TimeLapse Posted December 19, 2011 Report Share Posted December 19, 2011 (edited) Hi new and old players alike I posted this in the guild section talking about starting a nicodem list and I thoiught I would share it here. Hey as a seasoned nicodem player I would like to welcome a new nicodem player to the ranks. I just wanted to add that you do not need every undead model nto be happy with nicodem just most. Here is the list of what models I bought that I normaly end up using with nicodem Ncodem 1 grave spirit 3-5 punk zombies 1 mortamor 4 canine remains 3 crooked men 1 rouge necromancy 3- 6 mindless zombies 1 Flesh construct And one big model that I start with this is players choice (I normally add one at the 35ss games and above.) ashes and dust the dead rider (this is the one I run) Killy joy bette noir Now to the list, this is at the core of every list I bring and it could be my 25ss list I may add another dog at that level but you go to 45ss and you will see this same core list. Nicodem grave spirit 1ss canine remains 2ss canine remains 2ss canine remains 2ss canine remains 2ss Mortamer 7ss Crooked man 4ss As a nicodem player I follow alot of what I call rules for playing him here is my top ten a nicodem player should know there is no set oder to these rules but they are all in a way important. First rule for nicodem players never pay for a punk zombie in your list always summon them. Second rule is that the valutre totem sucks use the grave spirt. Armor+2 on nicadem for 1ss is better then the birds abilities. Rule 3 don't count on your opponets to have models that leave you corpse counters instead always bring at lest 3 dogs for throw away units that you can make into a punk zombie. And with a wp lowing trigger and a good damage spea there a must in all nicodem starting lists, that being said don't summen them. Rule 4 always have mortamer. He can make corpes counters and can use fresh meat to make your army move, target fresh meat on a dog you already moved and cheat it for free movement. Rule 5 bolster undead is your life line, keep nicodem alive. Rule 6 if you can't kill it right now paralyze it. Nicodem, mortamer and the crookd men all have a paralyze effect don't forget to use them. Rule 7 always remember you can summen models with in 6 inches so always think about placement. Rule 8 don't forget you get to draw cards for each corpse counter nicodem uses to summon so a rouge necromancy nets you 4 cards. Rule 9 don't forget the hard to wound ability is just about on every model in your list has it including nicodm. Rule 10 slow to die is amazing when used, always remember its any one action this could include intractiong with objectives to casting slice and dice with a punk zombie. Well I hope this helps -Andrew Edited December 19, 2011 by TimeLapse Quote Link to comment Share on other sites More sharing options...
Rapton Posted December 20, 2011 Report Share Posted December 20, 2011 Just got into Malifaux, and decided to run Nicodem. Like the general idea of him. Plus none of my mates are currently running resurrectionists. I have to say dude,you have saved me a lot of losing with this advice. Cheers. Quote Link to comment Share on other sites More sharing options...
Golden Posted December 23, 2011 Report Share Posted December 23, 2011 Rule 11: Flesh constructs are a great opener when there are alot of corpses around, they are good tanks, a free move or swing, and 2 cards. Bring these in as a screen for ur Punk Zombies. Quote Link to comment Share on other sites More sharing options...
TimeLapse Posted December 23, 2011 Author Report Share Posted December 23, 2011 Rule 11: Flesh constructs are a great opener when there are alot of corpses around, they are good tanks, a free move or swing, and 2 cards. Bring these in as a screen for ur Punk Zombies. Soo true Quote Link to comment Share on other sites More sharing options...
fritz the cat Posted December 24, 2011 Report Share Posted December 24, 2011 Soo true I cant wait till my order with a flesh construct comes in :3 On that point, how viable/useable are 2 flesh constructs? Am I ever going to need more than the 1? Quote Link to comment Share on other sites More sharing options...
JuJubee Posted December 24, 2011 Report Share Posted December 24, 2011 I have summoned 2 in more than one game. Sometimes I would rather have them than the RN. Two would be the most you should ever need in my opinion. Quote Link to comment Share on other sites More sharing options...
fritz the cat Posted December 24, 2011 Report Share Posted December 24, 2011 I have summoned 2 in more than one game. Sometimes I would rather have them than the RN. Two would be the most you should ever need in my opinion. I actually really like the RN personally. I think it fills a different role. While the construct seems kind of an anvil to beat things upon while the RN is a glass missile. What you summon it against has a high chance to die, but its likelyhood of surviving much more beyond that is questionable. Quote Link to comment Share on other sites More sharing options...
Huang Da Wei Posted December 28, 2011 Report Share Posted December 28, 2011 I got Nic for xmas, I am used to MCm and his blood and guts tactics but Nico seems like a backseat player. What should I run him with and what sort of tactics? I see the reanimator spell so should I be summoning same as M, such as guild autopsy, construct and rogues? Quote Link to comment Share on other sites More sharing options...
micahwc Posted December 28, 2011 Report Share Posted December 28, 2011 I got Nic for xmas, I am used to MCm and his blood and guts tactics but Nico seems like a backseat player. What should I run him with and what sort of tactics? I see the reanimator spell so should I be summoning same as M, such as guild autopsy, construct and rogues? I think the typical advice is to avoid summoning the guild autopsys in favor of a punk zombie, as the zombies seem to have more destructive potential. Quote Link to comment Share on other sites More sharing options...
SoulG Posted December 29, 2011 Report Share Posted December 29, 2011 Run him with a Grave Spirit and Dead Rider. Use Dead Rider to position him. Build the rest to taste. Focus on Decay / Rigor Mortis, saving summoning for when it is appropriate. Quote Link to comment Share on other sites More sharing options...
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