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shakedown47

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Everything posted by shakedown47

  1. Still pin heavy/large pieces, but one of the local gamers here gave me a phenomenally great tip that works incredibly well: styrofoam. Specifically, the kind that electronics like DVD players are packaged in. Simply take a single "grain" of foam and place a dot of superglue on each piece you want to assemble. The glue will melt the foam, which will then act as both a gap-sealer and a setting accelerant, and IMO it holds much better than using something like Zap-a-Gap and it's aerosol quickener which tends to leave a film behind.
  2. Hey everyone, today something came up and my opponent and I could not come to an agreement on resolution. The situation was that his Silent One tried to cast Freeze on my Sonnia and I was able to resist the spell with a high tome to trigger Reflect Magic. He then tried to counterspell his own spell, and that's where the disagreement began. My contention was that Counterspell has two requirements: that the model with counterspell becomes the target of a spell, and that any discarding of cards be done BEFORE the casting total is generated. He seemed very hung up on the idea that he could counterspell just because his model had been declared as the target of a spell, but wanted to ignore the fact that a casting total had already been generated (Reflect Magic uses the difference in casting and resist totals if a difference is required, such as when makind damage rolls.) So what do you guys think? Can a model use Counterspell to cancel it's OWN spell after the casting total has been generated? I can't think of a single way that it could. Thanks!
  3. I did a quick search on this, but being at work I don't have too much time to comb through other threads. My question is, Hunter allows a model to see "within and across 6" of obscuring terrain" (I may not have the wording exactly right...again, at work.) My question is regarding the "across" part of the phrase. The rulebook states that a model can see 3" into or out of obscuring terrain, but cannot draw LOS completely across a piece of obscuring terrain. So my question is, when Hunter says that someone like Samael can draw LOS "...across 6"..." does that mean he can draw LOS completely through a piece of obscuring terrain, as long as at least one of those sight lines passes through 6" or less of the terrain? Thanks.
  4. Come on man, don't be that guy.
  5. Works best when you can hem in enemy casters with terrain, or get the witchling or another friendly model into combat range with it to encourage it to stay put.
  6. Could you give a page number for that, please? I can see this coming up this weekend, as we're all somewhat new to the game, and I'd like to be able to provide rules-supported proof when the inevitable opponent doubt creeps in. I checked my rules manual but can't seem to find it.
  7. A question I had is regarding the wording change from Sonnia's old stat card to her new one. In the old edition, a model would take damage by moving through a flame wall or starting an activation in one. The new stat card merely says that the flame walls are Hazardous (3) terrain, and in the rulebook it says that models will take damage when moving through hazardous terrain, but doesn't say anything about taking damage for activating in hazardous terrain. So I suppose my basic question is, do models also take damage for taking an action while in hazardous terrain, or merely moving through it. If it's the latter, it seems silly that a model would take 3 damage upon entering the flame wall, and then could stay in there the rest of the game without any further ill effect. Thanks!
  8. It seems to me to be an non-issue. If there is no one near you playing Malifaux, or if your play group is made entirely of brand new players, I can see the problem. Likely, there is at least one player you're on friendly terms with that has been in it long enough to own the original rulebook, and you can just borrow it from them.
  9. I think you should take a crew that let's you focus on the scenario/objective aspect of the game, while his list will obviously focus on the damage/denial aspect of the game, that way he will be able to see the full breadth of the game at once. My votes are for Collodi or Seamus.
  10. I like the look of the executioner, his self-heal, and his ability to one-shot things, but in this list I see it this way: For dealing with big gribbly constructs, Sonnia can one-shot them just as well and from range. For big gribbly living things, Hamelin can walk and push them through a couple of fire walls or Samael can just execute them, again all at range. I like melee troops, don't get me wrong (people underestimate just how hard witchling stalkers can hit for, I'm noticing) but I want a good mix of range and melee. The only appealing thing for me about the executioner, in this list at least, is his ability to take counters off the board, but again Hamelin does that also. I'm just not sure the big fatty fits the play style I seem to be developing.
