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Poko

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Everything posted by Poko

  1. Got round to taking pics of Lilith and her terror tots, Adult neph and young nephs still in early WIPs. The photos are somehow yellow-ish, I'll see about it when I'll be taking the final group shots.
  2. From my experience as the guy who got clobbered with it, it's damn good. The Witchlings are a steal at their price for what they do in CC, Sonnia is good master if not the best ever (and a beast against any sort of spell-slinging model) and Samael is brutal at range. The one thing the list lacks is speed, so they wont fare very good in recon or treasure hunt.
  3. If anything, they should keep the fluff book-exclusive and put out the rules for the public- fluff is nice, but I've found people are more likely to buy in if they can give a game a try before commiting cash.
  4. This. Or do like CB and quite a few other companies do, and release the bare bones of the rules (no fluff, no pics, no nothing except rules) in PDF. Because seriously, while the cool models got me to buy in in the end, I was hesitant right to the very second of clicking buy, because I strongly dislike buying a cat in the bag that may as well turn out to be a complete disaster with no way of checking it.
  5. Poko

    C. Hoffman

    Out of curiosity, is he a Scavenger?
  6. They have it in stock also according to the site, if they send it today or tommorow MAYBE I'll get it before germans invade.
  7. It is, however, no longer PRE-ORDER. I can only hope it means they got their share, are sending it to the people who pre-ordered, and the rest can bloody well wait. I hope so, if not I'll be very irritated.
  8. We are arguing semantics here. But I'll put it like that, last game, my opponent got ALL the good cards above 10, bar one 13 in his hand, right there on the bottom of the deck. I got like, three 13's and nothing else below 10 on hand. I won initiative, he reflipped with 1. It was turn 3, I had most of my models in charge range. I freaking slaughtered all but one model of his that turn, not because of my grand tactical acumen, but because he got nothing over 10 ALL THE TIME, while I was flipping 10's, 11's like crazy and cheating 13's when needed. As far as I'm concerned, it was even MORE random than dice, because dice have no memory so every roll has equal chance, and here when you shuffle it and something like that happens you're screwed for the entire turn. So maybe not so much "more random", but "with far less control over your models" than dice would give you. It was rare chance, naturally, but it can happen, and even a short bad streak will gut you.
  9. Contrary to what people think, the cards do not make the game any less random than the dice. The hand can mitigate it to a degree, but luck is still a factor. Like in this case. This was one such case, and if anything, I think it makes for a great moment in the game, like my opponent drawing red joker on his first damage roll against Lilith, then severe again, and literraly cleaved her in two with first strike. I lost the game, but it was still awesome, and this one is equally awesome, with Sonnia kicking poor teddy's ass against overwhelming odds.
  10. What demonkin said- they're metal, just dip them into simple green (or brake fluid) and leave to soak for a few days, then toothbrish the remaining paint off. As for the models, thinning your paint won't hurt, you want it milky consistency, runny but not watery. 2-3 layers of thin paint is better than one thick.
  11. 30SS is smallish but enough to have 2 games in one evening. 35SS is what I prefer, you can take the "core" and have enough points for non-vital models that you would omit in smaller games. 40SS gets a bit big and will take a few hours in my experience.
  12. Wow, quite a few comments in the meantime. While the comments certainly tickle my ego, I don't really share their opinion, most of the models are painted very simply. I think they look good because Wyrd models are perfect for washes, which are 'talent in a pot' as someone put it. Anyway, have all the 3 silurids, which I retained, as the rest of the models I sold to a new player in our group so I can start Neverborn instead. So expect a lot less cats and a lot more demons (and a violin) in the future I think it's the gloss varnish rather than blue
  13. In my (limited) experience, it's actually a great detterent against WAAC people who don't give a fig about the models, background and all and just feel manly trampling people into dust in a game of toy soldiers. The rule is PAINTED model, not PAINTED well
  14. Yes, but if he loses so much as 1 wound, he will only explode once if I recall, rather than twice. 12 Dm in 6" is a massive gap in the enemy army if he fields a swarm-like list, and even against big models he has the chance to take them down if they don't have decent armor or if they fail one of the defense flips.
