Jonas Albrecht Posted August 18, 2011 Report Share Posted August 18, 2011 Lets find out! Quote Link to comment Share on other sites More sharing options...
thescale Posted August 18, 2011 Report Share Posted August 18, 2011 I don't know about Hoffman, I just want some for Lucius! Quote Link to comment Share on other sites More sharing options...
FearLord Posted August 18, 2011 Report Share Posted August 18, 2011 I need more spoilers for them before I can see how they're going to benefit me, but I'm excited by the idea of them... Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 18, 2011 Author Report Share Posted August 18, 2011 http://twitpic.com/63jpb9 The picture, for those who haven't seen it yet. Quote Link to comment Share on other sites More sharing options...
tadaka Posted August 21, 2011 Report Share Posted August 21, 2011 Personaly i am way excited for them. Solid defense stat + armor means it will survive. Got nice movment and its gun rocks. Never thought i would want the masked guild freak but him hoffman and a couple of these suckers sound like one hell of a nasty crew. Only real downside on it is no warden for ramos and its combat is on the lowside. The low combat has a built in + and the number of shots one of them can put out with hoff luc combo is just scarry Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 21, 2011 Author Report Share Posted August 21, 2011 It's that Paralyze trigger that has me agog. Quote Link to comment Share on other sites More sharing options...
tadaka Posted August 21, 2011 Report Share Posted August 21, 2011 Thats why hoffman is so perfect for them if targeting an activated model that thing will be shooting at a 6 and a + flip lot of models are going to be standing around doing jack vs that Quote Link to comment Share on other sites More sharing options...
cerealkiller195 Posted August 21, 2011 Report Share Posted August 21, 2011 they have some great abilities: immune to influence armor 1 mobile- ignore severe/climbing penalties relentless- discard card to take walk action pursuit- gain bonus attack and damage flips towards any model that already activated. it REALLY is worth the +1ss cost over the guardsmen. So far i re did my Lucius list to playtest here is my idea Lucius 4ss Governors Proxy Warden x3 Austringer x2 Ryle 35ss list Having essentially 4 constructs that are immune to morale duels/obey means i can run them up front and not have to worry about them attacking my own guys or running from the fight. Not only a higher movement BUT relentless/mobile gives them CRAZY mobility. Though their cb is only 4 compared to a guard's 6 + critical strike. Their abilities more than make up for it and that is not even getting into their triggers paralyze/push out of melee or out of an 1" so they have to move and attack (wardens have 2"). Quote Link to comment Share on other sites More sharing options...
FearLord Posted August 21, 2011 Report Share Posted August 21, 2011 Wow, Warden sounds great for 5ss! The only balancing factor seems to be a low Cb, but Hoffman can deal with that with Machine Puppet... Its the gun that has the Paralyzed right? What sort of range are we talking about on that? Quote Link to comment Share on other sites More sharing options...
cerealkiller195 Posted August 21, 2011 Report Share Posted August 21, 2011 the gun is range 8 low output on damage but paralyze is still worth its weight in gold so all you have to do is not flip a black joker, needs to damage target. yes its only "weakness" is the low cb and it's weapons do not do as much damage as models with the same cost. But i am willing to take that trade out for the abilities it brings to the table and to its crew. Not sure what it necessarily brings to hoffman besides the next cheapest construct he could take. Quote Link to comment Share on other sites More sharing options...
FearLord Posted August 21, 2011 Report Share Posted August 21, 2011 I think I'll grab a couple - they're fast and bring a great effect - does kind of devalue the Hunter further though - -Paralyzed from the gun beats Slow from the gun... -Attacking a model that's already gone is easier than attacking a model that has not moved yet... - It's faster (discarding a card is more easily controlled than using Shadow) - It's cheaper Its already hard enough to justify the Hunter when there are lots of great non-contructs Guild can provide for similar cost - getting a Construct that covers many of the Hunter's bases for cheaper just feels like an out and out replacement... I like the Hunter, but its a shame it doesn't seem to really be all that worth it... Quote Link to comment Share on other sites More sharing options...
cerealkiller195 Posted August 21, 2011 Report Share Posted August 21, 2011 Never used the hunter but yes at a glance it does seem that it is outclassed by the warden. I'm just happy that my Lucius list can take another guardsman model it is a bonus that it is actually quite useful to boot! Quote Link to comment Share on other sites More sharing options...
Iron Skies Posted August 31, 2011 Report Share Posted August 31, 2011 Thread Necromancy! Warden and Hunter together on the same target is a bit of a catch 22. Don't activate, positive flips. Activate, positive flips. Both rather situational however still Quote Link to comment Share on other sites More sharing options...
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