G&TBoy Posted August 20, 2011 Report Share Posted August 20, 2011 See I wouldn't call him mean currently, intense yes but not mean. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted August 20, 2011 Report Share Posted August 20, 2011 Depends on wether you give him the whips and chains or not Oh hang on, that's you when we're having our 'nights in'... Quote Link to comment Share on other sites More sharing options...
brdparker Posted August 21, 2011 Report Share Posted August 21, 2011 Ca 4 need a 7mask to cast target-able types are beast, pig, or vermin Nice, so I have a defense against those bleeding moquitos; that'll come in handy. What other vermin are out there? So we've got an 11 mask total cast, vs. 14 mask for obey. That's a good balancing for the restriction, I think. If it's a (1) spell, it's not too hard raptor the guy, get Myranda into Waldgeist form with a 5 mask Ca, and cast those furiously off a required 6+ no suit (aka, almost 2/3 of the deck)! Or can it only be cast 1ce/turn? Also, what's the Rg? (Also, also, do you mind me asking so many questions? ) Still... not horrible, and not an expensive combo, considering you can and probably will use the models for other roles as well (Myranda-7, Raptor-2, McTavish-6+1 for merc... he is a merc, right? = 16 SS's) Quote Link to comment Share on other sites More sharing options...
jdomin2 Posted August 22, 2011 Report Share Posted August 22, 2011 Nice, so I have a defense against those bleeding moquitos; that'll come in handy. What other vermin are out there? So we've got an 11 mask total cast, vs. 14 mask for obey. That's a good balancing for the restriction, I think. If it's a (1) spell, it's not too hard raptor the guy, get Myranda into Waldgeist form with a 5 mask Ca, and cast those furiously off a required 6+ no suit (aka, almost 2/3 of the deck)! Or can it only be cast 1ce/turn? Also, what's the Rg? (Also, also, do you mind me asking so many questions? ) Still... not horrible, and not an expensive combo, considering you can and probably will use the models for other roles as well (Myranda-7, Raptor-2, McTavish-6+1 for merc... he is a merc, right? = 16 SS's) Rat catchers are vermin, and they interact for one soo hamelin vs anyone with mctavish and deliver message is kinda funny. He can only cast it once per turn and its range 8 i think. Quote Link to comment Share on other sites More sharing options...
brdparker Posted August 22, 2011 Report Share Posted August 22, 2011 Rat catchers are vermin, and they interact for one soo hamelin vs anyone with mctavish and deliver message is kinda funny. He can only cast it once per turn and its range 8 i think. Hehe, I kinda like that. I'm looking forward to using that tactic. Alright, so no ubber-totemming, or quite as much. 'Randa can use it, and aMarc's version as well (for 2ce/turn), and than McTav and aMarc can get one out per turn as well, for a total of 4 of them, which is probably more than you need. Fun to think such things though. Quote Link to comment Share on other sites More sharing options...
brdparker Posted August 22, 2011 Report Share Posted August 22, 2011 After looking over twisting fates I really like marcus going forward (just as much since day one): Mauler: great value for his beatstickness, good damage, good mobility, low cost, great target for myranda transform, to alleviate rare 1 limit Spawn mother: may be great in certain strategies, the spawning pool will be obnoxious, can't wait to put her down, myranda transformable so you may be able to catch ppl off guard by transforming turn 3 or something. Hm... another question just thought of. Assuming the above are beasts (I think I read that they were s/where else), what sort of Ca's are we looking at for Myranda to take advantage of? Quote Link to comment Share on other sites More sharing options...
ukrocky Posted August 24, 2011 Report Share Posted August 24, 2011 So after a couple weeks off, managed a 6-2 win vs Perdita in shared destroy the evidence, with Marcus killing 24ss worth of shizz in a 35ss game. Woop. I used; Student of Conflict, 3 x Slurrids, Moleman, Snowstorm, +2SS. Chose; Sabotage (Got 2 vps), Marcus' one (Got 2 Vps). Also destroyed centre evidence first activation and the 2 outside of his zone. vs; Perdita (4ss cache total), enslaved neph, executioner, nino, austringer, santiago, 2 x guild hounds. Chose; Perdita's one (Didn't get), Round up (Didn't get) and got the evidence in my deployment. Cracking game! Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 25, 2011 Report Share Posted August 25, 2011 Sweet! Thanks for the new sig Flugrima. Quote Link to comment Share on other sites More sharing options...
