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GrottoKnight

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Everything posted by GrottoKnight

  1. I find that 40ss are my favorite size games these days. I have played over 30 games now and most with Rasputina. I have played against all factions and faired well, I played Marcus too, and played two master games as well. I like Rasputina with 6-8 SS cache which is usually 7ss. Go to models that always work seem to be any of the following, 2-3 Gamin, 1 Ronin, 1 cerebus, Golem, Steamborg, Joss, 1-2 molemen, 2-3 Hoarcats, and Wendigo/Essence. I really like a large number of models to over activate the opponnt which allows you to suck them dry of cards them slam them with barely cast Dec. Curse and Overpowered or Bite Chill repeatedly. That in mind I Like 3 Hoarcats 2 Gamin, 2 molemen, Wendigo, and 1 cerebus. Cerebus can get objectives or get to dep annoying models, molemen can live for objectives or overactivate enemy, Gamin for range and Bite O Winter and Ice Mirror, Hoarcats for nasty damage the enmy fears and the occasional GULP, and finally (GASP!) the Wendigo over the Essence as the Wedigo can also deal decent damage (Bite-O-Wint too) and help to overactivate the enemy and it can throw up Ice Pillers or gobble up those pesky bodies from the Resurrectionists. You will notice that when slamming down Dec. Curse and pulling off Overpower you really don't need the + the Essence gives you as you FLIP/Cheat and SS for a 21-34 Casting Value and lay out two templates of OUCH. I also like a slower plodding melee heavy list like Joss and Johan with Gamin or Moles and keeping up White Out for protection Watch out for OBEY when keeping models close to Raspy though especially pig headed (low WP) melee beasts. When it comes down to it Raspy is a mean Spell slinger and you should do it early and often to sap the enemy of their good cards or to get the blood flowing. Even if you start Ice Mirroring you can SS+ Cheat to not have it matter. Always try to get her in range though and protect her with bodies and cover. PS- I used to have TONS of trouble with her in scenarios and not anymore once I realized what she was and who needed to go/do what in her list.
  2. This is what I do as well. Someone also makes a penny sleeve type this size but unless your cards are flattened they bow. +1 here for changing the card style when they re-up down the road so we can use regular sleeves or not have to flip at all. A more standard format. Also, most of the generic pg 72 terms could have fit on the cards and for a new game they should have been written as almost all the cards had planty of spare space.
  3. I wrote this up for my hobby group. I have tweaked some of the Schemes/Strategies and tried to shorten things up. The other idea I had was to play until a set VP total was reached. There is no stipulation on who plays who or STR of schedule. I have a story layed out for the whole thing as well as for each game. I have a special Strategy but I cannot release that here until after the BB. I also chose each strategy for each round. I must tell you that I feel Mailifaux plays better at 40-50ss. I love me some 60+ss 2master action but that is a long Tourney day. PS- Not sure how this will size on the forum BASEMENT BRAWL 4: MaLiFaUX 40ss LIST -Basement Brawl 4 will be a scrap, one master, 40 soul stone tournament. -*Rob Special option: You may choose not to have a master at all and have a 50ss list. -You may bring two, PRE-WRITTEN, lists which may have two different masters. You must have a copy for yourself and opponent. You will decide which list to play on paper after the board and strategy is revealed. Show your lists at same time. -Proxying is fine. The model should look like what it is suppose to be. For instance, I am trying to find a Jackalope, so far no luck and I will not put it in a list. I have a Samurai model I am using for a Ronin so I can use that in a list. Using a bunch of Shredders for Canine remains won't fly, pretty much we need to see those models as the same for weeks to come. SETUP -All games will end after 6 turns or when the timer hits 90 minutes (dead stop). There will be 4 games total and to be Champion you must have the most Victory Points. -Rob will set up 5 boards to play on they are Industrial Zone, Ruins, Mountains, Downtown, and Bogs. Each board will have 18-36 pieces of terrain (2-4 per sq. ft.). -Strategies are pre-determined and will be announced that day. One will NOT be slaughter. This leaves four left but the fourth game is a Rob special surprise. The strategies and Special