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Guy in Suit

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About Guy in Suit

  • Birthday 02/06/1985

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  1. Yeah, following up on this - it does not appear to be an option anywhere in the auction settings I could find, so I don't think it is possible, sorry!
  2. I’m not sure, as I am relying on the eBay service for international shipping. If they allow it, I can happily package them up together!
  3. The remaining items are all on ebay with no reserve! Nightmare Reddy: https://www.ebay.com/itm/265018224587 Santana: https://www.ebay.com/itm/265018216183 Nightmare Gray Smoke Tara: https://www.ebay.com/itm/265018229029 Everything Else: https://www.ebay.com/itm/265018250539
  4. Updated to indicate what has sold as well as lowered some prices! Also, when I say no reasonable offer will be refused for the items without prices, I mean it! Just go big as I don't want to make lots of trip to the post office!
  5. Missed that key detail, thanks! Chompy is sealed NiB, Angel Eyes is on sprue.
  6. A quick pic showing that I do in fact have all of this in hand and ready to go https://drive.google.com/file/d/1BpnKZOz5QIGJ7mKR9tvxskf4bEHIdkFx/view?usp=sharing
  7. Offloading a bunch of duplicates in my collection, as well as some projects I will just never get to... I've listed asking prices on the rarest items, otherwise looking for any reasonable offer before putting them on eBay. Shipping rates will be quoted via the USPS website from NYC. Happy to ship internationally for a large lot. Everything NoS or NiB. If you are interested, make me an offer on the whole lot... No reasonable offer refused! Starting off with a bang... Neverborn Nightmare Lord Chompy Bits - $100 The rarest nightmare! Nightmare Teddy - $75 $60The second rarest nightmare! Two available! price reduced Alt Teddy aka Miss Ery No shelter here (Pandora) Iggy Blood wretch (x2) Scion Angel Eyes Outcasts Nightmare Hannah - $100 $75 Nightmare Translucent Tara Crew - $50 $35 Miss Demeanor - $35 $25 Johana - alt Johan Hired Guns (Von Schill) 1sr Ed Hamelin 1sr Ed Child Bishop Desperate Mercenaries Guild Santana Ortega - $50 $40 Dr. Dufresne - $15 two available Alt Guard Sergeant Miss Anne Thrope Relic Hunters (McCabe) Mechanical Attendant Witchling Handler Dr. Stanley Orderly (x2) Francisco Santiago Hunter Executioner Witchling Stalker 4x trap Resurrectionists Dr. Dufresne - $15 two available down to one! Translucent Red Bette Noir - $15 Translucent Green Mindless Zombies 1st Ed belles (x3) Arcanists Alt Kaeris - $20 Alt Performer - $15 Miss Fire - $15 two available Razor spine Rattler Saber tooth Cerberus Cojo Ten Thunders Alt Katanaka Sniper two available Relic Hunters (McCabe) Komainu Bayou Nightmare Whiskey Golem - $40 Alt bayou gremlin Closing Time (Brewmaster) Hog whisperer Iron skeeter #3 Bayou bushwhackers (x3) Lucky effigy
  8. I'd suggest if you are so convinced of your own infallible logic you contribute more constructively via play testing. Otherwise...
  9. An odd statement from someone who owns a half-dozen scorpii - even though there is a rare limit!
  10. Yep, that's the inspiration - they are super easy to see from across the table!
  11. Hi all, Unfortunate news, but I am reducing next weekends tournament to a single-day event, still starting Saturday at 10:45am. We've had tepid sign ups early and a slew of drops these past few weeks, and an event that doesn't fill the space and doesn't justify five games of play should not be labeled as a 'Grand Tournament' and does not live up to the standard I hold BKFaux to represent. The reasons have ranged from uncertainty from Book 5 and GG18, to the proximity on the calendar to other events and higher than expected hotel prices, but regardless, the ticket sales just aren't at the 30+ number I expected. Therefore all paid attendees will be refunded in full within 24 hours. But don't despair, there is still much Malifaux to be had next weekend! Instead, we will be hosting a 1-day three round event, same time and place, using the first three rounds of the packet. There will still be prizes and a bar crawl afterwards, and the event with charge the standard $10/$15 Nu Brand tournament rate - cash at the door. We still have double-digit sign ups, and reducing to a single day will actually raise headcount, as we had additional players who were unable to attend Sunday due to conflicts. Also, I will be doing some research and will reschedule the proper BKFaux event the next time calendars align. Thanks for bearing with me, and we are still looking forward to see you all in Brooklyn! Your humble TO, -Andrew Weakland To chat about this on Facebook - see the event page there: https://www.facebook.com/events/1830018413931226/
