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IntereoVivo

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Everything posted by IntereoVivo

  1. Hmmm, what could I add for 3 stones to offset some of the downsides? It would seem that this list woul be great for the New Gaining Grounds Strategies. Beatdown and Master of the Hill, thanks to Triple Teddy Throws. For the more mobile strategies you could always just kill your opponent and then use the Dreamer's great mobility to fly around. Would be less then ideal against very fast crews as they would just run away once you drop the 3 Teddies on them. Obviously not a list for every Strategy, but it seems that it could work for a good number.
  2. Is there a good reason not to take the following list? The Dreamer - 5SS 3x Daydreams Teddy Teddy Teddy It seems like it would be a great bomb.
  3. So it sounds like Z works well at whatever her crew is built for? What are some of your favorite crew builds with her?
  4. Hey Folks, After flirting with the thought of playing a Gremlin gun line I settled on playing Zoraida instead. Why the jump? Well, because I can still play Gremlin gun line! Plus it gives me more flexibility in playing other things as well. So, while I wait for the LaCroix box I thought I'd get some advice on playing Z in general. First, my observations: Line of Sight seems to be the most important thing with her and despite her unbelievable mobility proper positioning has a HUGE impact on her usefulness. Finding good lanes to start her in is vital since she can't reposition and then cast. Crew selection is variable based on what you are trying to accomplish in that she has the same level of synergy with just about everyone. Lower model count reduces her usefulness since Obey is much better when your opponent has activated out. But at the same time she needs heavy hitters to kill things. While she is hard to kill it's a good idea to screen out your opponent's heavy hitters as she can be focused down just like everyone else. She really likes models with good triggers on their attack. What am I missing about her? **Beginner. bleh, can't believe I spelled that wrong.
  5. I can't stress this enough. Malifaux is a game with a fairly high learning curve and one of the most demoralizing things that can happen to a new player (we have had a couple instances of this where I play) is getting crushed out of the gate. Make sure that new players are getting to use their models, not just moving and losing them. We're slowly adding more players but we have at least two who, after getting stomped in three games running have pretty much given it up.
  6. Was Sybelle ever worth it? Granted, I got into Ressers after book 1 but she always seemed like a pile of not very awesome. Shows how little I know...
  7. Cool, I was wondering if that was the case. I play there as well and have a full Kira crew including Avatar so if you want to try any of the models out before you purchase them let me know and you can borrow them. For the record, super excited to have more players in the area and can't wait to meet you guys!
  8. I've liked her against anyone with burning tokens, poison, slow/paralyzed, blight, etc... The fact that she can make me ignore VonShill/LadyJ's bonuses is just gravy. But nothing quite beats being able to punch someone with Izamu, cycle him with the Porter, shoot someone with Yan Lo, re-summon Izamu (at 6 wds), remove slow with Chiaki, heal Izamu to 8 wounds (unless you repositioned him with Chiaki), and then punch something with Izamu....
  9. As you stated you've already looked at the PullMyFinger entry, I would recommend following all Blog's advice. After that try playing a game with no opponent to get a feel for how the effects actually work. Kirai is a ton of fun but she is also pretty touchy when it comes to activation order and positioning. Out of curiosity where are you based and what do you have as far as crew?
  10. I think Blog is right. Wasting time trying to get a summoning engine going isn't the greatest strategy unless you're playing Shared Distract or Escape and Survive. It does however allow her to take Army of the Dead or whatever the Resser scheme is as well. That said, you're better off (imo) out activating and then positioning to do the most damage in turn two and three while building your hand. Kirai is SOOOO high suit dependent that blowing through your hand turn one can literally lose you the game. Much better to save the high cards for taking your opponent apart in the mid-game (which is when Kirai's mobility is best due to still having lots of models). Remember that you can take the Dog and Merc and use them, only to sac them later in the game. Why kill the merc turn one when you can blow someone away turn two before sacrificing him for a Seishin + Gaki/Onryo? Not only do you get shooting out of the Merc but you get another activation off the summoned model when it actually counts (after turn one when enemy models are in range).
  11. Hey folks, I'm a Resser player who is interested in branching out with a fun crew from another faction. What could be more fun then Gremlins? I'm wondering what models I'll need in order to maximize my Gremlin fun. I'm interested in building a collection that will allow me to build for any Strategy without breaking my bank. I'm not worried about being competitive so much as enjoying myself (without breaking my opponent). I'm guessing I'll need: Som'er Teeth Jones Giant Mosquitoes (4?) Bayou Gremlins (8?) Piglets (4?) Warpigs (2?) Slop Hauler (2?) From what I've read this would be geared toward an engine list. If I wanted a gun line should I instead get the LaCroix? If so, what would I want to pick up for them? Can I mix the two? I've been enjoying reading all the threads on Gremlins so far and would appreciate any help on how to buy that anyone has. Thanks!
