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Ortega's


graeme27uk

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Just looking over the Ortega's as I like shooty crews. They all have Companion (Family)!!!

Isn't that a bit too good as they could all activate in one go, so giving an awesome alpha strike capability.

If they win the first initiative, isn't it almost game over for the other crew if they are in range?

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This is one of the common misconceptions for new players to Malifaux. Firstly Malifaux needs to be played with much more terrain than most miniature wargames. Given the way that cover works in the game, and the fact that gun ranges in the game rarely exceed 10"-12" while the Ortega's Alpha Strike is a strong mechanic, it is not game breaking, and actually retains a good deal of balance.

Secondly, it is important to understand that, as Calmdown has said multiple times, Malifaux is a game of positional control. Ranged attacks don't exert much control at all as a gun's range is only soft control. The ranged model doesn't actually prevent anyone from interacting with an objective, or count as being close to an objective, it only provides a deterrent to movement, which while beneficial, is not hard control. Camping a model like the Executioner on top of something is HARD control, not only is he a deterrent to being where he is, even once you are there you need to get rid of him to gain control of the location.

Add this to the fact that, with gun ranges being so short, that very often, if you can shoot me, I can charge you, and most models in the game that are great at shooting, are dismal at melee combat. There are a few exceptions, Perdita being a great example, but very often, if you are a threat that I care about, you'll get one shot before I'm on top of you ripping your model apart.

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Totally agree with the stinky whore...I mean Fetid Strumpet. Don't forget also, that if you do the Alpha Strike, you'll be done and whatever the enemy has left will get to also do a pseudo-alpha strike just because you have nothing left to activate. I've played Perdita a loooong time (since the start) and I rarely companion more than 2 or 3 models at a time.

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+1 to these.

I'm only just starting out with the Ortegas. I've found that moving the whole family can be handy in turn 1 if you need to get everyone out of sight, and very occasionally later on if you need to make sure something is dead. Other than that it's usually best to only companion two or three.

My Ortega crew tends to be outnumbered most of the time, so moving all of them and then letting my opponent have the chance to use their entire crew against me doesn't usually work out well for me. :)

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To add to this.

Companion(family) is an ability that will make new players dealing with it cry, but will soon turn into an ability that if missused will lose you the game every time. Another key aspect to Malifaux is the you go, I go mechanic and number of activations. If you all go at once you basically hand your opponent the ability to do it right back at you.

Learning when to companion and how to use companion is a key skill for Ortega players. Like Dgaz said you find that in most games you setup small 2 or 3 man kill teams and rarely do a full crew Alpha strike.

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I play Perdita almost solely at the moment and agree with what has been said so far. If you keep Alpha Striking the whole family each turn you will be out activated and out played. Very rarely will I activate more than 2 or 3 family members at a time. It is no fun sitting there and letting the opponent move their entire crew without any response from the family as they all went at the start of the turn.

Even on turn 1 I don't just move in a bunch as I want my opponent to keep guessing as to what I will do. Use it wisely.

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i never use Ortega's companion ability.

austringer's Deliver Orders ability however, is a different story altogether. =P

+1

Nothing like 7 austringer attacks in a row with drill Sgt. Shooting range up.

Really though, I never play Ortega lists. My Perdita lists usually only have 1-2 other Ortegas and they are generally more than 6" away from each other.

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Really though, I never play Ortega lists. My Perdita lists usually only have 1-2 other Ortegas and they are generally more than 6" away from each other.

I have found this as well. With Austringers and really fun 4ss minions out there, most of the Ortegas get left behind given their cost.

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i never use Ortega's companion ability.

austringer's Deliver Orders ability however, is a different story altogether. =P

Sounds like you're gimping yourself out of habit. If used correctly the companion chain activation is still a very powerful ability that can on occasion win you the game. And while Austringers are good to have, they can never match the raw damage output of an Ortega.

Anyway, the Ortegas are all powerful specialist models, with associated soulstone costs, so few players ever play the whole gang (unless it's a fluff thing). Santiago and Nino appear in many non-Perdita guild lists but even if together they won't often companion due to board positions. One of the more efficient chains is when you're playing 'Dita, Loco and a Nephilim: Nephilim obeys Papa Loco to charge toward the enemy line, Perdita then does the same, and finally Papa Loco explodes twice for an incredible heap of damage. Just be very careful when playing against a crew that can Obey as well...

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I don't think the Papa bomb has been all that great since book 2 came out. Guild crews have to few models to be throwing them away on suicide runs. If you are going to bomb them with something you might as well add in Grandma and companion bomb a tougher model who doesn't just go across to die.

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She has to do it when you start your companion chain. Papa's threat range is considerable, so you can have him hang back if she sacrifices a seishin. If she thinks she's safe though and doesn't, she's all of a sudden out of seishin and probably down a lot of wounds too.

Also, take ya with me is magical damage.

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If my understanding from the bury errata is correct from how it mentions companion, declaring a companion chain, makes every model in the chain start their activation, you then just chose which models go in which order:)

Basically, thats how it was ruled a few months back.

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I seem to remember something about a model in a chain having Poison on it which would kill them and not being able to have another model within the same chain remove the Poison before it killed the model because they were all acting simultaneously.

But why I'm on this thread... anyone have much experience with the Latigos? Likes/dislikes?

Edited by Vmag
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