infinite" is (for example: if i was somehow going to make my creature card infinitely strong and could break the loop, id have to denote the final "power" of the card before doing much else with it). Generally in magic you dont really have to play out the motions due to there not being a real precision to placement of cards or anything, so any infinite loops, once made, are just done (and then broken, denoting a value), or end the game in a draw. With Malifaux, there is a degree of precision in physical, tangible parts of the game so therefore motions have to be made and if someone can make an infinite loop with those tangible components (ex: killing, respawning, movement, and even flipping for something), it will effectively stall out the game. I am saying that there should be some kind of rule (at least for cases like this) that says something to the effect of "during the final Activation of a given turn, if a model would be summoned as resolution of a spell, ability, or action, instead no models are summoned. If there are other effects from that spell, ability, or action, they still happen." In a more General sense, it might be good to put "in a competitive-level game, if the judge is called and it seems to him that a player is staling with an infinite loop, he may award that player a game/match loss." I surmise it would help with a lot of issues, possibly Cuddling masters that are inherently OP for these scenarios alone. Of course, it's not my place to instill such a rule. ~Kalkris
  5. Isn't the rule with Blight Tokens that if a model takes a Wd, they take an additional Wd per Blight? I'm pretty sure that this is inherent in all models unless otherwise mentioned, but I feel like that rule is more of a general rule about Blights than a rule inherent in all models. That said, I'd like to see where it was ruled that Rats would be the cause and thus could no longer Writhing Mass. I mean, I'd be fine with my rats dying and not moving, as long as they can actually take the action and die at all from it. And besides, it is only infinite if it can't be stopped. A player can cease to Writhing Mass his rats (ceasing to kill them and (presumably) make more), so the loop can break and thus logically must at some point, otherwise it is a ton of stalling. There should be judge action allowed for stalling games in that way (i.e. end of turn, i have 1 rat that i constantly writhe and respawn with, but cannot do more than that with it). Such a penalty would likely be a game loss, if not an end of turn. That or the rules could be errataed to say the last activation of a turn, any action or ability that would summon a model would instead summon no models. That way triggers are okay, but Voracious Rats or Lure Malifaux Citizen would not be (not that its only there to affect Hammy - I've very limited knowledge of too many other masters but im sure that, for example Ramos would be affected here). Would that rules change be the appropriate action Wyrd should take? I am not the judge of that but it might solve a few problems. ~Kalkris
  6. So then, what happens if you Writhing Mass with the rats with Blights? Do they die, then spread Blights, or move, then die and spread Blights? Do they spread Blights at all? ~Kalkris
  7. ive looked at a good amount of color swatches for the sake of shading, and i have found some help in that regard as well as some color design too. I'll look up pitbulls at this point. Thanks! ~Kalkris
  8. Howdy all! What would be a decent color scheme for Hamelin, aHamelin and his Rat-catchers and Obedient Wretch? Furthermore, how should Stolen be done? (I was thinking they'd not match, unlike Ham, aHam and the Wretch and Catchers, but what colors are good for 3 Stolen?) I also need a color guide for Nix - what breed of dog most closely matches the dead dog? Furthermore, I'm looking to paint 12 rats - 4 in each color but what colors work for rats? Should I do a black/dark gray/light gray/brown 3/3/3/3 split? I like the idea of dark brown, tan, and white for rats too but it's hard to evenly split 12 rats among 7 colors. Perhaps I could make it white/black/dark gray/light gray/dark brown/light brown/tan 1/1/2/2/2/2/2 split? Which seems more sound for rats? (AND THEN THERE ARE CALICOS. UGH THE OPTIONS XD) EDIT: I've decided I'm making the Wretch's rat (in hand) white, and going with a 2/2/2/2/2/2 split on the rats so that should be fine. Finally, I want to make bases for my models, but I am on a severe budget (meaning ~$8) for materials. What should I do about that? Thanks all in advance! I love the work you guys put up on here. ~Kalkris
