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Isoulle

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Everything posted by Isoulle

  1. Nice work. I think a win loss stat for each master would help as it shows how many games have been played. IE if LJ has won 3 out of 5 games 3-2 Though if we tried going for which masters tend to win the most I'd honestly cut out any starter box game as there are obvious imbalances in them because they're theme boxes.
  2. Not my cup of tea but very cool. I like the look of the game in general. Evil Penguins. Gotta love evil Penguins...
  3. The models not great, which is sad. Rezolution is a great game/setting. Just needs some better minis...
  4. Happy birthday! Hope it's a good one. ... I've heard a rumor that Nathan ages backwards. I wonder if this is true...
  5. Happy AMERICAN thanksgiving. We already had our much cooler one up here...
  6. Personally I like to avoid taking a lot of belles with saemus. He will end up summoning a lot of them later. I prefer to spend all his SS on models he can't get. Convict gunslinger and the punk zombies are the biggest choice since they are great units and give him the damage the belles lack. Don't underestimate crooked men or some of the human models in the list though, surprisingly good troops...
  7. Joss is all around great. Joss with armor 2 however, priceless...
  8. The boxsets are not always the best gameplay wise cause they are thematically built. Ironically enough Rasputina runs very well with models like Joss and the Sabertooth...
  9. It's a Final Fantasy Main character. They all look like women... As for the images of WS naked, we burned those. It was knowledge too terrible for man to possess.
  10. I actually quite like the model. People here don't seem to be big on the PP style...
  11. The Judge mostly pays for being much harder to kill (As said above, hard to wound 1 and 2 more df help a lot.) and for being faster. Moving one inch faster is nothing to balk at. I actually prefer running the Judge over the executioner in a tournament environment because the moment a shooting list hits the table you will wish you had the judge instead. The executioner dies really quickly to shooting...
  12. Gone sarnet. Just because their colour is blue does not mean they are the cygnar of this game!
  13. Listen to this man, he speaks the truth! Yeah, a good Ramos player will make his opponent fight a 50SS army as opposed to a 35 one. And all of it explodes... They just keep on coming....
  14. Gamer. I just love crunching gameplay statistics and planning strategies. Though the more I age the more painter sneaks in there.
  15. Mechanically. Because she was designed to be the high offense master for the Arcanists while Ramos was designed to be the attrition one. Other more fluffy reasons are good too.
  16. I'm curious what old games you speak of. I haven't played every game on earth, but I am curious which ones come to mind. I find this game better than most I've played. And I'm sure the dev team are listening to peoples concerns. I can understand that you have be careful before changing things to make sure you don't make a mistake and there's the problem where erattaing units makes a lot of people angry. It's a very hard line to walk...
  17. I never said the game was perfect. I said it was better than average balance wise. I have a few balance small balance issues myself. But personally I think at least 90% are playable and that's WAY better than most games, old or new. I do agree that a big problem many companies have is they won't let people speak truth to power. I think an honest dialogue is a good thing for a healthy game when it comes to gameplay balance (and most things honestly). As for the Punk zombie, I think he's like a 5.3SS model that's 5. When you compare him to some other 5SS models and indeed some 6SS ones he doesn't look quite so powerful (Ronin, Francisco, Convict gunslinger, Johan).
  18. I think the more fundamental problem (Well, maybe problems a bad word) with them is the battlefield role they play. Damage is always the first priority, even in a mission based game. And those units are the damage units. They're the frontline fighters and they're supposed to be. Other models fill various support roles and have abilities that support ones army and pay points for this. Models like the zombies and marshals (And some others) just pay for flat damage. Every game has the front line troops that make the core of the army, they just happen to be the core for those two armies (And lets be fair. Witchling stalkers, the Ortegas, Crooked men, Terror Tots, and a number of other units are comparably good.). In smaller games they'll make up the majority of the list but the larger the game the more room there is for support (like in all games. Frankly I like the game more in the 35-40 range. 45 is good too if you increase the hand size by 1). And personally I think most units in the game are at least comparably powerful. For most units I think the power level difference is relatively small, especially compared to other games. You know, maybe .2-.3 SS here and there.
  19. *looks back* Wow this thread is old. Thought it was much newer. I just click on stuff under my new posts section. Ho hum. I do try and avoid helping thread necromancy, even if I am a Res...
  20. Vacation! Get back to work slave. Go back to the stat mines!
  21. Also you can use paper cutouts. Me and my friends did it for BFG years ago.... As for army competitiveness I'd like to think every master is competitive, though frankly probably not 100% even in their competitiveness (Pure balance I think is close to impossible with flexible model games). I definitely think Rasputina has what it takes, high damage output and an armor 2 giving spell is fantastic. Though the more I look at her the more I think she should steal an outcast totem in order to gain fast.
  22. In order of importance for McM in my mind.... Belles/Punks Convict Gunslinger Necropunks. Though on picking up models you should probably get all of them. Honestly all the Res units are quite good.
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