  12. I think they'll do well with the new GG strats. I've played two small tourneys with the new strats and played three games with Yan Lo and three with Kirai. Kirai did very well in everything and Yan Lo...well, I am still figuring him out. He demolished in beatdown due to the toughness of his crew and how hard Izamu hits and when Toshi comes out I imagine he will do really well in Master of the Hill (though I will be running Nicodem + Toshi + Izamu + PunkZ/Ashigaru for that). My biggest issue with him was his lack of speed (I left Kirai at home) so the two of them should be fine.
  13. I think the best army to give a new demoing player is a Vics/VonShill crew. Outcasts Crew - 35 - Scrap Viktoria -- 4 Pool Von Schill [9ss] Freikorpmann [4ss] Freikorps Librarian [7ss] Freikorps Specialist [5ss] Freikorps Trapper [6ss] This is literally the VonShill box plus the Victorias. It is a super solid, non-complicated list that gives a good taste of everything. Ranged with VonShill/Trapper, Magic from the Libby, Blasts from the Specialist and Melee/Movement tricks with the Victorias. Add the 4 soul stones to get used to how they work and presto! You have a fun, hard hitting, mobile crew that is very new player friendly. Incidentally, it may beat your face in, but that's not a bad thing when demoing.
  14. So I watched someone play McM + Rider/Izamu/VonSchill... Much crying ensued... Admittedly, it was with the new Gaining Grounds rule set and he got Beatdown (or whatever the new "kill them all" strategy is) two of three times. Still, there was crying.
  15. I seriously hope you didn't glue it to your hand like I did... I cut it off the sprue and then spent 25 minutes looking for it. Only to discover I had glued it to the bottom of my hand (still not sure how). Needless to say, Yan Lo has already taken his pound of flesh from me...
  16. I've been having a blast with the Yan Lo/Nicodem crossovers. Bolster + Izamu + Ashigaru/Punk is a ton of fun and forces new players (like me) to think about the important things; positioning, order of activation, etc... I like this newer list and would probably add the Dead Rider to deal with the slowness issue.
  17. I like that list a lot Would you change anything having played it?
  18. I'm pretty sure it would prevent the spell. In addition, you have to place a summoned model within 6" of the summoning model. If your Lost Love isn't on the table you cannot place the Onryo. Looking through the book now to see if I can support with a page number.
  19. What is Proxy policy (I'm looking at Tosh/Yin).
  20. Exactly. I don't proxy much, but I'm super tempted with Yin.
  21. Honestly, no. I'm running him as Ressers for now, but I think he would do better as 10T as you would gain access to good ranged support while losing none of his good options. I'm building some 10T Archers right now and will be picking up some Torikage as well as a 10T Brother to give him a try as a 10T master.
  22. Got to play my first game with Yan Lo and crew yesterday. Lost soundly to a Mei Feng list. Shared Slaughter, I took Assassinate (Mei Feng) and Bodyguard (Yan Lo). We were fighting over a creepy structure in the Hag's Swamp. I was running: Yan Lo Soul Porter Chiaki, The Niece 3x Ashigaru Rotten Belle Izamu, The Armor 5SS, 3 Chi vs Mei Feng Emberling Karis Metal Gamin Rail Golem Kang 8SS Over all I got trashed pretty hard. Wiped off the board by turn 5. Having never played against Mei I was not prepared for her ability to get to my back line and as a result of moving up to fast and not blocking as well as I could have turn two saw her kill two Ashigaru and the Soul Porter. Karis also put a whopping 18 wounds on the 3 Ashigaru, Izamu and Chiaki at the beginning of turn 2 due to bad positioning on my part (I though her wall of flames stayed around...turns out it doesn't). None of this was helped by the fact that I forgot my Ashigaru are Object 1. However, I feel like I got a good sense of what the Path of Bone is capable of and I'm really looking forward to getting some more games in with Yan Lo. Playing against Mei Feng again I'll probably drop the Ashigaru as their Wall of Steel doesn't actually help against her and I could have used the extra points for stuff that would have actually helped. Made lots of mistakes and flipped a game breaking Black Joker but it was still fun
  23. Hmmm, this could be fun and I could totally use the practice being crushed.
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