edonil Posted November 29, 2012 Report Share Posted November 29, 2012 Maybe that'll be an ability that players can get, whether a passive ability tied to their path (Resser summoning a creature, for example) or an active ability where they burn a turn in exchange for recycling. Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 Maybe that'll be an ability that players can get, whether a passive ability tied to their path (Resser summoning a creature, for example) or an active ability where they burn a turn in exchange for recycling. Now, we have little information, but a community fate deck and individual twist decks sound like the main deck is for all purpose randomization, but individual twist decks take some of the heavy lifting off it while giving players a chance to modify the results. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 What are you hoping for in terms of character creation? Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 Career based system ala WFRP, or an open form Edge based system like Deadlands has. Also, for random character generation to not be the only option presented. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 By random, I take it you mean 3d6 per stat? If so, I'm with you, I prefer having the options for different things. I know for me, I'd love to see the complexity of the Star Wars Saga Edition, it really allowed for some neat characters with the combination of the Talents and the Feats. Hard to balance at times but it made for some really neat situations where I'd see two people build the same kind of character (a sniper) and had two very different ways of approaching it. Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 Well, that and all the other random generation mechanics. They're fine, but sometimes you don't want to play Gods and Clods, the RPG. I know some people like the challenge of making a $$$$$$$$ character work, and I'm totally down with that except when they act like it's the only way people should play (this hobby...). In those cases, I just want to throw dice at them. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 Point buy systems seem to work pretty well, along with 'here are your stats, arrange them how you like'. ---------- Post added at 01:22 AM ---------- Previous post was at 01:21 AM ---------- And anyone who does that with any game system makes me want to throw dice at them...from 40k to Malifaux to roleplaying... Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 Yeah, prefer pointbuy myself. The other thing I would love to see is the group theme bonuses. WFRP 3rd uses them I think, as does the stellar IKRPG. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 Group theme bonuses? I know DnD had a feat people could take where everyone who had it got a stacked bonus, but I'm guessing that's not the same thing. Do you mean if everyone plays the same Faction? Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 I don't have the book on me, but like, if your group wanted to play a Pirate themed party, they could adhere to a set of restrictions on career and skills chosen, in return for some bonuses that made them better at pirating. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 Oh, okay. That does sound interesting, might be a good way to do stuff with Factions and such. Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 Or, given the balkanized state of factions, themes built around everyone playing Ortegas or Nephilim or Death Marshals or Showgirls. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 That could definitely be interesting. Do you think you'd want to see a Trigger system at all? Was just thinking about how they might want to incorporate that, if they chose to. Maybe tie it into the faction you pick? Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 I was thinking about this just a few days ago. Many models are essentially two suits. Performers are Tome/Mask based, which works into their theme of being illusionists. Perdita, on the other hand, is Ram/Mask. She's a swift, skilled gunslinger who can pierce illusions. I think suits will have a large part in character creation. And triggers will be a part of the game, even if they don't function the same way. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 Monkey! How's it going, mate? ---------- Post added at 01:52 AM ---------- Previous post was at 01:50 AM ---------- I was thinking about this just a few days ago. Many models are essentially two suits. Performers are Tome/Mask based, which works into their theme of being illusionists. Perdita, on the other hand, is Ram/Mask. She's a swift, skilled gunslinger who can pierce illusions. I think suits will have a large part in character creation. Maybe as a primary/secondary bit of character creation? Primary being your overall Path (Guild, Neverborn, Arcanist, Resser, with the appropriate suit, Outcasts are the joker in the deck as usual) and then as you specialize, you get your secondary based on what are you close to. Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 Yep. Maybe you can even double down and take something like Ram Primary/Ram Secondary. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 That might be a good way to do things. X skill is restricted to Y suit, and a stronger skill might be restricted to Y/Z suit. So, crit strike needs a ram, but headshot needs another suit to get with it. If you have suits be the defining thing for a character, you could do that instead of a class system. Link to comment Share on other sites More sharing options...
Lord Shaper Posted November 29, 2012 Report Share Posted November 29, 2012 Well that was the quickest I've spent $269 since Gencon! Link to comment Share on other sites More sharing options...
Mister Monkey Posted November 29, 2012 Report Share Posted November 29, 2012 I am good Ed .... lot going on today, you would think something big happened... Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted November 29, 2012 Report Share Posted November 29, 2012 That might be a good way to do things. X skill is restricted to Y suit, and a stronger skill might be restricted to Y/Z suit. So, crit strike needs a ram, but headshot needs another suit to get with it. If you have suits be the defining thing for a character, you could do that instead of a class system. Yep. Lots of potential for non-traditional character creation. One of the things I realized when I started hunting down copies of old Deadlands books is that I really enjoy supported lines. I'm hoping that the Malifaux RPG finds that middle ground between supplement bloat and supplement scarcity. Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 Well that was the quickest I've spent $269 since Gencon! I know the feeling! Sadly, this has me wishing I'd picked up the Hanging Tree...maybe it'll be part of a sale next year? Would make a great centerpiece for an RPG session. Heh, yeah, almost seems like something got announced... How're both of you doing? Link to comment Share on other sites More sharing options...
Lord Shaper Posted November 29, 2012 Report Share Posted November 29, 2012 I know the feeling! Sadly, this has me wishing I'd picked up the Hanging Tree...maybe it'll be part of a sale next year? Would make a great centerpiece for an RPG session. Heh, yeah, almost seems like something got announced... How're both of you doing? I have a hanging tree... it's currently packed in a box to be traded with Sketch for some stuff! Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 Yep. Lots of potential for non-traditional character creation. One of the things I realized when I started hunting down copies of old Deadlands books is that I really enjoy supported lines. I'm hoping that the Malifaux RPG finds that middle ground between supplement bloat and supplement scarcity. Yeah. I know that as much as I enjoy Saga Edition, there's way too many books to try to find stuff from...at least a dozen. Granted, it's not as bad as DnD 3.5 at its peak, but that's still a lot of searching for things that might apply to a character, or to a monster, or a scenario, or an item you might use, etc. Speaking of items, am I alone in hoping for as few 'artifacts' as possible? That was my big complaint for DnD, the magic item system got insane quickly... ---------- Post added at 02:21 AM ---------- Previous post was at 02:19 AM ---------- I have a hanging tree... it's currently packed in a box to be traded with Sketch for some stuff! What are you getting in the trade? Link to comment Share on other sites More sharing options...
Lord Shaper Posted November 29, 2012 Report Share Posted November 29, 2012 What are you getting in the trade? Well I have the tree, a santana and some other stuff getting traded for a nightmare chompy, 5 bear puppets and a puppet Lucius Link to comment Share on other sites More sharing options...
edonil Posted November 29, 2012 Report Share Posted November 29, 2012 woah. Good trade, that! Link to comment Share on other sites More sharing options...
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