SteampunkCake Posted February 9, 2014 Report Posted February 9, 2014 On saturday the 22nd I've got a tournament at my local store and it's 45 soulstones, fixed list. I intend to use Tara for the tournament and I just wanted to share my list and see what people thought of it. Tara - cashe 4 -Dead of Winter -Knowledge of Eternity -Obliteration Symbiote The Nothing beast -Oath Keeper Taelor -Oath Keeper Void Wretch Void Wretch Void Wretch Dead Marshal The main plan is to bury Taelor with Tara's Pull the Void action to give her fast, bury The Nothing beast with the Dead marshal, have a void wretch heal Taelor whilst the other 2 run up to grab schemes + things, then Tara reactivates, unburries the nothing beast who charges something and Obliterates it + maybe a freind, unburying Taelor in the enemy lines (hopefully after everything has activated so she can smash face). Then from turn 2 onwards I have 3 void wretches and the dead marshal running about doing schemes whilst Taelor and the Nothing beast remove things from the table and Tara buries, fast's and causes trouble. So what do you guys think? Any suggestions? These are the crews I expect I'll be facing: Sonnia Cridd Sommer Teeth Viktorias Marcus Seamus Maybe Mei Feng or Von Schill Possibly Lilith Quote
TranquilitiesEnd Posted February 10, 2014 Report Posted February 10, 2014 Seems very legit to me, the list can cover most bases. I personally have had issues with The Nothing Beast requiring you to drop your hand, so if this was my 45ss fixed list, I'd drop Nothing Beast and both Oath Keeper upgrades for Killjoy. I'd also consider swapping Taelor for Bishop, cause he's crazy good at killing when the opponent has -2 wp from Dead of Winter. With Killjoy you can still get three attacks due to his 1ap charge, and I can keep my hand normally, I don't usually worry to much about the survivability of the Wretches, the opponant is usually too busy with your beatsticks to attack them. That's just a personal playstyle though, I do want to fit Nothing Beast into my larger games. 1 Quote
SteampunkCake Posted February 10, 2014 Author Report Posted February 10, 2014 I like that idea, need to get Killjoy and Bishop once they're out in plastic though. So unfortunately I can't use either of them =( What if I dropped the nothing beast and I could take another dead marshal or 2 Or I could take a rotten belle or 2 or a mixture of them? Quote
TranquilitiesEnd Posted February 11, 2014 Report Posted February 11, 2014 I find Tara wants 2 beatsticks in the crew, because one of them will very likely die during turn 2 after he's been let loose into your opponents crew, so if you swap Nothing Beast out, I would recommend replacing him with a new Beatstick. Having too many Death Marshals gives you lots of Burying, but no real way to abuse it, as the Wretches will want to gang up on one buried model at a time. Bellies are a great model to use, but again you'll need someone to wail on the lured model, so again 2 beatsticks are a good idea. If you are going Resser, then replacing Nothing Beast and Oath Keeper's with Bette Noire and a Belle seems strong, but that's 13ss in for 12ss out, so something else would have to give too. 1 Quote
Barnaberible Posted February 11, 2014 Report Posted February 11, 2014 Fixed lists are tough, do you know in advance what the strategies are? I agree with hartsbane and would also go with the 2 beaters and if you don't have access to bishop then Taylor and the nothing beast are good choices, the 3" melee ranges are handy. To be honest I don't rely on burying the emery crew so I personally would drop the dead of winter upgrade and death marshal and take Tara's other upgrade and Johan, his ability to remove conditions can be handy. I prefer to run her as resser and would drop in bette, belles, flesh constructs & maybe swap the wretches for necropunks. Quote
luckyjoemc Posted February 12, 2014 Report Posted February 12, 2014 Wouldn't recommend dropping Dead of winter, The -2 wp aura is great, especially with the nb and void wretches since their attacks target wp. Also death marshals tend to be great for burying your own models without the "if no other model is buried" tagline of glimpse the void. Might consider taking aboms and rusty Alice as you can have her walk,activate,then drop a scrap, next turn, turn scrap into abom, walk do action, and with a Death marshal buddy you can deliver small reinforcements to where ever Tara is. Honestly aside from a dm and a single void wretch I dont use most of Tara's signature models. Quote