  11. Sorry, I should have clarified that. I, myself, have a pet peeve when people throw out things in forums as though they should be a given. My bad. The essence of power I'm kind of split on. It still hasn't arrived in the mail yet, so I have no table time with it, but I like the increased chance of blasts it gives to Sonnia with its Empower ability. Also, the idea that it's casting is Tome suited is very appealing, as it can cast her spells much easier than something like the Purifying Flame. Its downside, obviously, is its very low wound profile despite being a spirit. Sonnia should keep it from getting damaged by spells and blasts due to Advanced Counterspell, but I'll need some game time to figure out whether or not my opponents consider it enough of a threat to shoot it with normal ranged attacks. Hamelin just seems too awesome not to field. I love his model (the master version is complete crap, however, looks-wise) and his ability to screw with enemy models/give extra activations to my own crew is awesome. No one has commented yet on the watcher. What are people's thoughts on this guy? His mobility seems like a definite plus in this list for certain scenarios, and the ability to look at the top cards of the fate deck seems like a big advantage. Has anyone had some serious table time with a watcher, and if so is it a solid choice for a 3ss model or am I better served with another stalker or some desperate mercs? Thanks for all the advice guys. I play three other tabletop games atm (probably the first three you can think of) so I'm an old hand at the more obvious gameplay basics like using terrain to block LoS, sacrificing models for the greater good, etc. I'm still in the early, really excited stage for this game, though, (you know how it is) and the days between the weekends of gaming leave me chomping at the bit lol.
  12. Thanks for the tips. The essence of power is just an idea so far, something I'll try out this weekend. I like it mostly because its cast is Tome suited. Hamelin is there to walk and push enemy minions through fire walls, and to Obey Samael to walk out of cover so that I don't have to set up his Rapid Fire action a turn in advance. Not sure how well this will work so far, but it seems solid enough in theory. I haven't read much about the Witchling Handler, but I love the stalkers, so the Handler is probably a definite once it drops. Her avatar looks sweet as well, but $40 right now is steep for a game that I'm still somewhat demo-ing for myself.
  13. Hey guys, still pretty new to the game, with just two starter box 25ss games under my belt. This is the fourth tabletop miniatures game that I'll play concurrently with all the others, so I want to keep the total investment south of $200, at least for now. That said, I'd like a solid "all-comers" list using the only Guild master I like, Sonnia. The idea of a Brawl doesn't really interest me all that much, so I just want a core of models suitable for a game up to 50ss that I can swap out. Here's my 35ss list so far: Sonnia Criid - (4ss cache) Essence of Power - 3ss Samael Hopkins - 8ss Hamelin - 10ss Witchling Stalker - 4ss Witchling Stalker - 4ss Watcher - 3ss I figure that gives me some board control, massive ranged power, decent melee and a utility model. My next purchase, I think, will be the Peacekeeper, but I'm open to suggestions. I like Ronin, but I'd like to keep mercenary use to a minimum. Any ideas on combos that work well with other guild models, or firsthand experiences with a list similar to mine?
  14. Thanks for the suggestion, I didn't know about Abuela's abilities. I think I'll stick with Hamelin, though, because due to his ability you can make a model spend an action to walk into a fire wall and then, if the fire wall is set up just right, get a free spell to push them into another fire wall for a total of 6 damage, and then leave them there so that they take another 3 damage on their own activation. Seems nasty. I also like Hamelin's ability to remove counters from the game and that Nix's bites make models insignificant. Admittedly, though, I haven't played nearly enough to know just how useful those abilities are or how often I'll use them.
  15. I'm also new to the game...as in I haven't played at all yet I'm an old hand at tabletop games and I'm getting a pretty firm grasp on the rules, I think, and the first game should be this weekend. That said, will Hamelin work well when thrown in with Sonnia's box set? On paper he seems like a natural choice, with being able to move Samael out of cover so that he can spend his action points on Rapid Fire. Also, putting up a couple of flame walls and letting Hamelin walk your opponent's models into them a couple of times seems like fun, all while Advanced Counterspell keeps him shielded from enemy spells. Can anyone speak to the validity of including him in a 30ss or 35ss list?
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