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rancor709

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Everything posted by rancor709

  1. Update on goals 1 model painted- molly Game scheduled for friday Models are assembled but not all primed bad weather Should have the rogue necromamnncy done tonight
  2. True enough but attacks directed at the grave spirit aren't being direct at the RN and again while its negateable it still serves its purpose. And I can always summon up the necrotic machine once my Grave Spirit RN is dead. Again personal preference plays in huge here. Its kinda of like chosing between a blonde and brunette both are fine choices.
  3. +1 Omenbringer Options is why I do that plus it still better to have it and not need it. Than need it an not have it.
  4. Grave spirit armor 2 and 1 ss to boot. The grave spirit is getting my nod. Not the least of which is because I can always raise a necrotic machine if I really want one once the grave spirit is gone. The necrotic machine is a nice damage dealer for 2 stones along with a free healign flip from molly, but he's an extra stone, he's still an insignifant model and while the damage his strike can do is nice, its still not a guarantee for a molly based crew. For the stones I would say the grave spirit is the stronger starting option your mileage may very no warranities intended or given all offers void in Wisconson.
  5. I know Ukrocky I have 60 for Nicodem and still don't feel I have everything covered. So yeah one day we'll get them all! Why do I always end up collecting an armies worth of models when its a scrimish level game.
  6. Marcus is very fascinating master, I throw him into a bad situation and he nearly made it out fine, as it was he lasted longer than my opponent or myself would have initially thought. The lawyer is interesting option and i'm sure i'll at some point have everything marcus can field just because I might need it or want to try it.
  7. Hi Gang getting ready to do the final 3 month grind til adepticon and Malifaux fun. I'll be playing in the Team tourney as well as the 25 stone Story Encounters Tourney. Masters fell on two other events I wanted to play. But I am now prepping the crews for these two events and wanted to share the prep with community at large. I'll be posting in here from Time to update the status of the undead as I finish painting and assembling the last of the shambling horde and close in on final list prepartion. Plan to supplement with some Youtube fun as well. This weeks Goals: All Resser models assembled and primed! At least 2 model fully painted At least 1 game with a Resser Master Wish me luck and I'll see you in Chicago!
  8. Thanks for the tip, I'll have to get myself a lawyer, keep forgetting those are beasts.
  9. Some basic observations from the first game. Siliruds are fast and fragile. They are not recommended for reconnoiter and I stand by others who have said that is the case. They don't have the staying power to be used in this strategy when compared to other models. But few things can move as rapidly reliably as they can. Moleman- Interesting model, I like it for defend me, but its an odd mini. Not really ideal for reconnoiter either but a strong mini with some fun gimmicks. Soulstone miner, wow this model is fantastic both in the mini itself and in its rules. The strength of being able to pop up hurt something and leave without repercussion was excellent. This is a mini I see including fairly often as its damage potential and movement potential is amazing. Really a strong 6ss mini one of the best things marcus can take. Sabertooth Cerebrus: Not a mini for reconnoiter but a strong piece for sure. Very good mobility and really nice hitting power. But it has to kill what it goes after as if something is left standing it will hurt this cat big time. Just some observations from the first game it was amazing to have power ritual completed by the end of turn 2, but the crew didn't have the staying power for reconnoiter or the staying power for breakthrough. I wanted to test some things out as it was a first game with marcus and all of these models so I needed to see what they could do.
  10. Played my first game as Marcus and can't believe the speed that crew as a whole can generate. Very impressed with the overall speed that I was able to achieve with the crew. I see from the first game that marcus' crew selection is of paramount importance. The first game I drew recon and built the crew more to test models than to win the mission and while i was able to test the models, the error in selection was rapidly apparent. I look forward to more games with Marcus as I learn his crew selection via mission better. He is exceedingly fun and surprisingly solid. Wild Heart is perhaps the most versatile ability in the game. The ability to power up marcus for whatever he needs that turn really elevates him as a master. He is such a departure from my normal crews and I'm looking forward to exploring him further.
  11. Creeps going to happen but power surges should be supressed. I love crew synergy as well and having more options built for my playstyle I'm all for. Generally useful minions lead to too much of the same girl Different makeup that generalist give you.
  12. I think personal playstyle has a lot to do with this. Everyone will play masters and adapt to masters differently as in any war game. For me combat oriented masters are harder to wrap my head around then support casters. As to me having fewer catch all abilities is harder to do well with than having a billion things you can do with a master in any situation. The inherent complexity of simplicity is to me most difficult to master as if I and my opponent know my plan than I have a more difficult task executing it. This is not a discussion of weakness or if a master sucks its about how difficult it is to master a master.