  12. Feedback: The GOOD: The general air of camaraderie amongst players and organizers - especially in lieu of the tragic events that unfolded shortly thereafter, multi-national team events showcase exactly the open, accepting, fun and friendly culture we should all be trying to promote. The venue - Alcohol w/ table service on site. Easy lodging within walking distance. Delicious curry down the street. Supple toilet paper. Judges - having judges nearby at all times allowed play to continue smoothly. It was very easy to get a snap decision from a judge and continue playing rather than get bogged down fiddling with a laser or looking something up. The BAD: Confusing and inconsistent rules on information sharing. It wasn't clear what was and was not legal with regards to information sharing. I agree that a match is between two players and at no time should any player give advice or in any way interfere in a game they are not part to. However, not being allowed to discuss results and potential implications of them during rounds removed a tactical aspect of the game, and was essentially unenforceable anyway, especially for those teams which spoke any language other than English. I'd simply establish more consistent rules here, and focus on allowing as much communication as possible, and only dissuading actively helping a player during a match. This also applies to standing - there is simply no good reason to keep pairings from players, and not knowing how we were doing definitely nullified any attempt to play tactically, or even have fun discussing it. This isn't international soccer, and no one here would take a dive anyway - let us have the info! The MEH:: The Pairings. This merely gets a meh instead of a bad as it was the first time out, and you had to try something. Overall however, I thought the pairing process provided little functional utility towards the success of the event, and in many cases detracted a bit from both the tactical and personal enjoyment. I fell on one end of the spectrum, simply because with Gremlins in my bag and Stake a Claim in every pool but one, I ended up playing the same strategy 4/5 rounds. I guess the on upside of this pairing process was to make it go incredibly quickly, as players soon realized they could just assign the desired master to each scheme pool, and with some strats being so tilted, often the decisions were incredibly obvious. It also limited the options to take advantage of the 'unlimited' format in terms of what could be bring - I had Nellie in my bag to deal with scenarios the Gremlins would struggle in, but she never came out, as we were able to take the easy route an optimize each round. A few things I would think about for next time: I think you need to decide upfront whether or not there should be significant down-side risk to the pairings, and then design from there. If there is no downside risk, then players will simply 'pre-optimize' their faction/master selection, and that will drive the entire process. I'd personally like to see a significant downside risk as well as upside reward, so that pairings 'matter', but that is up to personally opinion. Availability of information. I personally liked the impact knowing the opposing master had on crew selection, however, as it wasn't known until the pairings were essentially completed, it did not play in the pairing process. I'd consider having all masters announced at the start of the round so that that info could also influence pairings. I'd also consider leaving schemes unknown, so there is still some 'wow-factor' in the crew selection process. When you know everything going into the round, you tend to pre-select your crew. Spread of schemes and strats. Having such a drastic spread in strats and schemes creates info overload and players basically pre-select everything to their strengths. This balanced well against the non-event that was pairings - you always got the pool you wanted, so it wasn't an issue. However, if you shake it up and do something different, consider making the scenarios less extreme. I would consider different strategies but all the same schemes. (Perhaps revealing schemes after the pairings are done?) Number of players on a team. I'd grow the event to 7 players - one for each faction, or even 8 with crossroads seven. Larger teams, with info sharing of course, make the event even more interesting. If your intent was for the pairings to just be pablum, pair based on record and save us the time. If there is an intent to have pairings be a key part of the event, present some risk/reward to it! I'd personally prefer that risk/reward be based on the match up, as that is two sided and both teams can influence it, instead of simply on the strat/scheme available. This would also allow players to show their skills at improvising in sub-optimal situations, instead of playing their best list on there preferred table.
  13. Well done Mike. Element games was a fantastic venue - the friendliest staff and the softest toilet paper of any game store I've visited. I'd say the main thing to work on for next year is to encourage the U.K. teams to put up a bit more of a challenge. :-0 I have lots of thoughts on pairings that I will share later, but for what it was, it was fine. Importantly it didn't take to long, and all of my games finished all 5 turns, which is really important to me.
  14. Yuuppp - not sure why this was too hard for him. Our store owner can take some wrangling sometimes, I'll ask him about it in person...
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