Shank Seamus! Posted December 30, 2011 Report Share Posted December 30, 2011 Hi all, So me and my ever expanding group have been playing malifaux for just over a year. We've had our rules disputes and grudge matches, the same, I imagine as everyone. But something we've not been doing, entirely due to having little to no malifaux scenery. is any of the random scenery/indoor/outdoor stuff. Now as more people are flocking to the 'faux banner from my LGG were looking at making it, so my questions: How many of you are limited in what scenery they play with, those of you who arent, does it effect the way the game plays at all? What have you made? What have you bought? Etc etc.. And discuss.. SS! Quote Link to comment Share on other sites More sharing options...
micahwc Posted December 30, 2011 Report Share Posted December 30, 2011 I usually just make whatever I want to play on. When I bought Waldgeists I made trees, lots of trees, many many trees. When I get ALilith I will make more trees. I justify this by saying that nothing stops my resurrectionist playing opponent from making a graveyard. I played on a water themed board 1 time with sillurids. They became much more valuable, almost broken, when played this way. We havnt played on that particular board since. When I first started we played a lot of indoor games, which had a noticably negative effect on my Nephilim's diving attack ability. Though Lilith's ability to swing her sword through walls offset this a little. Buildings and three dimensional terrain make abilities which cause pushes much more capable of killing enemies. Gravity is way broken in this game. Knock aside, toss, and even lure all get good damage potential. This has been most noticable with terraclips as there is now no lack of 3 dimensional terrain to fall off of. Quote Link to comment Share on other sites More sharing options...
nachtnebel Posted December 30, 2011 Report Share Posted December 30, 2011 When I first started we played a lot of indoor games, which had a noticably negative effect on my Nephilim's diving attack ability. Though Lilith's ability to swing her sword through walls offset this a little. I haven't played this game in a while and the last time I checked I couldn't find any errata that would prevent the Mature Nephilim from using Diving Attack to charge "through" walls. Has this been changed? Quote Link to comment Share on other sites More sharing options...
Shank Seamus! Posted December 30, 2011 Author Report Share Posted December 30, 2011 I haven't played this game in a while and the last time I checked I couldn't find any errata that would prevent the Mature Nephilim from using Diving Attack to charge "through" walls. Has this been changed? LoS? Quote Link to comment Share on other sites More sharing options...
011121 Posted December 30, 2011 Report Share Posted December 30, 2011 I can't really do much in the way of indoors (at least not until my terraclips arrives, stupid back order) but I have paking material that works for buildings, some barrels and crates, some plants, some rocks, and various miscellaneous things (dinosaur skeleton, a swamp idol that cracks me up, ruins and obelisks, stuff from heroscape, etc). I really need to make some forests but I don't like making them. I have an insane idea for a stranded paddleboat made out of a washtub, but I have no idea when I'd find the time to make it. I avoid waldgeists since I have no forests for them. I can do water for silurids and those are the only two minions I can think of that really need a particular terrain. Quote Link to comment Share on other sites More sharing options...
nachtnebel Posted December 30, 2011 Report Share Posted December 30, 2011 LoS? LoS doesn't matter: (2) Diving Attack: This model Charges an enemy model ignoring LoS, terrain and intervening models. If the Charge fails end this model’s activation. Quote Link to comment Share on other sites More sharing options...
Ciaran Posted December 30, 2011 Report Share Posted December 30, 2011 You have to define the walls. It's possible that they cannot be flown or floated over, nor ignored in any way along those lines. Unless they're destroyed.... or walked through by a spirit. I guess the players could always say that spirits can't walk through walls to create a little more parity. Quote Link to comment Share on other sites More sharing options...
Shank Seamus! Posted December 30, 2011 Author Report Share Posted December 30, 2011 Thanks for the input so far, my bad about the diving attack.. don't own any nephillim yet. How's about special features? Ancient monuments, torture chambers, mysterious effigys and the like.. Or is the general thought it slows things down? Quote Link to comment Share on other sites More sharing options...
micahwc Posted December 30, 2011 Report Share Posted December 30, 2011 We generally, but not always, ignore them for the sake of gameplay. Quote Link to comment Share on other sites More sharing options...
Ciaran Posted December 31, 2011 Report Share Posted December 31, 2011 I find that they force the players to adapt to the situation. The strategies, schemes, and special event/terrain stuff is what makes the game shine in my opinion. Quote Link to comment Share on other sites More sharing options...
fritz the cat Posted December 31, 2011 Report Share Posted December 31, 2011 I play belle heavy ressers, and my opponent plays freiks mostly (loves his trappers. He pretty much only owns fences (bane of lure) and forests (hello trappers) could this be considered griefing? Quote Link to comment Share on other sites More sharing options...
Gollum528 Posted December 31, 2011 Report Share Posted December 31, 2011 I don't think terrain makes much of a difference when playing two crews that are similar (i.e. melee crew vs melee crew or ranged vs ranged). The issue comes up when you mix them. In an open environment the ranged crew completely dominates, in a too compact environment (indoors) melee crews do a lot better and spirits dominate. Having a moderately dense (ability to draw los long ways while still maintaing cover options) amount of scenery creates a far more balanced game. Quote Link to comment Share on other sites More sharing options...
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