Events/Terrain will layer, meaning, all players each round will have the same to go after or deal with (one treasure in TH) -Schemes will be on a print out, most straight from the book with some modifications. -All games will use Standard deployment (full board edge, 6" out) so no flip is needed. -If players are un-even Rob will sit out and run things. I have included errata PAINTING BONUS -Any list that hits the table and is fully painted gains +1 Soul Stone which may bring you over the max pool. This goes only for that list and not your other NON-painted one. ----------------------------------------------------------------------------- STRATEGIES Assassinate 4vp- no opposing masters in play 2vp- no masters in play Claim Jump & Reconnoiter Place a 5x5 area in center 4vp- Any of your models are completely within area and opponent not at all 2vp- More models completely within then opponent Add to end: "Insignificant models do not count Slaughter 4vp- No enemy on table 2vp- Only enemy remains are Masters Replace "are Masters." with "are Masters and Insignificant models." Treasure Hunt 30mm token in middle. Any model in BTB may (1) interact to pick it up or drop it. Any model carrying treasure that is removed for any reason drops treasure. 4vp- One of your models holds the treasure and is in your deployment zone. 2vp- Treasure in your deployment zone but not carried. Add to the end of the first paragraph: "A model drops the Treasure Counter in base contact with itself before changing position on the table by any effect other than the Walk Action or before being removed form play. Spirits lose the ability to move through other models and ignore terrain penalties while carrying the Treasure Counter. Models cannot Fly or Float while carrying the Treasure Counter. The Treasure Counter does not count as being carried if carried by an Insignificant model at the end of the game." Reconnoiter Replace the victory conditions with: 4vp- One or more of your models completely within 4 table quarters at the end of the game. 2vp- One or more of your models completely within 3 table quarters at the end of the game. Add to end: "Insignificant models do not count ---------------------------------------------------------------------------- (all counted at the end of the game)(kept silent unless has option to announce) SCHEMES (p.94-95) WRITE THEM DOWN! Army of the Dead (resurrectionists) 1vp- your models plus corpse counters is higher than enemy model total +1vp- Announce Add to end: "Insignificant models do not count toward these totals." Bodyguard (can pick more than once, other) Note a Master/Henchmen 1vp- That model is in play +1vp- Announce Breakthrough 2 vps- More models is opponents deployment zone then they do Eye for an Eye 1vp- Number of your models in play is within 2 models of your opponent 2vp- Number of your models in play is equal to or within 1 model of your opponent Hold Out 1vp- No enemy models in your deployment zone Kidnap (neverborn) (may pick more than once, other) Choose an opponents Master or Henchmen 1vp- If selected model removed from play +1vp- Announce Raid! (guild) 1vp- Your non-totem minions is more than your opponents +1vp- Announce Sabotage (arcanists) Pick a terrain piece on opponent side of table 1vp- Any of your models (1) Interact with it and survive turn +1vp- Announce Add to end: "Insignificant models do not count Stake a Claim (may pick more than once, other) Choose a terrain piece 1vp- You have a model within 2" of it and enemy does not +1vp- Announce Add to end: "Insignificant models do not count Thwart (outcasts) 1vp- Your opponent partially completes their strategy. 2vp- Your opponent fails to complete their strategy.
  4. I notice a lot of Guild Ortega Alpha strike teams, even in my own group. I am wondering if other Arcanist players have had much success vs this, what with? I have Marcus and Raspy, and all models and two+ of most except don't have Ramos, arachnids/swarms, steamborg, and Ramos totem. Only outcast is Gunslinger. I was thinking Raspy bricking up and moving slowly while casting white out and rolling with 3-ARM 6 Molemen that would be harder to shoot and when hit hard to damage other than 1pt. That's just 9ss out of a 35ss list the rest I would choose would add some speed (cerberus?), range (slinger,ice golum?), and maybe thats it and save the ss......what do you think?
  5. i lied, i was actually driving there with my wife crying at home and decided i was being selfish. she needs help with baby and we need to gets some presents for xmas. very sorry. gotta make the right decision. (and maybe not do it over forum pages)
