I am listening to it now, and I only wish there had been a third person on who liked M2E to be a counter point. To me it is starting to sound like two people who can race to see who likes the game least. I don't feel like there is anyone taking any other opinion besides "Overall I don't like that they changed my game". Sorry if that offends, but it is the way it sounds. Even the points of enjoyment about the new rules seem like foils to another dip into the I don't like this. To the point where it feel like they are saying, well I like this, and that proves I am being balanced, and so now lets talk more about the things I dislike.
Now, if anyone is still reading my opinion, I have a quick question. In the beginning you talk about deployment, and that the 12 inch deployment is so much worse then any other deployment, I am just wonder why with more specifics. You say it is because the first person who activates will have such an overwhelming advantage that the second person to go will have a VERY hard time with anything. Considering that at most your opponent will have 2 activations to get something done before you go, and that killing is only marginally important, what is the real issue?
I have found that on the occasions when that pops up, it can lead to more interact markers being dropped, as it is easier to be within a certain distance of the opponents deployment zone, but that it really just removed that 1 round of moving without being in attack range. What other issue do you have with that?
Thanks for listening......or not.....lol