Justin Posted August 25, 2011 Report Share Posted August 25, 2011 So after a couple weeks off, managed a 6-2 win vs Perdita in shared destroy the evidence, with Marcus killing 24ss worth of shizz in a 35ss game. Woop. I used; Student of Conflict, 3 x Slurrids, Moleman, Snowstorm, +2SS. Chose; Sabotage (Got 2 vps), Marcus' one (Got 2 Vps). Also destroyed centre evidence first activation and the 2 outside of his zone. vs; Perdita (4ss cache total), enslaved neph, executioner, nino, austringer, santiago, 2 x guild hounds. Chose; Perdita's one (Didn't get), Round up (Didn't get) and got the evidence in my deployment. Cracking game! Student of conflict is an interesting choice of totem. I've done it, but found that generally since the student is so slow and requires 2 AP to grant fast, he's not much use outside of turn 1. Is he how you managed to destroy an evidence marker first activation? Worth it? Quote Link to comment Share on other sites More sharing options...
ukrocky Posted August 25, 2011 Report Share Posted August 25, 2011 I mainly only run the student when I run kaeris (so she can jump out, shoot, cast, jump back). makes her a real damage dealer that's hard to kill/get to. (Also why I think arcanist effigy is her little baby) I do like the student and its usually good but tbh this game it only was useful turn 1. I only really took him due to shared destroy, as he gives me an auto vp providing my opponent doesn't see it coming/I get initiative. Marcus and student companion. student gives slurrid fast. Marcus goes. 0s to let slurrid with fast go, then wild hearts with surge for a bit of re hand making, then walks to safety. Slurrid leaps and walks, 2 actions left to get a vp, then 0 to camoflage. I came up with it for tournament when I was playing Colette in said scenario. Quote Link to comment Share on other sites More sharing options...
Drake Posted August 25, 2011 Report Share Posted August 25, 2011 I came up with it for tournament when I was playing Colette in said scenario. Uh-huh! Yeah I remember said game! soo close!!! Quote Link to comment Share on other sites More sharing options...
ukrocky Posted August 25, 2011 Report Share Posted August 25, 2011 Heh. Serves Collette right. No-one out scenarios Marcus! Quote Link to comment Share on other sites More sharing options...
Drake Posted August 25, 2011 Report Share Posted August 25, 2011 Heh. Serves Collette right. No-one out scenarios Marcus! It was a fun game, albeit I was playing against an Arcanist crew by name only! lol Colette is one of the best Scenario completing masters in the game!..Now i've seen what Marcus and beasts can do, next time Marcus wont be so lucky, he is the runner up Arcanist Master afterall!! :boxing: Quote Link to comment Share on other sites More sharing options...
Fulgrima Posted August 25, 2011 Author Report Share Posted August 25, 2011 Got my book through from my Gencon order along with daddy marcus and his alt to be honest I am unsure on the avatar. My biggest problem is I dont know why there is the need to discard a card for every attack using Chimeric Assault. The big version is fine with the use of a soulstone and then gives you nice damage but I really dont understand why it isnt discard a card to use the baby version and it lasts for the turn. His obey is very nice as combined with his mark a beast will be at +3cb but they then take a df hit which does turn his beasts into glass hammers, and in a way i think this obey might be aMarcus primary form of attack and not actually put himself in. Also if you go for it, it should be very easy to accomplish at least one of the manifestation requirements on turn 2 so daddy marcus should be easy to pull out on turn 3. Leaving him with his fast movement and 2 (0) actions. Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 25, 2011 Report Share Posted August 25, 2011 Yeah, I don't understand why they made the discard a card mechanic like that. And no good way to replenish a hand. He can go, but then the rest of his crew has no cards to work with. I think Manifesting might be even easier than that. If he can cast Feral on something and kill it by turn 2, then on turn 3 he could just (0) Feral 1st then only need a (1) to Manifest. Then he'd still have a (0) and 2 general AP. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted August 25, 2011 Report Share Posted August 25, 2011 Got a draw tonite vs kirai. Used; Kaeris, student, 3 x slurrids, misaki Had; destroy evidence, kill datsuba, Marcus' one Vs; kirai, 5 seishin, desp merc, 2 x madnesses, datsuba, and whatever else...lol. Had; claim jump, assassinate Marcus and kill misaki. 8 all final score! Quote Link to comment Share on other sites More sharing options...
