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SportsComedian

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Everything posted by SportsComedian

  1. Here is my completed and based Hoffman/Ramos All Construct army. I love the robots. Went with a dirty orange/metallics color scheme. Probably most proud of my Ryle, such an awesome sculpt with a ton of detail and a crazy look. Just put this army up on ebay since I haven't been able to find anyone locally to play in almost a calendar year. Hopefully they go to a good home. Enjoy the pics, and bid if you'd like em. http://www.ebay.com/itm/131050164941
  2. I think Ramos is easier for a noob. Hoffman has a lot of using other people's abilities, which can take time to figure out the good synergies. But I started with him, and he's a fun time. I did branch out to Ramos shortly after. He's more a backline caster, while Hoffman likes to ride a clump or robots into battle.
  3. Ryle is very good against large crews, that gun is brutal, and Hoffman offsets his weaknesses. I run him construct only. I also really love the Soulstone Miner. So great for objectives, along with the Watcher. Those two things are unstoppable objective grabbers. Miner gets insignificant when unburying, but depending on the objective he's still hard to defend against.
  4. Out-activating a Peacekeeper crew is very good, as you can nickle and dime him to death. With his armor, you can't do much damage with a single attack. But with a bunch of guys doing 1 damage each hit, he can go down pretty quick if you devote a large team to shooting at him. I got second turn killed over the weekend with him by a gremlin crew. So many bullets.
  5. Ramos can't use the Watcher. It's one of the few Hoffman constructs that doesn't have shared technology, or whatever its called. And I see you always including the LSPA. I find him very lacking, since he doesn't do anything special really. The only time I bring him is against a heavily armored opponent, since he does do good things against armor. But that's a rare trait to come across, unless you're playing other constructs.
  6. Can't Ryle push off of Hoffman? I thought he could be treated as both living or a construct? That's how I play him with Ryle. I better stop reading these boards or it'll destroy all my strategies.
  7. Yeah, I don't think it becomes a friendly model after casting override edict for the purposes of other spells, you just get to control it and use it for one activation. But if so, a sound strategy. Good thinkin Abe Lincoln.
  8. Oops, yeah, it appears to be other. So, you would need the Mechanical Attendant to pull off auras/pulses near Hoffman.
  9. Couldn't Hoffman just choose to ignore that ability with his own Maintain Machines skill? It's always active, so he can ignore it as he sees fit.
  10. Yeah, I agree Peacekeeper should be required for Hoff. Buy him first. Or maybe her! Who knows what mechanical genetalia lurk under the hood. Lucius can do some fun stuff, but he is 10 stones and Ryle is 9 I think. That's 19 points for two characters and some fun gun tricks. Constructs already have problems with being very expensive so you're low on model count. When I run those two, it just makes the problem bigger. It's a fun combo to play with once you get more essential Hoffman stuff, but I wouldn't start with it.
  11. Haha, I used those cobblestone bases too. They are awesome. Pics of all the Ramos and Hoffman stuff based up: http://www.wyrd-games.net/showthread.php?28294-Hoffman-amp-Ramos-amp-Robots-Oh-My!&highlight=
  12. There was Injun Joss in the book, who then just became Joss on the card, probably to be more PC. I think he's the only indian in the game so far.
  13. Is the Warden big enough for Hoffman to ride?(Don't have the new book, but models have to be Ht 3 I think for it to work) I think the Peacekeeper is by far the best ride for Hoff. That bonus movement with the discarding of a control card is awesome, especially late game when it can get him into position for 2 melee attacks. Only problem is it can be too fast for the Mechanical Attendant to keep up with. Making up for Hoff's bad ranged units are the chain spears on Hunter and Peacekeeper. Activating Hunter first will usually result in hits with his spear due to the positive flip on units that haven't activated. Before they know if they can be pulled into melee range or explosivo range for Hoffman's pulse attack.
  14. Is there an official ruling on this? I've been playing it like it does(don't tell my friends), but the way it's written, it could go either way. The wording says friendly constructs can ignore listed abilities. Then Ryle's card says he is never considered friendly for the purposes of spells or abilities. Dunno which would take place first or if they cancel each other out.
  15. Yes, the fact that it's not been ruled on after all this time, especially when a Hoffman assimilate question got an answer yesterday, probably means the way the rules are currently written, it is possible. But also quite broken. I'd imagine they're waiting until they can put up an errata or something to patch it before they rule this as competition legal. But that's just my guess.
  16. Haha, I did indeed miss that. :-) Well that definitely would up the usefulness of this scenario. :-) Quite a bit. But I still don't think it applies since the activation is over. And also, the times when you could do this in game are next to none. That spell is very hard to cast, an enemy SS miner would have to be close to Hoffman and unburied. But, there shouldn't be this many potentially gamebreaking scenarios. A rules czar from Wyrd needs to clean up the bury mechanics soon.
  17. This doesn't seem like it would work since override edict isn't an effect, it's a spell that reactivates or allows you to control a character. So when you bury, that turn is over. Burying doesn't allow you to continue your turn, it just allows you to keep effects. Doesn't seem like an issue to me, but good luck if your friends allow you to do it. My group has kind of house ruled to stay away from the more broken aspects of bury. And also, this allows Hoffman to control it, or companion I guess the SS miner, but without reactivate on it he can't use it twice in one turn. So it doesn't seem all that broken if it was legal. Moving both at once is hardly gamebreaking. He has a spell to activate any construct after him anyway. But here's yet more of a reason why the bury mechanics need to be reworked next book.
  18. Yeah, I was just teasing cause it sounded a little pompous. :-) I've never read any previous threads on the SS miner, I always thought it was a very useful unit. Sorry for bluntness as well. But good on ya for finding out these here bury exploits.
  19. Totems like the Mobile Toolkit can only be attached to certain masters. He can not be attached to a henchman.
  20. I think it's still very strong without the current mechanics. The ability to bury and unbury itself gives it a big threat range, and its ability to pop up and unleash multiple attacks and rebury is huge. It's risky since he must win that initiative or be torn to pieces, but he's still a solid option. With Hoffman or Ramos who can heal him after overdrive, he is very strong if they changed the bury mechanics. And yes, I think they need to be changed as well to have effects expire. It really make no sense for them not to, especially on Soulstone Miner, who doesn't actually leave this plane of existence, or whatever the fluff is for the nightmares coming in and out. Under the ground you are phased out of existence too? And if you get into the Hoffman-Miner tricks, things can get even more silly with how many abilities he can stack on himself due to the non-expiring thing. They have done a good job patching broken units and mechanics in this game, I'm surprised this one has lasted so long without a fix.
  21. It looks like the Lucius box set comes with a different guild guard model than the blister 2-pack. Is there any other way to get that model, or do you have to buy the box set? Or is the picture on the front of the box not quite the one that made it into production?
  22. Yeah, as others have said they are very different masters/playstyles. Aside from the fact they both love constructs and share some minions, they are completely different. Hoffman sits in the middle of a swarm, moving around the table, buffing and taking abilities and armor to make himself and the swarm more powerful. Ramos is a backline caster, sits in the back the whole game creating spiders, can come out if necessary. If they have similarities to other characters, Ramos is most like Nicodem who does similar summoning, only with zombies.
  23. You definitely should be able to purchase them separately.
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