  6. DarkPhantomz bailed 'cause of car issues and now i'm out too, staying with family.
  7. No His Ranged attack is where it is at. Be aggressive at first 2xwalking then move and statue. Next turn Focus Ice burst at anything. The ability to throw down double muchroom clouds is nasty for a regular model. I only play Raspy currently. I use him as a more forward option to take the brunt of the enemy and protect Joss, Gunslinger, Cerebrus, and other melee/range easier to kill models. He then can be ice mirrored through and can deal nasty damage when in melee, but most won't engage. I prefer him over two Ice gamin and a SS unless I am building and going to be below 6ss for Raspy. but..... I take Joss first then the Ice Golem and I may even put the Steamborg in front too. Raspy Joss 1 Golem and Steamborg 28ss I think it is very lame that they made these guys Rare 1 (how bout 2)
  8. I went to the same tourny as some of the above and I took: Raspy Ice Golem Joss Convict Gunslinger Essence 26/30 I had debated about the Essence or the Wendigo and that probably wouldn't have mattered. I also debated Con. Gunslinger, Johan, Ronin, and December Acolyte. In some cases I wished I had Johan and another I wished I had the Acolyte. Overall Gunslinger kicks A. I could see dropping Golem and adding two of these guys too if they were not Rare 1 (which is stupid). I loved the slow brick play with Raspy. I would move Raspy/Essence once and cast Decembers Touch 3 times and/or throwing in White Out depending on my opponants models. Depending on who needed the armor it was awesome. Joss could get 2-5 armor, Golem 2-4, and Gunslinger (bulletproof1) 1-3 which made them tought o eat through. Then I would launch my offensive when in place. Cheating and SSing Decembers Curse 2-3 times and trying to pull off overpower and using the Ice burst strike from the Ice Golem to lay it on thick after they spent many or all their cards to not let me devestate too much with Raspy. I also thought about the Steamborg because of his vent giving me the auto cover vs casting white out. Problem with these are that I feel Raspy needs 8ss and 6ss minimum. Raspy Essence Golem (I wish 2 Golem and drop the borg) Joss Steamborg 30/30
  9. Forgot about son's DR appointment, not coming, sorry chuckster
  10. I have 3 more coming out with me and DarkPhantomz ChickenShack Mike John Hunter PTG Gord0
  11. Raspy Joss Ice Golem Gunslinger Essence 26/30 Likely though I have another list in mind Raspy Joss Gunslinger 3 Gamin 27/30
  12. I recently tried : Raspy, Joss, Gunslinger, 3 Gamin, Essence of Power=29/30ss This list worked real vs a fast and aggressive Neverborn-Lylyth army, I lost again per usual (record 0 wins, 1 tie, 10 loss to date). I also tried: Raspy, Joss, Hans, Essence, 2 gamin'28 but Bad Ju Ju wrecked my day and so did an Obeyed Joss (zoraida) as he beat on Raspy, I find that Hans had no where near the impact I expected in the two games i played with him. I find that in my 3 games vs an opponant with Obey, I can do nothing to stop the enemy from beating on rasty with one of my beat sticks as they use a cast and a SS to annihilate any chance I have of stopping it. My next list will be: Raspy, Joss, Ice Golum, Gunslinger, Essence= 26/30 I plan to try it using a brick, slow moving, defensive formation casting Dec. Touch to buff 3 models Arm 2. or cast it twice and cheat for White out if I have the cards (drawing it is nonsense).
  13. The generic triggers: Arcanist-Surge, Resurrectionists-Rot, and (neverborn)name escapes me all Reguire the second suit to actually trigger it over and above the initial suit of the same type. Critical Strike, also amongst the generic (in other factions but mostly Guild) simply requires the Ram and get extra for each ram. If it were + for each after the first Ram then it would be more reasonable. Instead the Ram is built into all Guild attacks and give them all Crit Strike nastiness. Guild would be even with the rest out there if this was reeled in.
  14. Ah, thank you for the clarification. +1 for Raspy as that will help my cause a bit more. I need range protection for her. I gotta watch it though, it helps the enemy too.
  15. Ya, and you lose ALL the time so you know. Is you picture in the new NQ for GenCon tourny win? nuff said :slap: but really, someones gotta win and someones gotta lose, I am going to go ahead and try to win :fight:
  16. Read one page and quit reading. Assembling is part of the hobby. Easy to difficult to assemble models is part of the hobby. The more you do it the easier it becomes, just like painting. The majority of compoanies that produce miniatures (90%+) make metal miniatures primarily as the cost to make plastic molds is SO high. Therefore most models you will ever assemble are going to be metal and the really cool/pretty models will be multi-parted and somewhat difficult to assemble. So, unless you are a GW slappy and never venture out or plan on waiting for PP to convert to al plastic (5-8years) then you will have to deal. OR Have fun with prepainted heroclix that look like my 6 year painted. Grab the super glue, some kicker, 2 part epoxy, and read a book on patience. Maybe one of theose chicken soup for the modelling noob type books and go to work. It will get easier, trust me