  9. I've always been a huge fan of the Seamus original sculpt and you seem to have gotten it done VERY well. The contrast between the articles of clothing (each) and the hat are superb. If I may make a suggestion regarding the blade of Seamus's weapon: I wish it was either more shiny or more rusted (by rusted i'm thinking a black basecoat with a dark gray second coat, followed by a light coating of gunmetal). Maybe it's just the lighting but I don't know that the bayonette-esque tip is metallic enough in either of these respects. Other than that I completely approve! ~Kalkris
  10. I spoke with one of my friends re: Calanthan Wolf models, and originally I had them be rather OP... And I forgot stuff I needed to add (cost, rarity of unit, etc). But the stats for Wolves are as such (post-Tweakings): Open Spoiler Calanthan Wolf Rare 2 Beast (Cost 6) Wk/Cg: 5/8 Ht: 2 Wp 5 Ca: 5 Df: 5 Wd: 4 Weapons: Wolf Fangs (Melee) Rg: 1 Cb: 6 Dg: 2/3/5 Wolf Claws (Melee) Rg: 2 Cb: 4 Dg: 1/2/4 Abilities: Paired (Wolf Claws) (2) Flurry Triggers: Dg (Tomes) Stasis Slash (Wolf Claws): Defender must take a Wp -> 10 Morale Duel. Cb (Rams) Critical Strike (Wolf Fangs) Actions: (2) Howl for Kin: Summon 1 Calanthan Wolf. (0) Sensory Ward: [+] to next Df or Wp flip. Spells: (1) Beckon the Lost (CC: 13(Masks)/Rst: Wp/Rg: 5) Take control of target Insignificant or Ht 1 model until either model is sacrificed or killed, over 4" from the other, or if a non-Insignificant, Ht 2 or larger Model or Terrain piece is directly between them. As such, I am definitely making Kalkris's Howl for Kin a (2) action. (All of this was pre-perusing of your post) I did notice the L-l-l-l-LEECHES! suit discrepancy. I didn't see the trigger discrepancy... So that is something really helpful. Thank you for pointing that one out. It is in fact Wp(Tomes+Crows). I'd like to make the Bronze Gale into maybe Rg 11? I think that works. I don't want 10 because that number is too often used by a lot of non-Master models, and likewise I guess it makes more sense that a gun wouldn't shoot more than like 35', which roughly equates to 12" on the board anyway. 11 makes sense in that way. I will probably remove one blast from each Dg profile on Ignus Domine, leaving the Severe to allow for a single blast. As for Hat Trick/Pick up Hat, I'm thinking of wording it like this (keeping PuH the same here): (2) Hat Trick: Discard a Control Card or Soulstone, as well as a Topper Token from Kalkris. Place a Topper Counter 4" away from Kalkris and Push Kalkris 5" in the opposite direction. The Topper Counter emits (Pulse)2": Living models become Paralyzed. Kalkris cannot use this ability if he doesn't have a Topper Token. I kind of want this to be a (1) action. He can't get his hat back right away with my edits here. If that is still too good to just be a (1) action, can it be discard 2 Control Cards or a Soulstone? Finally, I'd like to keep Salvos Rex. Maybe add an ability that says he can flip for casting before he actually casts one of his spells with Salvos in its name, and another that says he can flip for casting before he casts a spell with Ignus in its name? How would I word this? Thanks! ~Kalkris
  11. Okay, let me just give a bit of background before I do much else. I am horrible with Photoshop, and I LOVE my LARP group. I RP as a character named Kalkris Lobesson, a pseudo-steampunk character in a world of medieval fantasy. I got into Malifaux last semester and I was hooked from then on. Kalkris was raised by wolves and soon thereafter, adopted by a bio-alchemist. He joined a group called the Crusaders of the Crown who were some time after known as the Crusaders of the Council (but that is another story). Kalkris is proficient with twin bladed gauntlets (but if my LARP condoned gun projectile weapons, he'd have a pistol, too). One