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gregdorf

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Everything posted by gregdorf

  1. Ok, how is running a tournament in a W/L going to change anything regarding Schemes being hidden or announced. If you are still basing a win on the player that earned the most VPs collected between a Strategies and Schemes then most players are going to announce.
  2. If the model is sacrificed, which is what usually happens with the nurse or when Nico redirects damage to a mindless zombie, the model does not drop any counters. With Nico you will want to do arise, which creates mindless zombies. They are his greatest source of defense if they are close enough to him. Because they are still corpse counters you can also use his summon undead spell on the mindless zombie, which I think has a range of 6" to bring in better quality undead.
  3. I expect that there will be a rotten harvest coming up in October.
  4. My only complaint with a W/L setting here is there is already a nice VP scoring method and why make more work for the TO when it is not needed. I also find that a VP scoring system is more forgiving of a bad first round then a W/L system. I understand your feeling about GW tournament system. their games are usually unbalanced so it is usually up to the TO running the event to attempt to control the power gaming. This is where you get painting scores, army comp, and sportsmanship effecting the rankings in a tournament. I am fine with a TO giving awards for those type of things, but it should not effect the outcome of the event. It is my experiences with bad tournaments *cough* GW mostly *cough* that have been the reason I have made my arguments.
  5. No big deal to me, you are just a name on the message board for all I care. The point I was making but was lost, is if your are going to ignore VP scoring each round how are you going to figure out who won a game. If both players earn 4VP, one just through schemes and the other through strategy. Which of those two players won the. If you are concerned about a good player being paired with a bad player, well that happens. That is why you play more then one round and you match players based on their scoring each round. The key to running a successful tournament is making sure that everything is fair, and for that to happen everything needs to be clear from the start how things work. If you want to run a tournament on a W/L system without using VP conditions, fine but you better make it understood how those win are achieved. If you are feeling too much negative emotion then maybe you should rethink things. I was finding this an interesting topic, and having a guideline on how people like to see tournaments ran is helpful to anyone. As a side note I played in a few tournaments at Gen Con, one was horrible and one was turned out good, but started out bad. The one that started bad was the book one Mali tourney, What was bad was the person I played. He did not fully understand the rules and argued and whined about my force. I think he also penciled whipped his final score in the end, but that ended hurting him because he ended playing people with far nastier lists then I had. This is the one thing all TO should be concerned with, if a little bit of control can prevent this type of behavior then I am all for it.
  6. The more I think about the less I like the idea of using win/loss record in a malifaux tournament. If you use just the VP's earned each round then why not stick with the VP format for ranking. Then what else do you base a W/L off of? How well someone does in a strategy, or with a schemes. Maybe a flash back to the old confrontation days where you figure out the difference between the scores and the number of points killed Vs lost.
  7. You could go strictly win/loss or VP totals, either way it usually works out the same. If you use VPs as your primary scoring method then you can use W/L to settle ties, or reverse that.
  8. When it comes to schemes my thought was to limit them to only the ones that can or have to be announced and none of the schemes that allow the players to gain 3 points. That would make sure that in a 3 round tournament the most any player can ever earn is 24vp.
  9. As a player I have no problems with running or building lists based on how Wyrd has set things up and it works well for casual play. When the games becomes more competitive in a tournament setting, an event organizer needs to make things as equal as possible, and discourage opportunities for players to abuse the system. One example of what happened was the book two tournament at Gen Con. You had 3 players with perfect win one had 26vp, and the other two had 24vp. Well how would you set the rankings if the person that had 26vps could have scored a max of 27 but didn't, and the two players that scored 24vp did score max vp. I personally dislike the side board idea when it comes to miniature games. It does not enhance the experience and usually degrades the game to a list building contests. In my mind a player should be able to build a balance list that should work for more then one game and against more then one opponent.
  10. Obey has a shorter range, at the most it is 12", I cannot recall completely from memory what it is exactly and I do not have the book with me atm.
  11. I have played a number of games and I have never had a first turn or even second turn master kill. Masters are very tough, and if you send in one model to try and get a quick kill on a master odds are very high it will be just your model that dies. I have seen some of those tricks you have listed done, and well they are not as effective as you may think, or would not work at all. Obey can only be cast once per turn by any one caster, and it has a limited range. I am not sure what pandora trick you are talking about but she has been errated so that she is not as mobile as once was.
