Zwergenkrieger Posted November 26, 2011 Report Share Posted November 26, 2011 Hi all, I´m in serious need of help! I´ve been liking to run a teddy in my Pandora lists, but he never did something good for me. He just bites the dust way too early. Though I´m really loving the Teddy model and therefore I´m thinking about the start of a Dreamer-Teddy-Crew for some variety. And, well, when 1 Teddy is unable to do the job, go with 2! That means I like to start with the following crew: Teddy 2-3 Daydreams 2 Teddies Now my question is: What other minions will complement that crew? Stitched Togethers? Insidous Madnesses? Night Terrors? For example, what about the following 35 SS list: Dreamer 2x Daydream 2x Teddy 2x Stitched 1x Insidious Madness Might this be fun to play? Might this be competetive to some degree? Quote Link to comment Share on other sites More sharing options...
Asphyxxious Posted November 26, 2011 Report Share Posted November 26, 2011 I think that is 36ss. But using your similar logic of "when 1 Teddy is unable to do the job, go with 2!" how about this Dreamer 7ss Cache 3 Daydreams 6ss 3 Teddies 27ss When 2 Teddies are unable to do the job, go with 3! :D But if you really wanted 2 Teddies i think i might try Dreamer 6ss 3 Daydreams 6ss 2 Teddies 18ss 2 Stitched together 10ss Or in the first somewhat sarcastic list maybe replace the third Teddy with Copellious. Quote Link to comment Share on other sites More sharing options...
poulpox Posted November 26, 2011 Report Share Posted November 26, 2011 Teddy-Coppelius is a great combo: one cripples, the other bashes Quote Link to comment Share on other sites More sharing options...
Zwergenkrieger Posted November 26, 2011 Author Report Share Posted November 26, 2011 Thanks to both of you! Teddy-Coppelius is a great combo: one cripples, the other bashes Honestly I read Coppelius´ rules over and over again but I can´t see what he´s doing! Teddy, Stitched, Insidious, Twins and numerous more I get an imagination of what they will do on the table when I read their rules. But Coppelius? Can anybody enlighten the use of Coppelius? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Asphyxxious Posted November 26, 2011 Report Share Posted November 26, 2011 I was in the same boat as you before i tried him honestly. After playing him hes a monster. If for nothing else an auto paralyze trigger is insane. he can spread around a lot of poison if you can make things fall back close to him it can be brutal. Summoning a few alps, although cuddled, can still be quite detrimental. All I can really say is try him out. The model doesn't dish out a bunch of damage but he has quite a bit of utility. Once you go through their hand with stitched so their higher cards are gone it becomes really hard to deal with the paralyze trigger even for a lot of masters. You get hit once and you're in trouble. If he can hit multiple models a turn it is even better. He is also pretty quick with float so grabbing objectives is pretty good for him as well. Quote Link to comment Share on other sites More sharing options...
M_Ruckuss Posted November 26, 2011 Report Share Posted November 26, 2011 Thanks to both of you! Honestly I read Coppelius´ rules over and over again but I can´t see what he´s doing! Teddy, Stitched, Insidious, Twins and numerous more I get an imagination of what they will do on the table when I read their rules. But Coppelius? Can anybody enlighten the use of Coppelius? Thanks in advance! Summon Alps, heal nightmares (Teddy...cough) auto paralyze, terrifying + enemy models fall back while within 3, plus they also have to take this test when he gains an eye counter...(can used an insidious madness to make this ridiculous!) I actually think x1 teddy, 3 daydreams, coppelius and one from x1 teddy. x2 stiched or x2 IM isnt a bad list at all... Quote Link to comment Share on other sites More sharing options...
Clement Posted November 28, 2011 Report Share Posted November 28, 2011 For questions the coppelius one, I recommend hitting the wiki. Quote Link to comment Share on other sites More sharing options...
G&TBoy Posted December 4, 2011 Report Share Posted December 4, 2011 Coppelius has a few nice tricks and even with the cuddle a summoned Alp can prove to be an annoyance for your opposition. His auto paralyse trigger is fantastic, especially with a Dreamer/Daydream delivery. Leaving you three chances to paralyse, with any remaining hits leaving the enemy model poisoned. Quote Link to comment Share on other sites More sharing options...
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