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Rathnard

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About Rathnard

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    Professor Pink
  • Birthday 03/19/1982

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  1. I fully acknowledge that TT archers may well be left alone until M3E. Wyrd can't and shouldn't respond to every single complaint about why model X or Y is too good or too bad. But if the latest errata is anything to go by, Wyrd has demonstrated an interest fixing models that are believed to really need it. As Aarin said future erratas are unlikely to be as extensive, and will probably be saved for units that are either completely useless or actively ruining games. ...and at least in my opinion, the archers are completely useless. In fact I think you'd be hard pressed to find more than a few units that are worse and taken less often that the 10-Thunder Archers. As an aside, while I think TT brothers are probably too good for what you pay, they're not auto-includes or grossly overpowered. In fact when I was playing 10T last year I only used them occasionally. There are plenty of great alternatives for scheme runners in 10T, depending on exactly what you want to do with them.
  2. The Guardian went from 8 to 7 SS. Also the Blot the Sky upgrade is 1SS. So it's certainly not an auto include. You're right in that any buff would need to take Blot the sky into account though. Though i don't think that makes it impossible. Especially since the upgrade already has a cost.
  3. What @newsun said. I love the Ten Thunders Archer sculpts. They're some of my favorites in the Faction and they look awesome in my display cabinet. Unfortunately, there's where they're staying until they get a serious update. Archers are unfortunately pretty bad in-game. They're very easy to kill for a 7SS model, completely useless in melee and their shooting is merely okay. Being able to shot into engagement or ignore LoS with their (2) action is neat, but that's literally the only thing going for them and that's not worth 7SS. What's worse is that the archers are competing with 3 other similarly costed shooters in-faction - the Samurai, Katanaka Sniper and Pathfinder. All three are amazing in their own ways, meaning that unless you REALLY want to shoot into engagements (and refuse to take a melee-focused Illuminated instead, for instance), there's no reason at all to take an archer for your shooting needs. And that's ignoring McCabe's ability to bring in Austringers and Riflemen - two models who are again, far better than the archers for less SS. Personally I think they'd be worth consideration if they were dropped to 5 SS. That feels about right for a dedicated shooter who's so fragile. That, or make them much, much more evasive and difficult to kill/pin down. Side note: Who on the forum is suggesting TT Archers? And can I get whatever they're smoking?
  4. While I'd like to play Puppet Wars again, it competes with my Malifaux time so if I'm being honest, it's unlikely to come off my shelf. That said, I LOVE the sculpts, and have used a bunch as proxies for my Malifaux crews. If nothing else I'd be all over future Puppet Wars releases for just that reason. Hell, even a Nightmare Puppet crew next Gencon would be awesome. ;)
  5. My standard Yan Lo setup was something like this: Yan Lo w. Brutal Khakkara, Misdirection and Recalled Training/Fortify Spirit/Reliquary (depending on mood) Soul Porter Yin Shadow Emissary w. Ancestral Conflux Tengu Chiaki Earth Samurai Komainu Is been a while since I pulled him out so I've probably made some mistakes. But that's basically the jist of it. The way it'd work is that Yan Lo would pile on his upgrades and get in the enemies face, while Yin ties up the problem models and the shadow emissary/Samurai provide the muscle
  6. This. Seriously. This right here. When I was playing 10-T Misaki I developed a strong appreciation for discard/card drain effects in conjunction with Misaki's Assassination trigger. Basically as you put more pressure on your opponents hand, the threat of a Misaki-powered assassination run becomes much greater. Every cheat becomes harder for your opponent to justify and discard effects are something to be feared. You don't even need to use Misaki's Assassination trigger. So long as the threat of it is there, your opponent will be freaking out about it and second guessing every card they cheat. This is why Montressor should be Misaki's BFF. Everything he has is just a card sink for your opponent, which in turn makes Misaki much, much more threatening. EDIT: And if that wasn't enough, he also provides a convenient way of pushing Misaki into/out of danger.
  7. I think @Tokapondora has it - High River Monks just don't fill a niche that makes them worth taking. At best they have potential for priming eneny models with Burning for Mei Feng to charge later. Otherwise they don't have the resiliance or killing power you'd expect for a 6 SS model. And more importantly, at 6 SS the Obsidian Oni and even Bunraku offer more utility for the same cost. Bumping up the monks killing power might give it a niche as an efficient glass cannon, but i think it also/instead needs something else.