  12. If you are having problems seeing the details of a model one thing you can do is prime the model black. Once the primer has set then you can use white paint and dry brush the entire model. This will pop out all the little details and it easier to paint the details for beginning painters.
  13. You could also use the bayou base inserts.
  14. cool, thanks guys, I was able to find a US supplier now that I know a brand name.
  15. I am putting the finishing touches on my Kirai set and the last thing I always do is the bases. I have an idea on what I want to do, but I am not 100% sure if it will work. What I would like to do is to make it look like Kirai and her crew are on a grassy field that is dotted with flowers. Now I am planning on using static grass but I am not sure how I will make the flowers and have them 1 look like flowers 2. stay on the base. My main idea is to use tissue paper, but I am not confident that it will look good. I have also thought of trying green stuff for the flowers, but again I am not sure if it will look good. Has anyone else tried this and what worked? If I get time tonight I will put together a mock-up and see if I like it.
  16. Agreed, sure army of the dead is easy to get points but it is not an auto 2 points and it does take a minor amount of effort for the resser to accomplish. Kidnap could be accomplished with no effort for the Neverborn. My other problem with it is because it is not announced in a tournament situation I could see someone taking it and not being honest on who they are going to pick as their kidnap targets. All this means is there is going to have to be more effort for tournament organizers to make sure everything is fair.
  17. The Hauler has a number of uses, healing and dropping a enemy models Df to 4 being the most important rolls.
  18. Out of the box you are going to be short a few points for a standard game, but with a few additions they are great. In a 30ss game I usually take 3 gremlins, a slop hauler, and all of the kin. That leaves me with 4ss for my cache, which is a little lighter then I like but has not been a problem so far.
  19. Yeah this one seems a bit flawed, another aspect of this that I am interested in how it works is with models that can combine to become a different profile. My thought is the way the points is earned should be changed, I would make it so that the neverborn player can earn 1 point if all three models are not in play at the end of the match, and+1 point if 2 of them are removed in Melee or with a Melee spell. Other options could be to force them to select a minimum of so many soul stones for 3 models or select the 3 most expensive models. I would be fine with just the first option, sure they are almost guaranteed 1 point but it will be very difficult for them to get the second from a master that focuses on sacrificing their own models.
  20. The game sucks imo. It kinda works on the same format of Battletech in that the when you attack you hit a random section, but in the case of this game it is a stat. You can make an attack with a sword at a barbarian and hit his magic stat. One of the other aspects I disliked was the game is a gladiator battle, so you think you can build your fighter how you like. That is not the case, you pick your model and that model has a very limited build option. The last part of the game that makes me think it's bad, but I am not 100% on is the effect the fans have on the game. As the fight goes on the fans will take different actions, this could be as dramatic as forcing one fighter to auto win. The models are ok, they are not on the same level of quality as some of the skirmish models, but not bad for mass battle systems.
  21. I did not see them at Gen Con this year, and I do not think they had a showing. I think they are still operating, but it has been a very long time sense they produced anything. There was a post on the TTGamers site about future product a few month back but it was slammed by a grumpy gamer.
  22. McMourning can convert corpse counters into body parts, or gain them through actions or spells. With the body parts he can summon new undead, gain fast, cause healing/damage flips, or used to pay part of the cost of certain spells. He is the only master that uses body parts.
  23. My advice would be to scrap the nurse and go with a rotten belle, you can use the belle to lure in targets so that you can have targets to chop into body parts. I would also avoid the silly chop up dog trick and take his totem. The reason I think the chop up dog trick is silly is because one it actually slows down McM a lot and you want him in CC. The second reason is you want body parts so McM can become faster and use stuff like his transplant spell. With his totem you can fetch the stick and that will get him body parts early in the game without slowing McM down. Once McM is in melee you will find that you will have more then enough body parts to make what stuff, either picking up the corpse counter or through a piece for me.
  24. I had to vote for the specialist, but that has more to do with how much I hate the Convict.
  25. small gremlin with a gun too big for him to use. I am going from memory so I may be off. He has a 2 ss cost, standard gremlin stat line, he is a totem and kin. He is tiny so enemy models suffer a negative flip when targeting him. When he shoots his gun he is pushed back, like the the CC Killer. There is also some pig attraction ability, but I cannot remember well enough to tell you what it is.
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