Borthcollective Posted August 25, 2011 Report Share Posted August 25, 2011 I would like to get the ball rolling to have the beast characteristic added to McTavish before he releases. Who's with me? Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 25, 2011 Report Share Posted August 25, 2011 I would like to get the ball rolling to have the beast characteristic added to McTavish before he releases. Who's with me? Hah, great thought, but not gonna happen. Quote Link to comment Share on other sites More sharing options...
Justin Posted August 25, 2011 Report Share Posted August 25, 2011 I mainly only run the student when I run kaeris (so she can jump out, shoot, cast, jump back). makes her a real damage dealer that's hard to kill/get to. (Also why I think arcanist effigy is her little baby) I do like the student and its usually good but tbh this game it only was useful turn 1. I only really took him due to shared destroy, as he gives me an auto vp providing my opponent doesn't see it coming/I get initiative. Marcus and student companion. student gives slurrid fast. Marcus goes. 0s to let slurrid with fast go, then wild hearts with surge for a bit of re hand making, then walks to safety. Slurrid leaps and walks, 2 actions left to get a vp, then 0 to camoflage. I came up with it for tournament when I was playing Collete in said scenario. Yeah, I wouldn't have questioned it with Kaeris. But with just Marcus you would definitely get a raised eyebrow from me. "This guy is planing something..." Nice move. Quote Link to comment Share on other sites More sharing options...
ukrocky Posted August 25, 2011 Report Share Posted August 25, 2011 I try plenty of different lists out too (as you may have noticed...). I have over 45 models at my disposal this weekend for a 25ss fixed master tournament... Quote Link to comment Share on other sites More sharing options...
nastycrew03 Posted August 26, 2011 Report Share Posted August 26, 2011 my friend just bought marcus box set + totem and i play resser , what kind of strategy/scheme marcus is good at completing or denying ? What kind of easy to learn combo can i teach him for his first game ? Quote Link to comment Share on other sites More sharing options...
ukrocky Posted August 27, 2011 Report Share Posted August 27, 2011 Won 8 4 vs lilith. Used 4 night terrors, moleman, waldegeist and jackalope. Had; treasure hunt, breakthrough, extermination. vs; lilith, primordial, insidious, twins, terror tot. had; destroy evidence, steal relic and kill protegee. Quote Link to comment Share on other sites More sharing options...
Iamwyrd Posted August 27, 2011 Report Share Posted August 27, 2011 What do you guys think of the arcane effigy with Marcus? Giving him another AP to use for alpha so he still has a general AP left to Do what he wants with. Yes you have to loose the jackalope, but that extra AP can be big. What do you think? Quote Link to comment Share on other sites More sharing options...
Borthcollective Posted August 27, 2011 Report Share Posted August 27, 2011 I love the idea except that we have to deal with expensive models already from our beast list, it's hard to fit that 4 points in. Quote Link to comment Share on other sites More sharing options...
dgraz Posted August 27, 2011 Report Share Posted August 27, 2011 The greatest problem with Marcus IMO is that he has too many things he can do but not enough AP to be able to do any of it except in the perfect situation - who wants a Master that is situational? (+1) Fast on him would turn him into a great master instead of one that they name bottom-most tiers after. We're not going to get that, so a model that gives a (+1) anything will just about become auto-include in my Marcus list. Plus it can do more than just give that extra CP. But I love my Jackalope - gunna miss it badly, whenever I can put damage on a model with it I claim a moral victory. My last game I think I put 3 or 4 damage on Sonnia Criid and I think he killed it every turn and it came back the same turn. I also killed a crooked man in single combat with it once. Dam I'm gunna miss that stupid rabbit!! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.