  13. I love that avatars aren't auto includes. I love them being addiotional tactical doptions that allow expanded avenues for design. I..e now we could have minions geared toward helping an avatar transformed master. I think the book 1 stuff is fine. Book 2 raised the overall power level of th game and created some things that wyrd has already addressed. Book 3 minions are more of an evolutionary hybrid on one hand we get the rocket sauce that is lazarus and on the other a highly well round reminesiant of book 1 unit in the drowned. To me if book 3 philosphy of design is kept and cultivated wyrd will have much sucess. I doubt well ever sEe a power increase like we did in book 2.
  14. Molly is first and foremost not a master but a henchman. Henchman and there hiring restrictions limit a lot of there independent potential. As henchman are built to work in concert with and independently from masters. They don't have the options or umpth that a master does. I like molly a lot both the scuplt and her rules. I think to do well with her you have to understand her model options better than your opponent and choose schemes that are achieveable by her limited pool. She like most special forces going it alone feel a bit under gunned when you compare it to a full master. But molly can hold her own. I think as special forces get fleshout they'll be less hard countering for henchmen.
  15. I like the concept. I'm not digging robo gup but I apperciate the thought on it. But if it looked like a sharkacon I'd be down for it.
  16. This is why I love malifaux so many crazy interactions that are just awesome to think about.
  17. Dead doxy I can't wait til the standard is out. Didn't get ne justice set and the more I'm reading over book 3 in preparation for adepticon the more sadpanda I get. Doxy is a great utility piece for 5ss for most of the resser family. For molly these are going to be invaluable wouldn't mind seeing some more belle style models as the game continues to grow. Really digging the combo of belle and doxy as I made belle and punk zombie a feared combo locally.
  18. For seamus rider offers more utility than the rogue necromancy. For necromancies are best used via summoning them something seamus can't do. The rider offers a strong survivabilituy and mobility that is hard to match in a seamus crew or any resser crew. For my money its rider he's been an amazing addition to my model pool. The necromancy is a glorified sabertooth cerbrus. Very nice if summoned but typically shot to pieces if just brought with the force.
  19. I see no issue. 1.) Its well within the raspy nature and mechanics. 2) its 100 percent rules okay. 3) its brilliant and I will point it out to our local raspy player.
  20. Favorite points level is 35 but I like the fast and dirty 25stone games. 30 stones is a great mix of fast pace with hard decisions. But I play ressers, so whatever I lack I can typically raise.
  21. Cheers for sharing your opinion on book 2 and 3. Malifaux style isn't for everyone and that includes writing style. Personally huge fan of the way they present malifaux, reminds me of western novels and old western tv shows and movies. Would not mind an homage to John Wayne in a character. I understand the logic and mechanical reason for special forces restriction and for existence. Wyrd does a strong job balancing the ingame interactions that are op and special forces allows more design avenues as well as story avenues. As far as souless and nightmare its more examples of trying to make morale a less impactful. As a resser player primarily the living nonliving restriction on abilities and spells. It provides you with about half a card sometimes you can't use on nightmare and souless. Makes for some interesting postions. As for the model breakdown. I find eventually you'll find everything has a speciifc use. And you'll find different units will fill different roles. But typically the more you play and therorize on units you'll drill down there place in the game. And as soon as something else is released units usefulness need to be reevaluated. Thematic forces and options are great and are something malifaux does very well. Making fluffy choices with actual teeth.
  22. The hardest master/henchman to learn imho is pandora. Figuring out how she works compared to standard masters takes time and its almost a totally different game. Hardest to win with aside from molly, I'd say master wise its tough to get a big win in most scenarios with masters like lady j and lilith. They hit like freight trains but a majority of strates and schemes don't focus on killing. There simply don't have a lot of tricks and from an opponent stand point if I know what your going to do its easier to counter.
  23. The stitched they are amazingly effective model. And in does not die for extra fun. But forcing cards out of your opponents hand opens them up for all the death by a thosand papercuts that pandy thrives on. Counterspell can be overcome and its a lot to give up. Add in models like stitched that force discards and u have a reciepe to neuter the counterspell ability.
  24. Sandwich that's brilliant! 4 points for an interaction denial unit is a good deal. Its specific but it sounds like it will work. And I dont' see how you can take them without taking molly. Molly and the kids do have some odd ball synergies to exploit. Good catch sandwich.
  25. I need to get these models. I have been theorizing on them for a bit and your post confirms what I've been thinking. I think these models are the real winners of the resser section. Perfectly priced for the utility they bring. Do you find yourself bringing 2 or are you maxing out with 3 of them?
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