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tattyted

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  • Birthday 04/21/1968

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  1. Not disagreeing with you Ausplosions, but just out of curiosity, could you explain why not? Red joker on damage flip means severe plus an additional damage. While the situation is certainly very rare, the red joker was still flipped on a damage flip. Is there an errata on this?
  2. Show ya the door uses melee cb. That doesn't make it a strike: simply a duel where melee cb is one of the starting stats. In the same way that you can have a duel using wp that is not a morale duel.
  3. Blast damage is not halved it is one band less - so if the target takes severe damage any model under a blast takes moderate. In this case the severe is 5 and moderate is 4 so the blast causes 4. If Raspy did moderate damage on target whisch is 4 and 1blast anything under the blast takes weak damage which is 2. Edit - Beaten to it by Cunning Stunt
  4. I thought that anything touched by any of the blast markers took damage one level lower than the damage inflicted on the target. So the model hit by the second blast in this case would still take 4?
  5. Is there anywhere that states the change? Its not listed in the model errata (other base size changes such as hunter are) and I can't find anything in a forum search? Doesn't bother me personally but I'm doing a couple of them as part of a Ramos crew commission for a friend. They fit easier on a 50mm but it could affect the game as they would drop an extra scrap counter?
  6. Round bases for measuring blasts etc. begs the question though - would square bases give an advantage if you were using terraclips scenery? Given they have the handy grid system marked on?
  7. Is that correct? His card (v3) says he can't hire totems.
  8. But if the slow lasts through the turn and therefore can be negated during the turn, then you could use reckless to remove the slow. Now, there is nothing in the book that says a model cannot be given fast (from different sources)only once in a turn. Its simply that it's not worth doing as they don't stack so every (+1)ap after the first is ignored. The important thing here is that the slow and fast cancel out and the rulebook specifically says they are both removed. So the slow lasts into the activation either till the end of the activation OR up until the point the fast cancels it out SO, the question I have is; when the second fast affects the model, why is it ignored? The first has been removed so the ap is not stacking. I can see no other reason why it should not apply. Just to be clear we are only talking about situations where a fast is applied to cancel out a slow and then a different ability or effect gives fast.
  9. Thanks guys. The trouble is I understand what you are saying but it seems at odds with the rules marshall clarification. The clarification is in this thread; http://www.wyrd-games.net/showthread.php?20580-When-exactly-does-Slow-fall-off&highlight=reckless+fast While there is some debate about using fast twice, there is no challenge in that thread to the clarification that slow resolves at the end of the activation. What people are saying now is that slow means you forfeit 1 ap on activation and the slow then goes away. What I am trying to find out is when did that change take place? The rules manual says that the -1ap is forfeited during the turn, the only clarification from a rules marshall that I can find says the end of the turn, so why is everyone now so certain that it is forfeited at the start of the activation? I can accept that I may be wrong but what have I missed? And as I said in the first post, I am not suggesting that reckless could be used twice.
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