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Mach_5

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Everything posted by Mach_5

  1. That's all I'm getting at, thanks SpiralngCadavr. The faq is clear, I'm suggesting perhaps the answer was a bit too broad and had unintended and unnecessary consequences, and perhaps Wyrd could consider modifying it in future.
  2. Because they aren't indirect. They put the condition on themselves and deal damage under certain circumstances. There's really no difference to what Sonnia's condition does and a fire gamin exploding, and yamaziko/ashigaru are dealing damage with their physical weapons, it's just been made a condition to simplify/clarify timing. If this faq didn't exist no one would question which model was causing the damage in these cases. The only reason it is in the faq is because of indirect, stacking, damage dealing conditions like burning and poison, and only because their rules aren't clear who should get credit once they start stacking.
  3. Current FAQ has a blanket statement that if a model is killed by a Condition, no model or Crew counts as having made the kill. As written this applies to conditions such as Sonnia's "Flaming Demise" and Yamaziko's/Ashigaru's "Brace" conditions; they would not receive credit for the kill. Wondering if this is intended or an unintended side effect of resolving the scoring issues of Burning and Poison.
  4. I'm not sure its that big of a deal really; sure you can relent but then you're guaranteed taking damage, and a double negative flip is a better chance of getting the Red Joker. Personally I'd be more inclined to risk the flip and have the opportunity to cheat the defense as I'd be more likely to be able to put the damage flip at a single negative, or better yet dodge the hit altogether.
  5. Except the rules specify that an aura has a height. There are multiple ways to interpret why that is since the rules don't say how and when to apply that height (and more importantly to this discussion, when to disregard it.
  6. Killjoy kills stuff, that's useful in just about any crew. If you enjoy using him, why not with Daw?
  7. I stand corrected. Hopefully that gets into the FAQ and becomes Official.
  8. Ht also matters if the model potentially being affected is on elevated terrain. A model within the aura range of a Ht2 model but standing on the upper floor of a building 3" high would not be affected.
  9. I've had #1493 ship, but still waiting for #1472, so they're not exactly shipping in chronological order.
  10. Agreed, I believe the aura is always generated from the casting model, so eyes and ears wouldn't allow you to center the aura on the vulture.
  11. He's probably in his office right now dancing and singing: "It's the most WONDERFUL time of the year...."
  12. Assuming it was the same as last year, you got raffle tickets for buying stuff at the Wyrd Booth, and then you'd have to write your name on them and enter them into the raffle box at the Wyrd Booth. You had to be at the Wyrd Booth on Sunday at noon for the raffle, so sounds like you have missed out.
  13. There are Malifaux events being held at the OFCC (Ordo Fanaticus Club Challenge) on July 17-19, in Vancouver Washington. The OFCC will be taking place at: The Hilton 301 W. 6th Street, Vancouver, Washington 1-360-993-4500 (Follow the links for more info): Story Encounter - July 17 Malifaux Masters - July 18-19 Reply here or send me a message for any further info you require!
  14. The best part of Voices is she can still do damage if she wants, but the option to paralyze instead is there. It can be especially helpful when the target doesn't have a good attack to damage itself with.
  15. That's also true in theory... but she's probably not going to one-shot three models.
  16. Anyone else prefer Voices over Box Opens? They say the best defense is a good offense, and I'd rather Pandora be able to target up to 3 different models with Ca 6 or 7 with paralyze than leave it up to my opponent to beat one Terrifying check with a beatstick and have his way with Pandora for a full activation.
  17. I use Audacity for audio editing of Faux Show, its free and does everything. Shoot me a message if you have any questions, but I learned everything I know about it from Youtube.
  18. I'd say core stuff to have in stock would be: - The books (A few of the M2e and Crossroads "big books" (1-2 copies of each), plus a bunch of the Mini-rulebooks (4-10 copies)) - Fate Decks (4-10, there's a few different types but they're all functionally the same) - Schemes and Strategies decks (2-4) - Arsenal decks (1 of each deck, or 2 of each if possible, there's currently 2 different decks/faction for 14 total arsenal decks) Then as far as models go, it's good to have a selection of Crew Boxes, preferably some from each faction and the more variety the better. Beyond that, try to get one of everything new that comes out (they are things that new and veteran players may want/need), and try to let players know what is coming so that if they want something in particular you make sure you have enough stock coming in.
  19. I'm assuming that wouldn't work for a twist deck though, right?
  20. I'm going to be starting an online campaign via Skype or Hangouts and wondering what people are doing about twist decks for online games? Ideally was hoping there would be a Vassal module at some point, perhaps an add-on to the Malifaux module, not sure if there has been any talk of one being made?
  21. After a long hiatus, Faux Show is back also! We've got a couple of recent episodes, and a new one recording tonight.
  22. Conditions still resolve on buried models, but the Distracted and Cursed Object conditions don't actually do anything that resolve at the end of the turn. It's the rule for scoring on those schemes that happens at the end of turn, and requires one or more models to have said condition. If every rule by default references in-play models, then you can't score on these buried models. But then why is it necessary to spell out that buried models are never in LoS or Range of effects if the only effects that could ever affect them would have to specify they can target buried/not-in-play models? My head hurts. I need a caesar.
  23. This question came up in A Wyrd Place facebook group and I wanted to post it here to ensure it gets reviewed by the powers-that-be. Can a player score a VP for the Cursed Object or Distract schemes if the models with the requisite condition is Buried? The only mention I can find in the rules of how rules interact with models that aren't "in-play" are in the Bury rules. Among other things it says "...These models do not count as "in play" for the purposes of other rules that reference whether or not a model is in play." (emphasis mine). So by my understanding for the purposes of rules which do *not* reference whether or not a model is in-play, buried models *do* count as in-play. Not that it matters to said rules anyway (they don't reference it one way or another). Based on this, I would assume that you can score either scheme even if the model with the requisite scheme is buried. However, someone linked a comment by Justin here in the rules forum that suggests a different interpretation http://wyrd-games.net/community/topic/101932-tara-bomb-doesnt-work/?p=739405. It could be argued based on this comment that all rules by default reference models in play, and if so then perhaps these schemes cannot score if the model in question is buried. Personally I'm happy to go on playing it the way it reads to me, or however my opponent thinks it should work (doesn't matter to me either way really), but I think this one is deserving of an FAQ, since it seems to me based on Justin's comment that the intent could be different from the rule as written.
  24. Come to the Wet Coast GT and play some Malifaux! We've got 3 events over the course of the weekend, plus open gaming on Friday night! The Saturday and Sunday main events are $30 each, or $55 for both! Saturday night Hardcore is free of charge! All players attending either Saturday Gaining Grounds or Sunday Story Encounter events will receive a *free* Breaching the Faux custom fate deck. Don't miss out! Saturday "Gaining Grounds Tournament" Fixed Faction 50ss Crews Strategies/Schemes will by randomized by the Tournament Organizer at the event Saturday Night "Hardcore" (Free of charge!) 20ss Fixed Crew, Henchman leaders only 20min rounds 4-models per crew, including henchman leader Deployment: Every game uses Close deployment Strategies: Every game is Turf War Schemes: Every game uses only the Assassinate scheme. Number of rounds based on number of participants Sunday "Story Encounters" Fixed Master Variable crew sizes, from 25 to 50 For more info go to http://wetcoastgt.com or email me at mark@fauxshow.ca.
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