  15. I am absolutely terrified of Papa, as a regular opponent of Guild. Perdita, enslaved nephilim, papa, and you have an unstoppable nuclear missile. Activate nephilim, use simultaneous to activate Perdita, or the other way, as you see fit. Cast obey on Papa, Charge him to enemy. Activate Perdy(nephilim-the second obey model anyway), move a bit to catch up with papa, activate companion-family if you haven't before, cast obey, he charges again. Then activate Papa, and cast Take Ya twice. With good timing he should be directly inside of the enemy army if you launch him at turn 2 or 3.
  16. We haven't had any tourney yet, but I assume normal rules from rulebook apply to tournaments as well, otherwise some factions are just boned when bad random encounter comes up or mission. Some factions can get away with that, like Guild and Ressers, some masters from other factions too (Ramos is quite verisalite), but by and large I see the game as faction-balanced, not master-balanced, so you're picking from the entire crew to have a force working well in that scenario. Like marcus and table quaters or token hunt, and Raspy with slaughter/assasinate or claim jump.
  17. This isn't such a bad idea, gamins in "natural camo" of swirling blues.
  18. Magno, while some crews have bad matchups, you build crews AFTER flipping for scenarios, so it mitgates the issue to a degree. You won't take Rasputina if you have token to catch after all.
  19. Pro: SCENARIOS! Seriously, the extensive scenario list makes the game shine, and its fairly unique in wargaming. Models-nice sculpts, easy to put together for the most part, dead easy to paint due to extensive texturing of each piece, and still quite affordable. Cards are certainly unique enough and the cheating can limit the randomness to a degree (if you drew a horrible hand it won't help much, but all highs and all lows are rare so you usually get balanced mix) and the suits/triggers play is also very rewarding Activation system, better than classic igo-ugo. Con: The interactions between rules and/or timing can be very confusing at times. Combo-driven, which some like, I'm not fond of that, but it seems every fantasy game these days uses similiar mechanics in this regard. All in all, while I find some things irritating, the game is certainly the best fantasy skirmish I've played in ages.
  20. Love the shiny leather (or did Ramos invent latex a century too early just for her? ) on Raspy. The gamin and Wendigo are also top, but I'm not a fan of the blueberry-flavored Golem. Technically it's very good, but it just clashes a bit too obviously for me. The convict's tatoos are a nice touch as well.
  21. First game between my Lilith crew and a new player (though veteran of other games) who got my arcanists in trade. I took Lilith 2x terror tots 2x young nephs 1x adult neph and 2SS remaining out of 30 He took Ramos Brass arachnid 3 gamins 3 arachnids December acolyte My mission was Claim jump, with Bodyguard and hold out as side objectives He had Slaughter, and chose getting into my deployment zone and Ramos surviving as side. Standard deployment, a smattering of buildings evenly across a 3x3 board. I deployed a semi-staggered line, he went for the center of the line with a box formation and the acolyte deployed in the same edge as I did, but 12" away. We also flipped for special encounter in the Badlands. We god forested first, but we though it boring so re-flipped...with the Stampede. Anyway, on the first turn not much happened. Second turn, the first pigs arrived, nicely trampling the enemy as he moved most of his force towards my objective. lilith cast Transposition with a young neph and the acolyte, and gave companion to another. WHich proceeded to cut up the man, already bleeding from camping out in the middle of an animal trail. Got one Blood Token, the only one availible from this list of Ramos. My second young neph proceeded to flank the enemy behind a hill, avoiding Ramos's electric blasts prudently. One terror tot moved too far up, got cut by Ramos spell without managing to trigger Brood (as I said, too far). The rest of the turn was uneventful, with both of us moving models forward and sideways a bit. Turn 3, no pigs arrive, he moves to the left of the center hill to avoid severe terrain, but his spiders transform into the swarm. They're wounded from the livestock, so my brave adult neph charges them, and...gets a bloody black joker on +flip for damage. Melee expert