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osoi

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Everything posted by osoi

  1. I have only faced Sonnia a couple of times but both times I have come up well using Mei. Each time I have taken Howard and Johan along with the Emberling then rounded out with a combination of Molemen, Spiders, Metal Gamin and Railworkers. The crew is fats enough to worry really worry her and the threat of an Imbued Energies Howrad missile often sets you up to be in a better posistion, if Howard survives even better but I have found the tthreat of shoving such a lethal model down an opponents throat often comes up trumps. Taking Bleeding Edge Tech on Johan makes him a bit of a lynchpin model in the crew but he is tough an dif you take a lot of minion constructs he really helps keep the crew humming along passively along with his condition removal.
  2. Against Ressers I tend to look at high min damage or consistant damge spread models or those that ignore HTW. Having good Wp is also a consideration. I have always found when I have played as a Resser Raspy can generally be quite difficult to face and she brings a lot of good tools (primarily Frozen Heart) to any Resser matchup
  3. I hope to able to update it all tomorrow, just been completely snowed under with work since we played act 2. Glad people are liking reading about it so far.
  4. In the interest to get more said about TTB I thought it would be nice to record our groups tales. As I am Fatemastering I may be a little behind where we are at session wise to make sure I dont accidentaly spill extra plot points for my group. Here is where our story begins: We started off with a character generation session which our group has always found to be great fun, we have four PC characters in the party - A pioneer who at face value genuinely looks to be wanting to help the Guild expand its frontier - A Tribeswoman who follows December and is a close combat spellcasting tank - A 3 Kingdoms manservant who isnt very talkative but is quite useful with his hands - In what can only be described as a Mortuary assistant who has experimented with limb grafts on himself, rather dimwitted but strong We ended up with a very close range oriented group who chose the paths of Pioneer, Dabbler, Guard and Drudge to begin with. Here is the opening premise for the group: The Guild are having to expand their controlled terrritory in the city of Malifaux, its always dangerous. This particular area of the quarantine zone has been plagued by problems and attemptes to survey it have led to several guild deaths, rather than continuing he trend of death and abduction a mid level beurocrat had the great idea to enlist help from the populace instead to secure the area. conscripts, those who have practiced illegal magic and others who have a debt to the guild have been given the oppurtunity to enlist in securing the areas of importance. Its a lot cheaper than hiring professionals after all. Obviously this option holds great appeal with certain residents, although chances of surviving the experience and collecting on the guild's promises arent exactly the greatest. The party has been determined arbitarily by the guild grouping 'volunteers' in the order they enlist. You are sharing basic quarters on the outskirts of the quarantine zone before being shipped out" What I would like everyone to do is think about how their character got into this situation. You may end up with a guild escort in the party just to keep an eye on things after one earlier group went rogue and tried to carve out a area for themselves, they didnt survive long though. So with the scene set it was decided the pioneer volunteered for this outing with his own free will (for reasons not yet revealed), The Tribeswoman and Drudge ar etrying to escape harsher penalities and work off their debt while the 3 Kingdoms character was enlisted by his master. The party spent the night in simple lodgings like a dorm area all together with the only one really interested in talking being our Igor/drudge character. After a reasonable nights rest and a hearty 'last supper' breakfats the group were met at the dispatch area by a Death Marshal chaperone. After moving through the QZ for a few hours without major incident (beyond seeing creepy hadows and hearing some odd noises) the party were nearing their first staging point an abandoned old saloon. Getting to the saloon wasnt easy and they had to steel themselves against a lot of 'lesser' undead including some Rotten Belles who had the pioneer convinced they were damsels in distress, a Hanged whose whispers couldnt unsettle the 3K manservant dispite its best efforts. The encounter culminated in appearnace of an apparition not dissimilar to Bete Noir who disemboweled teh Death Marshal chaperone before being summarily dispatched herself. The party were shaken but they looted the marshal's body for his coat, pistol an dmost importantly his hat. They made it to the saloon where they are deciding on how to proceed... So that leads us to our next session which we are playing tomorrow night so I should have something up for Act 2 of the first arc in the next few days
  5. ... and this is what I did for all you guys. Basically everyone has been convicted by the guild for a crime and they have an opputunity to work off their crimal debt by doing a job for them in the quarantine zone. I have decided to start a thread for our story so I will go into more detail there, of course feel free to add because I'm not taking full notes of the sessions
  6. Very nice work, the OSL looks great you should be proud of it.
  7. I would look at a mix of Metal Gamin, Mobile Toolkit, Warden or Watcher. The Metal Gamin ar ebrilliant with Hoffman and add a lot to Hoffman's game. I have run games with Hoffman where I have run both Howard and the Peacekeeper and found it very worthwhile, you wont do it all the time but if the start is something like reckoning or Turf war I found it works quite well.
  8. Ok we can play it both ways one with me playing and one with you and we'll do some reports
  9. In general when I am building against any Resser list I am always looking for higher Wp models and models I like to be up close and personal with. It does mitigate the impact of Belles on the game. I am going to try and run a couple of Belle spam lists though as it has been a while since I have run Seamus and I have 5 Belles so why not. Facing a Molly Belle spam during the wave 2 beta I played a Last Blossom heavy 10T Misaki list a couple of times that mananged to put the brakes on a bit primarily through the use of a lot of smoke bombs, so I gave my crew additional points of cover and was able to perform surgical strikes with Misaki herself while Ototo didnt care at all. I'm not sure if there would be a more effective Outcast build where Misaki has access to some interesting Outcast minions.
  10. Misdirection can be pretty amazing, yes it gives her another masks Df trigger but you have options. You can be more aggressive with her with that upgrade and really try and get the most out her combo attacks without so much fear for reprisal. Activating her when your opponents hand is low is key when using her this way.
  11. Easy just sign up to be a member of the wiki, wait to get approved, then sign in and go to the relevent page, hit the edit button and add your stores info then hit save. If you have any difficuulties just let me know.
  12. 1. Correct they cannot see each other 2. Yes 2a. No 2b. No 3. Yes
  13. The guardsmen models that I have liked to bring along have been the Warden, austringer and Guild Hounds when looking at running 10T. Also worth having a look at is an Illuminated and perhaps Railworker for some in faction combat work.
  14. osoi