  8. Different models, different roles. As far as I'm concerned it's not a question of whether you'd take one over the other, but what job you want that model to do. I take the Tengu in my 10T crews quite alot, but that's because they're so good at removing scheme markers and hence denying VP to my opponent. 10T Bros are much better at running up flanks, placing scheme markers and keeping those markers around despite your opponents efforts. So that'll usually be what i take one for. Realistically though, the 10T bro is competing with the Low River Monk, Wandering River Monk, Yokai or Oiran. The Low River Monk is better at planting markers in the middle of fights, while the Wandering is costly, but far more evasive and better at getting those markers to remote parts of the board. The Yokai is amazing for scheme running, getting across the table fast and dealing far more damage than a 5ss model has any right to...so long as you're cool with it not surviving the game. Scheme running is kind of a secondary purpose for the Oiran, but it's very capable of it if you can consistently give her fast with the hidden agenda upgrade. All have their place and their reasons to be taken. It's just a matter of deciding exactly what you want to do with the model in that slot.
  9. Not really. The Twisted Horrors are my favorite unit in the faction so I want those regardless of the rules. Mind you if you were forcing me to be practical (ridiculous, I know!), I'd probably start with the Immolated Rhino. I like him alot more now I've seen his rules and he's cheap enough to fill gaps in the list, saving you from messing too much with assets. Raving Madman would be a close second (again, for gap-filling), but I'm hoping we'll hit 300k before tomorrow and we'll get one anyway.
  10. Here's a rough idea of what I'm thinking: Adeodatos +2 (for Assets) Fenton Brahms +2 (for Assets) Noodle Wyrm - 8+3 (for Assets) Warped - 9 Stalking Portals - 3 Broken - 5 Doomseekers - 7 Twisty Horrors - 8 Cinnamon - 3 This involves adding Cinnamon and probably a couple more breachlings to my pledge. Which is alot of money. I'd like to cram a Raving Madman in there somewhere too (probably by downgrading one of the assets to a 0-cost one), but otherwise that's the plan.
  11. I'm grabbing the commander level, plus Twisted Horrors, Broken and a Breachling. Should be more than enough for a 2 commander game, since I'm planning to use one squad of warped to test colour schemes. As much as I'd like to get more, my finances will only stretch so far so I'm leaving the rest until the game's released proper.
  12. While the Doppelganger and Graves are great models with Lucius, shouldn't priority go toward getting some minions for Lucius to actually use his Issue Command with? It's why I think the Illuminated/Beckoner combo is a good choice for Lucius. Yeah it involves buying the Lynch crew box, but Illuminated are one of the best minions Lucius could be Commanding and a Beckoner gives you the threat projection (v. important IMO), Brilliance synergies and some mobility to boot. Yeah she's not amazing. But in a Lucius crew with Illuminated, I'd argue she's worth her cost. Other than that, Terracotta Warriors are pants-down amazing with Lucius. Definitely a must-buy IMO.
  13. Cult of the Burning Man: Twisted Horrors. Because god damn those models look amazing! Anyone else: The Cult Starter box. Because I should be playing Cult instead.
  14. Off the top of my head, here are some models I'd like to see get an errata one day: Governors Proxy: He just needs to offer something useful because thus far, I've never seen him on the table. Guild Guard: I like that they get better when paired up, but they sadly just don't get good enough to be worth using. Malifaux Raptor: This plus Interference or Practiced Production has been too silly for too long. At the very least, I feel like it should unbury at the start of the next turn (to reduce the interference abuse) and that it can't bury in the same turn it was unburied (so no yo-yo Raptors) Thunder Archers: Too expensive, too fragile, too specialised and most importantly, costs about the same as three other 10-T shooters who are better at almost everything (Pathfinders, Samurai and Katanaka Snipers). It's a real pity because I love the models, but I just can't justify including them for any reason except LOLs. IMO they either need a complete rewrite or a drop to 5SS. High River Monks: Too fragile for front line fighting, these guys seem best used as punchy scheme runners. But in a faction with Yokai, Tengu, Torakage and 10-T Brothers they don't really seem to compare. Illuminated: Yeah. They're just a little too good for what you get. At the very least I'd say the healing needs to be curtailed. Mah Tucket: To be honest I don't feel right adding her to the list just yet, mainly because I've never seen her on the table. She seems pretty lackluster though, and I get the impression she's taken Lucius's title as "The Internet's Worst Master".
  15. [MODHAT]I've moved the thread to the Malifaux General discussion which is a little more appropriate to the topic.