Sonova Posted February 13, 2014 Report Posted February 13, 2014 Puppy power! Outcasts Crew - 45 - Scrap Tara -- 6 Pool +Dead of Winter [1] +Knowledge of Eternity [2] +Obliteration Symbiote [2] Canine Remains [4] Canine Remains [4] Death Marshal [6] Nix [8] +Hollow [2] The Nothing Beast [10] Void Wretch [4] But on a more serious note. If its fixed list consider this: Outcasts Crew - 45 - Scrap Tara -- 7 Pool +Eternal Journey [1] +Knowledge of Eternity [2] +Obliteration Symbiote [2] Hans [8] +Oath Keeper [1] Johan [6] +Oath Keeper [1] Killjoy [12] +Oath Keeper [1] Desperate Mercenary [4] Void Wretch [4] The name of the game is sustain. Killjoy is pretty much self sustaining killer + you get the fun of using Killjoy's self healing melee attack while he is buried. The absence of a Nothing Beast means that you are less obligated to dump your hand so you can better support the rest of your crew. Hans is there because some form of first strike ability can and will make a difference in small point games. And Hans solves problems like Killjoy getting bogged down or incorporeal models while Johan removes annoying conditions (ie. Paralyze) + is a mini beatstick at a bargain basement price. You could drop all the oath keepers + 1 ss for another wretch or mercenary but 90% of the time you will want the fast on demand to give you the alpha strike or dropped scheme counter that swings the game in your favor. + wretches are a liability vs Sonnia and Seamus. Quote
SteampunkCake Posted February 14, 2014 Author Report Posted February 14, 2014 Had a thought, what if I dropped Nothing beast and took Lazarus instead. can add some back field/front field pain as I can start dropping grenades on them at range. also gives me a way of dropping taelor into the thick of it with killing an enemy model with his grenades. would also give me an extra soul stone for tara Quote
TranquilitiesEnd Posted February 15, 2014 Report Posted February 15, 2014 Lazarus is great almost all the time, and I've fielded him to good effect with Tara. It's good to have a model that can operate on his own, not needing any support from the crew or any shenanigans to work effectively, and if there ever was a model that doesn't need support, it's a self healing, armour 2 robot who's 'll and sh are both awesome. Quote
PeregrineFalcon Posted February 15, 2014 Report Posted February 15, 2014 Puppy power! Outcasts Crew - 45 - Scrap Tara -- 6 Pool +Dead of Winter [1] +Knowledge of Eternity [2] +Obliteration Symbiote [2] Canine Remains [4] Canine Remains [4] Death Marshal [6] Nix [8] +Hollow [2] The Nothing Beast [10] Void Wretch [4] Unless I'm missing something this list makes no sense. How are you getting the two canine remains into this Outcast list? As far as a 'fixed' list. It highly depend on strategies / schemes. I suggest throwing in a Freikorps specialist. Don't take too many void wretchs just because a Reckoning strategy with those in your list is an up-hill battle. Hans is nice, but easily countered. Overall your list is decent, but I think the 3 voids could be dropped for something a little more versatile. Maybe leave 1 in there, and use the 8ss somewhere else. Again, fixed lists are pretty uncommon and not really the 'best' for a balanced play experience, but it is easiest if it is a beginner tourney to allow for quick game setup. Quote
Sonova Posted February 16, 2014 Report Posted February 16, 2014 Nix's upgrade lets you hire hounds regardless of faction. 1 Quote
PeregrineFalcon Posted February 16, 2014 Report Posted February 16, 2014 Nix's upgrade lets you hire hounds regardless of faction. That's really awesome. Never saw that upgrade. Gives a tara outcast list some really good options. However, I think for 10ss there are better options for a 45ss list. As I mentioned the freikorps gives some really good denial capabilities and then maybe use a ronin in there. I do like the idea of Nix in the list its just that his wounds are low and you would need to keep him pretty well out of LoS to get his worth. I mean any Ca ranged attack against him should be able to take him out quickly. Quote
Sonova Posted February 16, 2014 Report Posted February 16, 2014 He has the same problem as the nothing beast. He is however pretty easy to heal up as any failure by enemy models keeps him healthy and can use stones for incidental damage. Remember that spell damage is on average pretty low and can be usually fully mitigated by soulstones. You wouldnt use him when facing Sonnia, Raspy or Kirai but everyone else is fair game. Quote
PeregrineFalcon Posted February 16, 2014 Report Posted February 16, 2014 He has the same problem as the nothing beast. He is however pretty easy to heal up as any failure by enemy models keeps him healthy and can use stones for incidental damage. Remember that spell damage is on average pretty low and can be usually fully mitigated by soulstones. You wouldnt use him when facing Sonnia, Raspy or Kirai but everyone else is fair game. Yeah good points on the use soulstone. Problem would be having both the NB and Nix would be very vulnerable to the Ca's. I guess my main point, is too many eggs in one basket, especially since you don't know what master you're going up against if you're setting up per the rules. Quote
