Actually, our first game is a week from today. The theme of the game is how civilized people have to change in order to order to survive in a brutal and harsh world. It's all about character development. Will the housewife, doctor, cabbie, and accountant ditch the waitress when she breaks a leg and they are swarmed by zombies or will they stop to help her? When they find a little girl who is not a zombie and later discover that she has been bitten, will they send her away? Kill her? Watch over her until she turns? There are no right or wrong answers, but how the player characters deal with questions like these will define who they are. The goal is that they end the campaign with some very different (and more interesting) characters than what they started the campaign with.