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Tara 45 ss tournament list


SteampunkCake

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On saturday the 22nd I've got a tournament at my local store and it's 45 soulstones, fixed list.

I intend to use Tara for the tournament and I just wanted to share my list and see what people thought of it.

Tara - cashe 4
-Dead of Winter
-Knowledge of Eternity
-Obliteration Symbiote
The Nothing beast

-Oath Keeper
Taelor
-Oath Keeper
Void Wretch
Void Wretch
Void Wretch
Dead Marshal

The main plan is to bury Taelor with Tara's Pull the Void action to give her fast, bury The Nothing beast with the Dead marshal, have a void wretch heal Taelor whilst the other 2 run up to grab schemes + things, then Tara reactivates, unburries the nothing beast who charges something and Obliterates it + maybe a freind, unburying Taelor in the enemy lines (hopefully after everything has activated so she can smash face).

Then from turn 2 onwards I have 3 void wretches and the dead marshal running about doing schemes whilst Taelor and the Nothing beast remove things from the table and Tara buries, fast's and causes trouble.

So what do you guys think? Any suggestions? These are the crews I expect I'll be facing:

Sonnia Cridd
Sommer Teeth
Viktorias
Marcus
Seamus
Maybe Mei Feng or Von Schill
Possibly Lilith

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Seems very legit to me, the list can cover most bases.

I personally have had issues with The Nothing Beast requiring you to drop your hand, so if this was my 45ss fixed list, I'd drop Nothing Beast and both Oath Keeper upgrades for Killjoy.

I'd also consider swapping Taelor for Bishop, cause he's crazy good at killing when the opponent has -2 wp from Dead of Winter.

With Killjoy you can still get three attacks due to his 1ap charge, and I can keep my hand normally, I don't usually worry to much about the survivability of the Wretches, the opponant is usually too busy with your beatsticks to attack them.

That's just a personal playstyle though, I do want to fit Nothing Beast into my larger games.

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I find Tara wants 2 beatsticks in the crew, because one of them will very likely die during turn 2 after he's been let loose into your opponents crew, so if you swap Nothing Beast out, I would recommend replacing him with a new Beatstick.

Having too many Death Marshals gives you lots of Burying, but no real way to abuse it, as the Wretches will want to gang up on one buried model at a time.

Bellies are a great model to use, but again you'll need someone to wail on the lured model, so again 2 beatsticks are a good idea.

If you are going Resser, then replacing Nothing Beast and Oath Keeper's with Bette Noire and a Belle seems strong, but that's 13ss in for 12ss out, so something else would have to give too.

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Fixed lists are tough, do you know in advance what the strategies are? I agree with hartsbane and would also go with the 2 beaters and if you don't have access to bishop then Taylor and the nothing beast are good choices, the 3" melee ranges are handy. To be honest I don't rely on burying the emery crew so I personally would drop the dead of winter upgrade and death marshal and take Tara's other upgrade and Johan, his ability to remove conditions can be handy.

I prefer to run her as resser and would drop in bette, belles, flesh constructs & maybe swap the wretches for necropunks.

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Wouldn't recommend dropping Dead of winter, The -2 wp aura is great, especially with the nb and void wretches since  their attacks  target wp. Also death marshals tend  to be great for  burying your  own models  without the  "if no other model is buried" tagline of glimpse the void. Might consider  taking aboms and  rusty Alice  as you can have her walk,activate,then drop a scrap, next turn, turn scrap into abom, walk do action, and  with a  Death marshal buddy  you can deliver small reinforcements to where ever Tara is. Honestly aside from a dm and a single void wretch I dont  use  most of Tara's signature models.

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Puppy power! 
 
Outcasts Crew - 45 - Scrap
 
Tara -- 6 Pool
 +Dead of Winter [1]
 +Knowledge of Eternity [2]
 +Obliteration Symbiote [2]
 
Canine Remains [4]
Canine Remains [4]
Death Marshal [6]
Nix [8]
 +Hollow [2]
The Nothing Beast [10]
Void Wretch [4]
 
 
But on a more serious note. If its fixed list consider this: 
 
Outcasts Crew - 45 - Scrap
 
Tara -- 7 Pool  
 +Eternal Journey [1]
 +Knowledge of Eternity [2]
 +Obliteration Symbiote [2]
 
Hans [8]
+Oath Keeper [1]
Johan [6]
+Oath Keeper [1]
Killjoy [12]
+Oath Keeper [1]
Desperate Mercenary [4]
Void Wretch [4]
 

The name of the game is sustain. Killjoy is pretty much self sustaining killer + you get the fun of using Killjoy's self healing melee attack while he is buried. The absence of a Nothing Beast means that you are less obligated to dump your hand so you can better support the rest of your crew. Hans is there because some form of first strike ability can and will make a difference in small point games. And Hans solves problems like Killjoy getting bogged down or incorporeal models while Johan removes annoying conditions (ie. Paralyze) + is a mini beatstick at a bargain basement price.

 

You could drop all the oath keepers + 1 ss for another wretch or mercenary but 90% of the time you will want the fast on demand to give you the alpha strike or dropped scheme counter that swings the game in your favor. + wretches are a liability vs Sonnia and Seamus.

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Had a thought, what if I dropped Nothing beast and took Lazarus instead. can add some back field/front field pain as I can start dropping grenades on them at range. also gives me a way of dropping taelor into the thick of it with killing an enemy model with his grenades. would also give me an extra soul stone for tara

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Lazarus is great almost all the time, and I've fielded him to good effect with Tara. It's good to have a model that can operate on his own, not needing any support from the crew or any shenanigans to work effectively, and if there ever was a model that doesn't need support, it's a self healing, armour 2 robot who's 'll and sh are both awesome.

