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Bread

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Everything posted by Bread

  1. Speaking of Kaeris, which of the new models can she use in her own crew? I know Kang, Willie, and the Rail Workers are M&SU members, but are the Rail Golem or Metal Gamin M&SU Assets?
  2. She's broken in the sense that new players facing her don't know all of her tricks, and so can't adjust their strategy to counter them. She is lots of fun to play though.
  3. The swarm is placed, the individuals are summoned. So the fast would cancel out the summoning slow.
  4. Just got my Mech Rider in the mail! Along with Kaeris and all the M&SU assets. And some lampposts.
  5. The rules specifically say that a model touched by one or more templates takes the set amount of damage. So yes you are doing it wrong.
  6. I am equally excited, but concerned about her survivability. She's sitting on Def 4 with Armor 1, so she is just as vulnerable as the Steamborg and just as much of a bullet magnet, without steam cloud. Her biggest strength is her speed, which would go to waste if she stuck around Ramos for Arcing Screen. Turn 3 and onward she can sit in her defensive cycle, but that is just more reason for your opponent to kill her before then. While using her as a beatstick will work great, she might be better used as an early game objective grabber. If she is deployed away from the rest of the crew, she can run out and light dynamite/destroy evidence/whatever, then turn around and hit the enemy crew in the flank. If your opponent sends something to try to stop her she should be able to kill it, and if he commits enough models to make sure she dies the rest of your crew can take advantage of the opening.
  7. All three better in certain situations. With Lucius, you of course take Guards. Without him, I don't see the point. Witchlings are best against a magic heavy crew, and Marshalls can stop summoners with final repose in addition to their great damage output. Sonnia wants Witchlings so that she can bounce Flame Burst through them without hurting them too much. Lady J doesn't really need Marshalls, oddly enough; she can get rid of corpses and scrap better, and doesn't help them in any particular fashion. That said they are good in any crew as simple, cheap beatsticks.
  8. I don't think the Miner has much of a place with Colette. This is all Theoryfaux, but everything it can do the Showgirls can already do better. They don't need any help ambushing things, they have fifty tricks for that already. More soulstones are nice, but setting up kills with Magicians Duel is a faster way to get them. Most importantly, you would miss out on all the great synergy Showgirls have with each other. And I would rather have a Gunsmith than a Convict Gunslinger, in order to deal with high armour targets.
  9. Bread

    Kaeris Crews

    Joss is also an M&SU Member. He doesn't seem to be getting any love in this thread though, and having both of them in a crew might be redundant, especially since Johan would need to stick close to Joss for best effect.
  10. I've always thought of Ramos as a magical Isambard Kingdom Brunel. And you might as well link Rasputina and Rasputin.
  11. Bread

    Kaeris Crews

    I do intend to field Kaeris with Ramos, but I have been thinking specifically how she could do on her own. As for the big spider, I can't really think of a reason for Kaeris to take it other than that she can. I haven't tried it out, but on paper it just doesn't seem that useful unless facing an armor heavy crew. And Johan is only ever 5 ss with Colette.
  12. In preparation for Kaeris finally being released, maybe, I've been looking at what I actually want to get for her crew. So far, I figured Joss: 9ss Gunsmithx2: 12ss Fire Gaminx3: 12ss This gives me a solid ranged crew with three expendable models and a melee beast to discourage enemy melee. I thought to connect an Essence of Power to her, as I was still unclear as to whether or not I could, but the new crew builder on Malifaux.com says no. This means I have two points left over. I don't really want to dip into her cache if I don't have to, so I need to figure out what to do with these points. I thought perhaps switching out a Gamin for Johan or another Gunsmith, but I would like to hear your ideas. Or if you think an entirely different approach to Kaeris is better, I would like to hear that too.
  13. I think she is useful as a sideboard choice. Against certain masters that put out a lot of terror (Pandora, Avatar Seamus, etc.), she can shut down your opponent. Otherwise, I don't intend to take her. In 35ss it would be Cassie, Duet, Performer/Mannequin, and Angelica. The 4 SS cache means you will probably have to play slower than usual to give Colette a chance to make some stones.
  14. Well, the only other box left is Molly, and she definitely does not have enough options to fill one out. Starter box releases are pretty regular, so either we won't see any for a while, or we'll see book 3 sooner than we expect, or Kaeris will be released with something like 2 Gunsmiths, 1 Big Spider, and 1 Miner.
  15. I'm trying to remind people that real bread isn't something that comes in a plastic bag. (An exception: http://www.foodforlife.com/)
  16. Noses! The next phase of malidoodles.
  17. It's a personal goal for me to make at least one eternity every day, so I'm glad you enjoyed it, Tuesday.
  18. A doodle. Sorry, I couldn't help myself. It's just that the Steamstress seemed the type to get...lonely.
  19. Understood. Thanks, Ratty.
  20. I couldn't find an answer to this, sorry if it has already been clarified. Is a resist duel that uses the defense stat considered a defense duel? The specific situation I am thinking of is Cassandra using Blonde Act, then Breathing Fire on a debuffed model. Is there still a negative twist to the resist flip, since Breathe Fire has a def resist, or does it only apply to regular strikes?
  21. Why does Ramos always have cake? Is that what he keeps in that bag?
  22. This really isn't a faction specific topic, but I'm putting it here since I don't know a better place and only play the Arcanists. I know a good number of minis gamers, I've played my share of minis games, and I have found that Malifaux has a unique characteristic. It's not the card system (Fairy Meat did that), it is that of all the people I know who have started playing, none have dismissed the game as "not for me" or something similar. While the people who wouldn't enjoy Malifaux surely exist, the overwhelmingly positive response makes me feel obligated to spread the joy that is Malifaux as far as I am able. But how? In my experience, the best way to get someone interested in any game is to have them play in a demonstration. Like selling a car, or pushing drugs. Not to watch a game being played, not told to buy a crew, but to have models placed in front of them and told to go at it. Several details must be attended to. First and foremost, the person playing the demonstration must have fun. The demonstrator can bite the bullet and spend two hours explaining the same rules over and over again. It's for the greater good. A fun game requires a good matchup. Both crews need to be straightforward. Anything with complex movement tricks or multimodel synergy shouldn't be considered; the Dreamer is right out. Most new arrivals to any game want badass characters who put out big numbers. They want to say "I move over there and shoot that guy" and have it work out for them. Most of all, they want a competition. If they feel that they've been bent across the rules and snapped in half, or that they've been set up for an easy win, they will lose interest. I have therefore been considering ideal matchups for demonstration games. Remember, these aren't crews that this player will necessarily buy themselves. Neither are these crews without complex strategies. These are crews that don't have to rely on complex strategies if the other guy isn't trying to grind your face into meatloaf. So, for the first time player: The Viktorias: Their box set contains nothing but named melee beatsticks. Having two masters shouldn't be a problem. Perdita: A similar idea, but at range. Lady Justice: I'm pretty sure it's illegal in several states to not like Death Marshals. The demonstrator has a wider field to choose from. It's best not to pull out relocation shenanigans like the Dreamer or Colette though; don't trick them. The Resurrectionists (minus Kirai): Shooting zombies is just good fun. Make sure you explain that they'll be getting back up. Gremlins: When Gremlins go wrong, everyone has a good time. But the real reason I'm posting this isn't to tell you what to do. I'm new here. I want to know your opinion. What should that first matchup be? How do you pitch the game to someone? Do I have no idea what I am talking about? The Truth must be heard. -Bread
  23. I actually like the gloss finish on the dresses, but I think having a matte finish on the skin would make a great contrast. Also, what's with the four Coryphee and no doves?
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