hurts the swarm a bit, but not much. He then shoots my poor neph with all the gamins who use focused strike. One hits and wounds him a bit, but another hits the swarm and destroys them completely by accident. My Lilith moves to the young neph, feeds him some blood porrige made from soulstones (we checked it now, it's illegal, so I guess I cheated a bit ) and moves to the center from the right board edge. Ramos in the meantime blasted the winged creature, now looking mighty silly on the top of the hill surrounded by scraps of brass and iron with his electricity. The young neph eats his porrige and grows nicely into a big bad bea..well, winged critter that moves a bit too. the remaining tot runs away from the evil gamins now looming on the horizon (hoping to deny my enemy his objective of killing all my minions if Lilith fell) Turn four, no pigs again, but my opponent gains initiative. Bad judgement on my part left me with Lilith standing in the middle of nowhere all by herself, so he casts three electric fires into her, messing her hair and a lot more as she's down to 5 wounds suddenly, then casts companion on gamin, gamin moves to 2" of Lilith, and then the brass-chnid stokes the oldster, which promptly detonates the gamin straight into her face, and zaps her twice more with fire. Lilith, even munching soulstones, dies there. I continue to skulk around with the one remaingin young neph, creeping closer to the objective. I charge the gamin with big nephy, miss by inch, buffet wings to push them aside. The gamins charge me, but do no damage. I move the tot to the side of one gamin, and run out of actions. Turn Five, the Pigs are back. Running like crazy, they trample my young neph, my adult neph, the gamins, the spider which Ramos created last turn(and didn't do anything with it), Ramos himsel and his arachnid totem. I start, buffet wings on large neph to clear airspace for a move, and then attack ramos, alreaady down to 6W from piggies. I hit, he lets me wound him, Ramos is down to 2 Wounds (he didn't want to use SS). Ending my activation, I await reprisal. To cut story long, one gamin explodes to kill the terror tot and wound both my neph and ramos, he tries to kill me with CC, manages to get me to 1W and that's it, even with re-stoke and usage of his last SS. My young neph moves out from his hiding to ensure he can claim the objective, but stays as far away from Ramos as possible in doing this Turn six. Not content with last turn's frolics, the DAMN PIGS RETURN AGAIN! Apparently nephilim taste better than gremlins! With a facepalm that broke the speed of sound, we take off the board: Ramos, his totem, adult nephilim, and leave spider at one wound, gamin at two and young neph at 3. He wins initiative,charges neph, but I had a great hand, so he misses. I try to hit his spider, miss, he Evades, I charge him to ensure it does not explode in my model's face next turn. Gamin shoots and misses me, he's on the terrain, so he contests my objective. Turn seven. The pigs are not back this time (I just remebered, and I'd be down to 1 wound so my model would die of shatter, which it did not) I charge and turn the gamin into shredded snow. I win by the skin of my teeth, gaining 4VPs to enemy's 0 in the very end, but...let's be honest, the true winners of the game are the pigs, having killed more SoulStones than either of us. I gained some more insight as to how the list should run, but most of all, I learned that mobile pork is the most dreaded creature of all malifaux . *please note some details might have been different, as I'm writing this from memory, so if numbers add up wierd it's my fault, not some mistake in the actual battle*
  22. The way I see it, they're what remains of the original people of Malifaux, the ones that opposed the, let's call them demi-gods like December. They sort of won, as they are no longer active, living beings, but they became inhuman in the process. Gremlins are either some very evolved splinter of the neverborn or maybe...well, pets that became self-aware in the process?
  23. Gongsun, I always assumed the "evil" breach to be the Kythera. Though being hush-hush about it a year after the book was released is a bit silly
  24. There's always the option to pay someone to paint them for you. I'm sure even in the local shop there'd be someone willing to paint them to a decent (if basic) standard for the equivalent of a blister or two.
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