SteampunkCake Posted February 16, 2014 Author Report Posted February 16, 2014 right, played a couple of games today and this was my list Tara - cashe 6 -Dead of Winter -Knowledge of Eternity -Obliteration Symbiote Lazarus Taelor Void Wretch Void Wretch Void Wretch Dead Marshal Oh dear god Lazarus is horrific, i can see why he's been pushed up a SS. he's a 10 wd, arm 2, back seat portable nuke. in my first game he obliterated my opponent's crew in 2 turns with auto fire. 3/3B/6BB is just nasty that severe will kill almost anything it hits and then half of another couple of models. and with auto fire things will die. Quote
zugov Posted February 16, 2014 Report Posted February 16, 2014 What strategy and schemes were you using, and what were you playing against? Looks like a list I'd run too, though with Karina instead of a 3rd Wretch. Quote
SteampunkCake Posted February 16, 2014 Author Report Posted February 16, 2014 I was playing against Ophelia, it was squatters rights, I had plant evidence and murder protege. I won through squatters rights, murder and plant evidence so I had 10 VP at the end I think it was and my opponent had 4VP If I remember correctly it was Ophelia - cashe 4 Jug rocket My threatenin gun francios lacroix 3 young lacroix Whisky Golem 4 Bayou gremlins stantiago lacroix Quote
Sonova Posted February 16, 2014 Report Posted February 16, 2014 Yeah it was abit of a joke list but it can be brutal if your meta has little in the way of casting monsters. Quote
SteampunkCake Posted February 22, 2014 Author Report Posted February 22, 2014 This list worked well for me. Came joint first. I played against Lady J, Viktorias and Lilith. Fun fact, in every game Taelor killed the hardest hitting model in every crew. Killed Justice turn 2, Sword Vik turn 1 and Lilith turn 3 Tara - cashe 6 -Dead of Winter -Knowledge of Eternity -Obliteration Symbiote Lazarus Taelor Void Wretch Void Wretch Void Wretch Dead Marshal Quote
zugov Posted February 22, 2014 Report Posted February 22, 2014 Any chance of some fuller reports? Or info on schemes/strategies and how you used the list? Want to learn Tara myself for the Aussie GT, sadly games in New Zealand for me are a bit far inbetween at the moment. Quote
SteampunkCake Posted February 22, 2014 Author Report Posted February 22, 2014 pretty much my game plan in every match was bury Taelor and give her fast turn 1 and half the void wretched and death marshals get in position to drop schemes next turn, then lazarus can stomp forwards and if someone is foolish enough to get within 16" of Laz they'll get a grenade to the face, then Tara will get to reactivate, un-bury Taelor and then run away. Taelor then flies towards the heaviest hitter in your opponent's crew/the largest clumping of models (3 relic hammer strikes is pretty deadly). Then on turn 2 Taelor with either finish of the initial target or kill something else. Lazarus will now be in range to just bombard the hell out of 3 models. Whilst this is taking place the void wretches and dead marshal will jump out and drop scheme markers. I took line in the sand on 2/3 games and protect territory on another 2/3 so schemes weren't an issue. Quote
Cyphre Posted March 5, 2014 Report Posted March 5, 2014 One thing that I have found extremely useful is the following: Turn 1 - Activate Tara, use (1) Pull the Void to bury your heavy hitter (Bishop is a solid choice), use the other two AP to move up closer to a target, and (0) Eternal Moment. - Activate the rest of your crew - Reactive Tara, use AP to move closer or to take shots at opponent. Your last AP you spend on Faces in the Void - Activate Bishop, who charges the opponent and then flurries - that's 5 attacks, if the opponent is still standing then: Turn 2 - Make sure you win initiative - Activate Tara, use the (0) Eternal Moment, use (1) Pull the Void to bury Bishop again, one AP to shoot at the opponent Bishop was facing. With your last AP you use Faces in the Void, which will enable you to activate Bishop immediately after Tara. Again with Fast and Swift he can charge and then flurry. No one, incl. any master will be standing after 10 attacks from Bishop and a few more pot shots from Tara. It's the fact that you can get two activations from your heavy-hitter before your oppenent can retaliate that is crippling. I took down Von Schill this way. Quote
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