Fastenhate Posted February 10, 2012 Report Share Posted February 10, 2012 Hoffman's dampening states it does not work during his activation. I just wanted to confirm that if Hoffman and his totem companion that the totem would be able to activate a pulse or aura during its activation since companion activations occur simultaneously and the aura would stay in effect for the rest of the turn. Thanks Quote Link to comment Share on other sites More sharing options...
Kadeton Posted February 10, 2012 Report Share Posted February 10, 2012 Couldn't you use the Attendant's Maintain Machines to have Hoffman ignore Dampening while the Attendant activated? I'm not particularly familiar with Hoffman, but I don't see why that wouldn't work. Quote Link to comment Share on other sites More sharing options...
Fastenhate Posted February 10, 2012 Author Report Share Posted February 10, 2012 I was thinking in terms of the Drill Sergeant totem. His Shooting Range action is an aura. Normally if he is within 3 inches of Hoffman he wouldnt be able to activate this but if they compainion I think he would. I wanted to confirm before I tried it out. Thanks Quote Link to comment Share on other sites More sharing options...
Calmdown Posted February 10, 2012 Report Share Posted February 10, 2012 They are two separate activations, not the same activation; so Hoff would stop the aura being used. Quote Link to comment Share on other sites More sharing options...
Fastenhate Posted February 10, 2012 Author Report Share Posted February 10, 2012 So even though compainion states the activations occur simultaneously the sergeant's activation would still be dampened by Hoffman? My +, + attack flipping, reactivating peacekeeper can't carry Hoffman and the linked Seargeant then. Quote Link to comment Share on other sites More sharing options...
Calmdown Posted February 10, 2012 Report Share Posted February 10, 2012 So even though compainion states the activations occur simultaneously the sergeant's activation would still be dampened by Hoffman? My +, + attack flipping, reactivating peacekeeper can't carry Hoffman and the linked Seargeant then. Yeh the activations dont actually happen simultaneously. You declare your companion chain, then do them one by one. The book companion rules arent well written, should be added to the faq probably. Quote Link to comment Share on other sites More sharing options...
Fastenhate Posted February 10, 2012 Author Report Share Posted February 10, 2012 Yeh the activations dont actually happen simultaneously. You declare your companion chain, then do them one by one. The book companion rules arent well written, should be added to the faq probably. That's the rub. Mechanically we complete the activations one after another otherwise it would be tough to track the AP use. I guess I was hoping the use of simultaneous would get around the dampening issue. Thanks for the info Calmdown. Quote Link to comment Share on other sites More sharing options...
Requirement Posted February 15, 2012 Report Share Posted February 15, 2012 See, I am fairly certain (and of course I don't have the rules in front of me) that a companion chain was "simultaneous" in terms of abilities and such, but played out in chain order. Quote Link to comment Share on other sites More sharing options...
SportsComedian Posted February 15, 2012 Report Share Posted February 15, 2012 Couldn't Hoffman just choose to ignore that ability with his own Maintain Machines skill? It's always active, so he can ignore it as he sees fit. Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted February 15, 2012 Report Share Posted February 15, 2012 Couldn't Hoffman just choose to ignore that ability with his own Maintain Machines skill? It's always active, so he can ignore it as he sees fit. I think that's true. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted February 15, 2012 Report Share Posted February 15, 2012 From memory, Maintain Machines specifies "other". Quote Link to comment Share on other sites More sharing options...
SportsComedian Posted February 15, 2012 Report Share Posted February 15, 2012 Oops, yeah, it appears to be other. So, you would need the Mechanical Attendant to pull off auras/pulses near Hoffman. Quote Link to comment Share on other sites More sharing options...
Requirement Posted February 19, 2012 Report Share Posted February 19, 2012 I actually managed to remember to look up the rule in the real rule book Book 1, pg 53: "Some abilities allow 2 or more models to activate simultaneously. When using one of these abilities... until all the models acting simultaneously have been activated." So, the way I read it, simultaneously means the aura would be fine because Hoffman would still be "active." Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted February 19, 2012 Report Share Posted February 19, 2012 (edited) Deleted because I was wrong Edited March 29, 2012 by Lucidicide Quote Link to comment Share on other sites More sharing options...
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