of the Crusaders who was very close to Kalkris, the aptly-named Lord James Arthur Wellington III, was killed before Kalkris's eyes, and from that point Kalkris decided to become a healer so as to prevent another death come to those he cares about. He also knows fire magic due to needing it in his line of profession outside of the work with the Crusaders. So, tonight out of boredom and hype, I decided to mix the two in holy-canoli matrimony. Open Spoiler I'm kind of wondering if he is OP and what y'all think should be recruitable by the Master, as well as what the stats for a Calanthan Wolf should be. I'm looking to make some sort of mini for Kalkris too (using GW Dire Wolves for Calanthan Wolves for now), and maybe use him as a custom Master casually. (Mods please don't kill me for having an unsolicited design on the forum!!!!) ~Kalkris (P.S.-- Can we have an Art subforum? Thank yuuuuuuu :3)
  12. Thanks for the reply! I was aware of the lack of bully and Stolen support. I am very pleased that this seems to be an out for the Writhing Mass issue (I *think* that was the issue? Someone please correct me if I'm wrong). Also, the Avatar Hamelin action that removes the blights and heals from them... It was called Bask in the Plague, right? If not, what was it called again? Thanks again! ~Kalkris
  13. Heya everybody! So, on PullMyFinger, on his page under "Using Blight Tokens," Avatar Hamelin is said to be able to "heal himself by discarding on Blight Token from each model in range, healing 1 Wd per Token discarded." I also know that his Rats come in with Blight as well. I don't have the Avatar or his stat card, but am I wrong in thinking he can do this with his Rats? Does this make the Rats capable of getting past that really harsh issue with Blight Tokens that impedes their movement/Strikes? I don't quite understand what abilities/triggers/spells I am citing as I don't have the stat card so if someone could direct me to this information or at least answer this question with a bit of a summary? If I'm right, then yes, I am SO glad that I started out a Hamelin player... Even though he is so difficult to start out with normally. And if I'm right that also cements me getting Avatar Hamelin for more than aesthetic work. Thanks all! ~Kalkris
  14. Please add me to this listing! Player: Kalkris Country: United States State: New York City: New Paltz AND Rockaway Park I ask that interested parties ask for current locale in PMs ~Lil Kalki
  15. Yes, I'm pretty sure that thar's the one. Doesn't look like the boxed LCB to me, so that is most likely it. Thankee! ~Lil Kalki
  16. I would say that Ramos shouldn't be a beginning Master choice because of the sheer amount of Electrical Constructs, Arachnids, and A.Swarms youd need to make use of him. Out of the box he's pretty interesting I'd gather, but he's sort of high-maintenance, even if you wanted to magnetize the arachnids instead of buying a swarm. Also, I got the hang of Hamelin after ~3 games with him at the helm. Even so, he is also demanding of Stolens and/or Rats (And definitely Ratcatchers on top of that) so you shouldn't start with him. Finally, I absolutely agree with the Von Schill choice. He is a heavy hitter and he comes prepared. I have yet to beat that crew thus far. ~Lil Kalki
  17. Hello all, I'm rather new to the forums and Malifaux in general. I have a Hoffman set and a Hamelin set (but don't blame me for that; I didn't know the hype when I got it ), and I've only ever played against Von Schill and Ramos. Anyway, my friend, another Malifaux newbie, wants to use the Dreamer, after learning about its scarygood quality in-game. The person I was playing against with Ramos, who is more experienced than either of us combined, told him and I that there is a "baby" Lord Chompy Bits (named after the pose he makes; "Daddy pick me up!"), and a special HUGE Chompy. I have been trying to find a decent pic of "Daddy Chompy" for a good while since, and haven't found a thing. Anyone know what I am talking about, and/or has pics of this? Thanks in advance! ~Lil Kalki (P.S. -- This should be the right forum for this, right? It IS Neverborn, after all...)
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