Coming into a discussion with the forum equivalent of "when did you stop beating your wife?" isn't really conducive to discussion either. There is a word for people who like asking such misleading questions: Republicans!
I dont think its appropriate posting overly negative things about the master in question and the game in a thread for potential new players. Part of it is not wanting to ruin their good time, and they may never run into the same problems I have with Ramos. It also felt like the OP was asking more for a poll of opinions than an actual discussion.
Where to begin on Ramos? His soul stone count seems to indicate that he should be a rather powerful master. Yet he suffers in terms of his stats, spell list, and in scenarios.
Stat wise he is only blessed with a high CA. His movement and combat are both low. His Def of 2 is rather abysmal. He does have armor to try to make up for this but that low of a Def mean far too many attacks hit home easily and often for extra damage.
Ramos is clearly supposed to be a spellcaster. Yet over half of his spells require an extra suite to be cast successfully, and often high values in those suites. His totem compounds this problem by requiring an even higher value in the same suite. Two of the spells with suite requirements also require a wreck marker. His spells that aren't suite dependent are also under performers. His attack spell scales poorly compared to other masters attack spells, and has a very situational bonus. A required defensive spell suffers from ending at the end of the turn instead of lasting till his next activation. This provides a flicker of lost defense that is controlled solely by initiative.
Malifaux is really a game about scenarios. As you determine which scenario you are playing in a game before you even pick your faction or build a list the master used should match the scenario. The game really supports having a wide collection, and not specializing in one master in this way. I have found Ramos is a poor choice for any scenario, and only really supports other poor choices for scenario play.
In actual play he never felt like he really did much every turn compared to other masters. The suite requirements make it very difficult to do multiple signature spells per turn, and sometimes impossible to do any. Overall it feels like you can make him work by taking an excessive amount of soul stones. They need to be used for both defense, and for casting spells. This makes him a very expensive Master to play for fairly poor results, doubly so in scenarios. He really feels very close to bottom tier in a game with huge differences in power level.
Its also annoying that models he summons haven't been released yet and don't look like they will be released for quite some time. Leveticus(the other master I have as well) suffers from this too, as do others.