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Necromorph

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Everything posted by Necromorph

  1. @ Dolo Agree. @ Math Also agree. @pg I agree that the best games are the close ones, but from the sounds of it, this is not going to be the case in tournaments with the list in question. Yes, the enemies should be throwing everything they have at each other, but when one side can throw a lot harder through faction/comp design, it doesn't feel like a fair fight, IMO.
  2. He's wont suck, but he still has some really hard counters. Elite, low model count crews (Mercs for example) will not feed him enough counters, and he'll rely on making them with his (0). Things that can stop corpse counters from being dropped...there are some guild abilities that do this, but more importantly, Hamelin. His artwork just looks damn amazing thought, and when you really get that zombie engine running, I can't imagine how fun it would be to march a whole tide a zombies into someone, lol.
  3. Both Viks do indeed have to be present on the table to manifest the Avatar...So bring your ronin.
  4. Well...I hate when a company releases something broken, and then refuses to fix it until much later down the road, usually through some roundabout way of adding more models to "counter" the broken thing so you have to spend more $. There are other things I dislike...but I'm tired...I'll come back to it, lol.
  5. @ Talos Sounds like something to do with your local meta. I mean, 90% (purely exaggerated figure there) of the players can't be completely crazy while your gaming group stomps guild into the ground, right? I've ranted on austringers plenty a time before, but basically it comes down to board control, and they just have too much of it. They force you to make a choice, advance slowly and in turn get slowly picked apart by the damn austringers, or charge the guild's guns to get into combat as fast as possible and deny them targets. When a douche with a bird on his arm can make certain Masters go "Oh, s**t," when they see one hit the table, there's a problem. Also, they require far more resources to kill than what they cost. The only things I can field that even have a chance of getting to them are Jack Daw and maybe Hooded rider. Anything else will get shot to pieces before they even reach the damn austringer, because he will be hidden and protected if the guild player is smart. Lastly...on top of all the other douchbaggery, they have a 24 inch companion on an easy cast, and, if you manage to get them in melee, their one weak area, they basically get to disengage with a (1) for free...no cast. Oh, and they're combat 7...ignoring LoS. You know what I have that's combat 7? Viks...yeah...a master. Oh but what about the Punk Zombie you say, don't they have cb 7? Well...they can't throw their katana's over walls now can they? /endrant
  6. The Exorcist makes ALL friendly model's basic melee weapons magical. The brutal effigy is pretty straight forward. Magical weapon and..I believe...a slow trigger off of it's gun (don't have to book in front of me for once in about a week, ahaha).
  7. Like that damn exorcist,haha. Though he does have a couple things that state "non-living" but yeah, he'll be nasty against hamelin, levi and kirai. Priority target number one lol.
  8. Yeah they did some weird stuff like that with the avatars. Hamelin, for example, loses the ability to create rats when something dies near him, but he can now discard up to 3 card per turn to summon up to 3 rats....they changed some mechanics in strange ways with avatars.
  9. Crooligans might be decent with him, nice fast objective grabbers that can do their mist ability to cover hamelins advance. Not to mention if you pop hamelins avatar they can spread blight and poison counters.
  10. Yeah I hoped the same thing...just because I wanted to see the look on guild players faces when I threw her on the table. Then...I thought about the factions. You couldn't have one unique box like that, because then ressers would have more masters/henchman than everyone else, and then all the other factions would have to get one. Not that there wont be more boxes eventually I'm sure, but still...it would throw things off a bit in the already tenuous balance of malifaux.
  11. Aaaaand thread degrades into theory-faux. That list is broken beyond belief...I found that one pretty quick reading through book 2 after everyone started picking nekima up...but I never thought about Pandora with it...ugh. I really think thats one of those lists where there are probably only a small minority of crews out there that could give this "FILTH" list any kind of trouble....and Nico is not one of them.
  12. Yeah he is a construct...forgot about that restriction. Hmmm...then it brings up the question of why is he the only soulless rider?
  13. Mcm is a 2 part Avatar. That art is for Simulacrum 29, which summons when he Manifests his avatar. Mcm himself looks pretty similar, except that he has freddy krueger like claws and a syringe in his hands. Yes, they are treated as separate models with separate stats. Mcm loses a little combat utility for some more heals / buffs, specifically ones that benefit '29. 29 then stomps around and kills stuff with buffs from Mcm. He can also resummon 29 if it dies, but the summoned 29 takes wounds when it enters play. Good thing mcm has damn good heals for him, haha.
  14. Seamus' avatar strips immunities to moral duels anyways...so even if she was immune...yeah...fun times.
  15. I agree with you guys...I mean, I dislike guild greatly...because they screw over my favorite masters something fierce, and my masters actually tend to match up better against neverborn...but in the long run, from a wider perspective...I'm definitely in the "neverborn are broke" camp. My main passion for dislike in guild is the ortega's the sonnia/witchlings and austringers...but I rather like the death marshals, and I may play my dead justice crew as an actual lady J crew sometimes now that the exorcist is around.
  16. Hamelin got no specific love, but he can use Crooligans from ressers and the Pale Rider from guild. Von Schiller got no love specifically but he can field Lazarus and the ten thunders brothers, though neither are special forces.
  17. The witchling handler actually does buff the movement of witchlings.' As for Death Marshals, the Exorcist doesn't do much with movement, but he can do stuff like give all friendly models basic melee weapons Magical...eewwww, guess who's getting Prey'd by my Shikome's hahaha.
  18. Yeah I'm a little over halfway through...and yeah, my mind is pretty solidly blown. So...I gotta finish it, and hope some of the stuff I've read so far gets resolved...but probably not...because you guys like to watch us suffer, haha.
  19. Lazarus has no spells. He just has a trigger than produces fixed dg3 blasts off his melee. He's kinda simple but he is Immune to Influence, he can Assimilate like Hoffman and can (0) for a healing flip...he's pretty solid. Since Von Schill can't use Sue, he is the next best thing to add at this point, and should be damn good considering he can't blast your 'Korps on accident, haha. He also has armor 1 that can't be ignored, evasive 2 and Fully Automatic (2) like ryle.
  20. Haha, yeah I'll just end up taking 3, maybe some other fun stuff and making the dead later.
  21. The gator is used as his melee attack...think like nix with the old hamelin. Has a (0) that can increase his melee range and a trigger with a + flip for the gator.
  22. Effigy is Significant. BoD is not bad, it can hold it's own in melee, as lobo said it has Graverobber, and it is pretty quick with leap. Yes it's expensive, but it's very versatile.
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