Metalhed Posted June 7, 2012 Report Share Posted June 7, 2012 Had a look around but could not see the answers to these. So I have been pondering some things that came up in some of my games with Kaeris. 1) When ignite goes off on a severe and does a blast, do models hit by the blast also pick up burning tokens? 2) When immolate goes off and kills a model can you place the hazardous terrain so that it would cover a model that was in base contact (or nearby) to the killed model? Thanks Quote Link to comment Share on other sites More sharing options...
Sholto Posted June 7, 2012 Report Share Posted June 7, 2012 1. Yes, since they take Damage caused by the Ignite weapon. 2. You would need to check the Replace rules, but I think the 50mm marker needs to be centred where the model was. Quote Link to comment Share on other sites More sharing options...
marshimartian Posted June 8, 2012 Report Share Posted June 8, 2012 1. Yes, since they take Damage caused by the Ignite weapon. I have to disagree based on this: Are all models touched by a blast affected by its additional effects? When a Blast is generated by a Dg stat only the original target suffers the additional effects (RM p.45), unless stated otherwise. When the Blast was generated by an effect without a Dg stat, all models touched by the Blast are affected (RM p.21). Since the Blast is off of the Dg stat of Ignite, I don't believe models hit by blasts will get burning tokens. Quote Link to comment Share on other sites More sharing options...
Metalhed Posted June 8, 2012 Author Report Share Posted June 8, 2012 I have to disagree based on this: Since the Blast is off of the Dg stat of Ignite, I don't believe models hit by blasts will get burning tokens. I knew I had read something that had made me question.Thought it was in the Rules Manual and then couldnt find again. Quote Link to comment Share on other sites More sharing options...
Sholto Posted June 8, 2012 Report Share Posted June 8, 2012 I have to disagree based on this: Since the Blast is off of the Dg stat of Ignite, I don't believe models hit by blasts will get burning tokens. I was basing this on a ruling from October last year - http://www.wyrd-games.net/showthread.php?25021-Blast-damage-type/page6&highlight=specialist Now, I don't know quite what effect the recent FAQ has had on this. Are things like counters additional effects? Is magical/ non-magical an additional effect? Do we distinguish between triggers or the effects of spells on the one hand, and the Weapon's Talents on the other (with the former being "additional effects" and the latter not)? Quote Link to comment Share on other sites More sharing options...
marshimartian Posted June 8, 2012 Report Share Posted June 8, 2012 I would tend to think that "additional effects" as it pertains to weapons, is anything that affects the target, other than damage. So magical isn't something that affects the target, but rather a trait of the attack, whereas tokens (be it poison, burning, or blight) are applied to the target in addition to damage. But that's just my take on it... Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted June 8, 2012 Report Share Posted June 8, 2012 Remember though that Rafkin's Poison Vial still causes poison to those hit by the blast. Not certain in this case as I don't have to wording on Ignite handy. Quote Link to comment Share on other sites More sharing options...
Metalhed Posted June 8, 2012 Author Report Share Posted June 8, 2012 (edited) Ignite: models damaged by this Weapon receive one Burning Token. So I would read that as those damaged by the blast still receive the token. Edited June 8, 2012 by Metalhed Quote Link to comment Share on other sites More sharing options...
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