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Puppy power! 
 
Outcasts Crew - 45 - Scrap
 
Tara -- 6 Pool
 +Dead of Winter [1]
 +Knowledge of Eternity [2]
 +Obliteration Symbiote [2]
 
Canine Remains [4]
Canine Remains [4]
Death Marshal [6]
Nix [8]
 +Hollow [2]
The Nothing Beast [10]
Void Wretch [4]
 

Unless I'm missing something this list makes no sense. How are you getting the two canine remains into this Outcast list?

 

As far as a 'fixed' list. It highly depend on strategies / schemes. I suggest throwing in a Freikorps specialist. Don't take too many void wretchs just because a Reckoning strategy with those in your list is an up-hill battle. Hans is nice, but easily countered. Overall your list is decent, but I think the 3 voids could be dropped for something a little more versatile. Maybe leave 1 in there, and use the 8ss somewhere else.

 

Again, fixed lists are pretty uncommon and not really the 'best' for a balanced play experience, but it is easiest if it is a beginner tourney to allow for quick game setup.

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Nix's upgrade lets you hire hounds regardless of faction.

That's really awesome. Never saw that upgrade. Gives a tara outcast list some really good options. However, I think for 10ss there are better options for a 45ss list. As I mentioned the freikorps gives some really good denial capabilities and then maybe use a ronin in there.

I do like the idea of Nix in the list its just that his wounds are low and you would need to keep him pretty well out of LoS to get his worth. I mean any Ca ranged attack against him should be able to take him out quickly.

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He has the same problem as the nothing beast. He is however pretty easy to heal up as any failure by enemy models keeps him healthy and can use stones for incidental damage. Remember that spell damage is on average pretty low and can be usually fully mitigated by soulstones. 

 

You wouldnt use him when facing Sonnia, Raspy or Kirai but everyone else is fair game. 

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He has the same problem as the nothing beast. He is however pretty easy to heal up as any failure by enemy models keeps him healthy and can use stones for incidental damage. Remember that spell damage is on average pretty low and can be usually fully mitigated by soulstones. 

 

You wouldnt use him when facing Sonnia, Raspy or Kirai but everyone else is fair game. 

Yeah good points on the use soulstone. Problem would be having both the NB and Nix would be very vulnerable to the Ca's.

 

I guess my main point, is too many eggs in one basket, especially since you don't know what master you're going up against if you're setting up per the rules.

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right, played a couple of games today and this was my list
 

Tara - cashe 6
-Dead of Winter
-Knowledge of Eternity
-Obliteration Symbiote
Lazarus
Taelor
Void Wretch
Void Wretch
Void Wretch
Dead Marshal

Oh dear god Lazarus is horrific, i can see why he's been pushed up a SS. he's a 10 wd, arm 2, back seat portable nuke. in my first game he obliterated my opponent's crew in 2 turns with auto fire. 3/3B/6BB is just nasty that severe will kill almost anything it hits and then half of another couple of models. and with auto fire things will die. 
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I was playing against Ophelia, it was squatters rights, I had plant evidence and murder protege. I won through squatters rights, murder and plant evidence so I had 10 VP at the end I think it was and my opponent had 4VP

If I remember correctly it was
Ophelia - cashe 4
Jug rocket
My threatenin gun
francios lacroix

3 young lacroix
Whisky Golem
4 Bayou gremlins
stantiago lacroix

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This list worked well for me. Came joint first. I played against Lady J, Viktorias and Lilith.

Fun fact, in every game Taelor killed the hardest hitting model in every crew. Killed Justice turn 2, Sword Vik turn 1 and Lilith turn 3

 

Tara - cashe 6
-Dead of Winter
-Knowledge of Eternity
-Obliteration Symbiote
Lazarus
Taelor
Void Wretch
Void Wretch
Void Wretch
Dead Marshal
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pretty much my game plan in every match was bury Taelor and give her fast turn 1 and half the void wretched and death marshals get in position to drop schemes next turn, then lazarus can stomp forwards and if someone is foolish enough to get within 16" of Laz they'll get a grenade to the face, then Tara will get to reactivate, un-bury Taelor and then run away. Taelor then flies towards the heaviest hitter in your opponent's crew/the largest clumping of models (3 relic hammer strikes is pretty deadly). Then on turn 2 Taelor with either finish of the initial target or kill something else. Lazarus will now be in range to just bombard the hell out of 3 models. Whilst this is taking place the void wretches and dead marshal will jump out and drop scheme markers. I took line in the sand on 2/3 games and protect territory on another 2/3 so schemes weren't an issue.

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  • 2 weeks later...

One thing that I have found extremely useful is the following:

 

Turn 1

- Activate Tara, use (1) Pull the Void to bury your heavy hitter (Bishop is a solid choice), use the other two AP to move up closer to a target, and (0) Eternal Moment.

- Activate the rest of your crew

- Reactive Tara, use AP to move closer or to take shots at opponent. Your last AP you spend on Faces in the Void

- Activate Bishop, who charges the opponent and then flurries - that's 5 attacks, if the opponent is still standing then:

 

Turn 2

- Make sure you win initiative

- Activate Tara, use the (0) Eternal Moment, use (1) Pull the Void to bury Bishop again, one AP to shoot at the opponent Bishop was facing. With your last AP you use Faces in the Void, which will enable you to activate Bishop immediately after Tara. Again with Fast and Swift he can charge and then flurry. No one, incl. any master will be standing after 10 attacks from Bishop and a few more pot shots from Tara.

 

It's the fact that you can get two activations from your heavy-hitter before your oppenent can retaliate that is crippling. I took down Von Schill this way.

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