    Torakage

    Running with McCabe would be fine. They are pretty self suffcient, if you want to play with smoke to have them 'porting about just take Yamaziko or Ototo and put the Smoke upgrade on them. Combo ing with a Wastrel you can get a good hold on flanks (using cast offs and going for petrified feather). Getting glowing sabre on them can be fun and badge of speed would work really well with deliver a message.
  15. Quite honestly I am never running more than 2, theres no justification in taking more. You lose out on too much in monotasking
  16. osoi

    Torakage

    Having across the board 6's in their stats is alwasy something worth considering, they are very solid performers. I still try and find room for one as objective runners and screens for the rest of my crew. Smoke and Shaodws is an upgrade that helps them out a lot. They are also impossible to pin down so unless they get killed there should be nothing that stops them form getting where they want to go.
  17. First off welcome. The Ten Thunders are a very eccletic bunch where each master has a very very diferent playstyel I would say more so than any other faction. Personally I play Mei Feng, Misaki and McCabe at the moment and will be branching out further. Mei Feng plays like a mobile melee brawler that pinballs around the board. Generally her crew is quite durable and has a fair few constructs. There is a tendancy to be primarily melee focussed by range support suh as Thunder Archers can help out for her Misaki is your ninja assassin, lots of mobility but avoids direct confrontation. I liek playing a very risky game with her (because its fun even if it fails) and tend to go with a lot of control and denial in the crew with Torakage, Yamiziko, Oiran McCabe is tricky to pin down to a style of play but he a support type master that supports his crew by handing out upgrades, beyond that I find him tricky to describe how he plays. He does have a lot of nuance to him. Shenlong I have only looked at the cards a lot for and he plas around a lot with conditions and redfines how they operate, looking forward to picking him up when he is out. Yan Lo, Jacob Lynch and The Brewmaster I have not played in M2E Hope that helped out a little
  18. Okay I will get onto this, I already rejigged the navigation slightly to avoid confusion.
  19. Just a quick reminder that the league starts tonight
  20. As a way of trying some new things out and try Malifaux in new and interesting ways I am putting together an Escalation League starting next week. There is no commitment to play every week, just to have some fun playing games of Malifaux. Where: South Perth Community Centre, cnr Sandgate Street and South Terrace South Perth When: from 7:15pm onwards on the dates listed below Cost: Free (apart from normal entry cost to the club) As this league is an escalation League each week will have a slightly different format (details below). Every night that you attend goes towards a raffle prize at the end of the league, so the more often you play the more entries you have! Games during the league must all be played using the same faction, beyond that there are no restrictions beyond those outlined below for each week. March 11 20ss, Henchmen led crews only, only 1 scheme card flipped, 7VP max Standard Deployment March 25 30ss, Henchmen led crews only Flank Deployment April 1 30ss, Henchmen or Master led crews Corner Deployment April 8 40ss, Henchmen or Master led crews Standard Deployment April 22 45ss, Master led crews Corner Deployment April 29 50ss, Master led crews Close Deployment The fun starts next week!
  21. I'll have a look at it and see what I can do.
  22. Hes a really solid Henchman all round, quite survivable and he can slot into almost any Guild crew easily
  23. Very nice work, gives me a few ideas to work with when I paint up my Marcus crew
  24. Whereas the Emberling constantly does great things for me, I love him for Mei and find he is often my man of the match or at least always makes an impact on the game
  25. Metal Gamin are good additions and if you are looking at some cheap reliable board control Yamaziko works well also, plus you could look at adding some range support with Thunder Archers.
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