  17. (If anyone is wondering why I am prebuilding my lists like others out there, Tournaments have sprung up and many call for a prebuilt list) My list:Raspy, Totem, Joss, Gamin, Ice Golem, Johan =30 Tried this out versus :Perdita box +1 30ss, LOST, turn 4, moderate-weak terrain cover, 0 models to 3 I wanted to try to utilize White Out more to protect from range, stupid idea since it requires an extra suite. When I went back to Ice Pillars it helped but by then it was too late. Her best shot at cover is walking up to it, Ice Pillars, and the Steamborg steam vent which is automatic. Now, with the recent errata to LOS through cover all Aura cover abilities/spells are much better because if any of your base is not covered by the ice pillar then NO cover. SO, her cover spell is more valuable but still hard to pull off. Essence Of Power was nice for the extra spell but never useful for the +flip. You se the only spell its good for is Decembers Curse and when I am slamming that I am Cheating and/or Soulstoning to trigger overpower and obliterate the enemy, with that in mind I am getting neutral to positive flips anyway so I can cheat or take what I get that is higher. Since I fel Raspy needs 6-8 soulstones total I am leaning to removing the Essence as it tends to be more of a bother. I would take those 2 SS or consider the Wendigo that is more survivable, has more abilities and can fight. Gamin was useful to throw spells through and BiteO winter. Joss was a great beat stick and would have killed Perdita with his 6 attack Reactivate (2xFlurry) but I failed to remembered that he has PAIRED axes, ouch.That would have changed things drastically. I would very much consider the Steam Borg for its Vent Cover ability but alas, I don't have the model yet. Ice Golum was late to the game as usual, I think his tactics should be written on the card as : Turn 1-?: WK. WK until melee then fight, when enemy is dead then sling range shots. I tried to bring him up and statue and maybe sling a spell. He showed up late to be blown apart and never hurt anything. Need to work on him but moving out of list for now. Johan was great. Being withing 3' of Joss gave him great Range and Melle with +2cb. His 3' threat with Relic Hammer is awesome. Unfortunatley Perdita (ithink) was able to take him over twice and strike Raspy for nasty damage. He only shot but was effective at damage soaking. I will be hard pressed not to give him another shot he is wicked good at 6ss so long as Joss is in the list. RETROSPECT: -I would still like to try the Gunslinger with this list over Joss -I would like to try Steamborg over Joss -Dropping Totem or MAYBE going with Wendigo just to throw out Ice Pillars instead of Raspy. Lists considering: Raspy, 2 Gamin, Hans, Joss= 26ss -Steamborg instead of Joss=27ss -Add Wendigo to either= 28/29ss OR (not as usefull but sounds fun) BRICK formation, Dec. Touch on Raspy, slowly advanncing and Ice pillaring, all would have armor 1- 3 Raspy,Joss, Steamborg, Ice Golum=28ss -Drop one of the above and add Gunslinger and Wendigo
  18. I am learning a TON then! I have had a lot of reflection with a 0-1-5 record. I know what my problem is.......I need 5 total Hoarcat prides
  19. Right on! I bought Rasputina but I plan to buy more boxes in my preferred order......Marcus, Seamus, Lylyth then whatever else I feel. Fun for the story arcs, not a guild fan so probably will never get them.
  20. Well, I was sorta getting practice in for a Tournament. Sorta because I have had as many games as I listed in total. I have the model count already and will be painting soon. My whole group is switching to Malifaux and I have been traveling to play too. I am debating over Johan or the Gunslinger. I really like the potential card dropping the Gunslinger can force with Suppressive fire. He also gives more range to a range heavy list. I consider Raspy range heavy and if you go with a list with the Ice Golum or lots or Gamin there is more range options. Johan provides more melee power and is one cost cheaper with Joss. I like the fact Relic Hammers ignore armor, it seems to provide so punch versus harder to damage targets. Johan, Joss, and Ice Golem for a slower moving brick of awesome. Raspy provides enough range and, if taken, the Ice Golum can lay down the ranged attacks. I fealt in my games that Raspy must be closed in upon and that once reached she just dies. I am still torn as to whether the Gunslinger will force the issue that the ranged attack is so strong that I must be closed in upon. Maybe sap some cards and then Joss and the Golum or Gamin (depending what i take) can handle melee. OR That ,with the same list mentioned above, Johan is needed to add more melee power to the list and count on Raspy for all ranged. The real problem with these lists is that they don't leave more than 0-1 extra soulstones and ,I agree with the one post, she needs soulstones to be really effective 6-8 preferred
  21. Here it IS Originally Posted by greyseerco As a recent "victim" of the draw the complete deck into hand with a 4 mosquito, 2 Hog Whisperer, Warpig 25SS list, I must say this was rather disheartening, even when I ran a mostly construct list with Rasputina. Turn 1, during all my activations, he just kept sacraficing one mosquito to another generating cards until all my activations were over, then proceeded to draw his entire deck. Then using the mosquitos to basically pull themselves across the board (using the combination of Summon and the fact that an All action can still be done if you are slowed), "moved" his 4 mosquitos across the board, then "moved" them right next to Rasputina, then had one attack with a red-joker, to which rasputina flipped, cheated and soulstoned to stay alive. Have a second mosquito repeat with a 13 and rasputina doing the same. Then using the other two sacraficed them away and moved, them back to the otherside of the board. Round 2 and 3 were the same until Rasputina died, having run out of soulstones. So we meta-gamed a bit more and my only solution to this is to run with an all construct list, but even then with a Warpig with a stacked deck (by discarding all but the best, and spending the first portion of the turn drawing up the deck) he can kill most anything. If he can play the discard pile as only three cards (red joker and two 13's) card there is a 2/3 chance the attack is a 13, a 50/50 chance of the damage being red joker, and if so a warpig can do 12 points of damage in a single hit. So I do hope there is a fix for this card draw engine, as it does make for very long and one sided battle.
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