cengler Posted January 18, 2014 Report Share Posted January 18, 2014 I had my third actual game of Malifaux 2E tonight. I love the theme and aesthetic of these gremlins of mine but I’m still struggling to figure them out. What I really need to do, quite honestly, is read through all of their abilities thoroughly and come up with some synergistic crews for the different strategies. So far, my crews have been put together with relatively little thought and have fallen quickly to well-designed crews. Tonight I got in a 30 SS game at Black Knight Games in Hamilton against a really challenging Tara crew with Reconnoiter as the strategy. Somer Teeth Jones -- 5 Pool +Family Tree  +Quality Mash Liquor  Skeeter Bayou Gremlin Bayou Gremlin Bayou Gremlin Lenny Slop Hauler  I took Vendetta on Lenny against my opponent’s Nothing Beast and Protect Territory (both hidden). My thought going in was to use Somer to make more Bayou Gremlins with Family Tree and run them up the sides of the board into all four quadrants dropping scheme counters along the way. I’d leave a few back to cloud around Lenny and hopefully stay alive with the help of the Slop Hauler. Tara -- 7 Pool +Knowledge of Eternity  Karina The Nothing Beast Void Wretch Void Wretch  He definitely had more upgrades but I don’t remember what they were so the above list is incomplete. The Game My initial setup was something like this: I was able to make a Gremlin on turn 1 with Somer and gave them each a healing flip with the good ol’ moonshine. I would have liked to make more than 1 but I had no high masks in hand and didn’t want to spend two SS on the first turn. I used Lenny’s Toss action to fling the Slop Hauler into another quadrant and he then dropped a scheme marker and scampered back. I buzzed the Skeeter forward and hid behind a building hoping to pop out and use Somer’s Quit Screwin’ ‘Round action to deny some triggers. What I Learned Incorporeal is very hard to deal with and Lenny is in big trouble when he has to be in Willpower duels. Between giving his Nothing Beast fast and Incorporeal, my opponent easily buried Lenny and had all my nearby Gremlins in his 3” melee range along these lines: By the end of turn 2 the only figures I had left were a single Gremlin with two wounds, Somer, Lenny, and the Skeeter. At that point I just conceded as my opponent had three quadrants secured and I had no clue how to deal with Lenny getting buried. Against this crew, I think I really needed to take two Skeeters. It felt like the triggers were what was doing me in the most so being able to deny them would have been huge. Re-posted with permission from engler.ca Any pointers would be much appreciated. I love my little blighters but their low WP keeps getting me in trouble. Quote Link to comment Share on other sites More sharing options...
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