MissE Posted February 14, 2011 Report Share Posted February 14, 2011 The boyfriend and I recently started playing (me with Lady, him with Tina) and after a fun countertop game the other night, I'm realizing that I need a little strategy help. We played a 25 ss game, where my list was: Lady J Judge Scales of Justice Death Marshall x3 Which left me with an 8 SS pool. Awesome. I realized almost off the bat that the Scales were basically worthless. I couldn't figure out how to comfortably incorporate it into the game, and it died pretty quickly anyway. Because it seems like these two masters and their crews are on opposite ends of the melee/casting scale, the onus was on me to move in and make the kill, and hope that I could stay alive long enough to take her down. By the time Lady J was in charging range, she had nine wounds, and I was burning my SS cache. Is popping soulstones like candy an acceptable defense? Or should I not have been in that position? Once I charged, I managed to take Tina down, but then died a very undignified death to a tiny ice monster...sigh. So. I got an ugly win, and I guess what I'm looking for here is a suggestion on a good small support crew with the Lady at the helm who is going to be survivable and damaging to a casting-based team. Presumably, I need to pick up at least one of the Ortega boys and let one of the Death Marshalls go, to sort of shore up my ranged offensive situation. Or does the problem go deeper than that...is there even a viable way to run a melee machine against a wily caster type? Or should I invest in an Ortega boxed set and bring out the guns, leaving my Lady on the sidelines? Help, advice, assistance is appreciated, and hopefully this is the right place to put this sort of question. Thanks all! Quote Link to comment Share on other sites More sharing options...
bigasb Posted February 14, 2011 Report Share Posted February 14, 2011 Hi I use for 25ss games Lady J Judge 3x Death Marshal Austringer 5 Soul stone cache The austringer can put pressure from a long distance, and you can't hide from it behind ice pillars. One little trick when Lady J is in charge range is to attack first with austringer one or twice depending on range then use it's Deliver Orders to activate Lady J to put the sword in, you can also use this to remove a Gamin in the way but it would take both attacks. Lady J main use of soul stones for me is defence boosts and healing flips, she rarely needs them to hit or for spells. The judge makes a good meat shield for Lady J as he moves as fast in walk actions and if he gets taken down he stills get 1 action due to slow to die. The 3 Death Marshals work well on their own as a team, or have Lady J kill something first after using combat prowess on hopefully 2 Death Marshals, have the one you didn't cast it on use Finish the Job, and see people run away. I have made people leave objectives, rather than stay and fight using this. Just keep playing see what works for you. Quote Link to comment Share on other sites More sharing options...
Pipeline Posted February 14, 2011 Report Share Posted February 14, 2011 Try swapping nino in for a marshall, the totem, and a stone. Ugly win is a win. Everything is expendable as long as you get those points. And you cant use soul stones if you're dead. Quote Link to comment Share on other sites More sharing options...
MissE Posted February 14, 2011 Author Report Share Posted February 14, 2011 @Big I hadn't even thought about the Austringers. I'll consult the book and check 'em out. I was definitely using the SS to keep Lady J alive, using them for mostly healing flips. I had used 6 by the time Tina took her down. @Pipe, It's true, that a win is a win. I just felt like it was a more dumb luck, wandering in to the win as opposed to something calculated and well-thought out on my part. So maybe it's a combination of being new to gaming, and not having played a lot skirmishes yet. I'm almost to the idea where I can accept that I'm not going to be in a situation where all my dudes are alive and all his are dead Quote Link to comment Share on other sites More sharing options...
Pipeline Posted February 14, 2011 Report Share Posted February 14, 2011 I'm almost to the idea where I can accept that I'm not going to be in a situation where all my dudes are alive and all his are dead spike his kool aid first :hypnotize Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted February 14, 2011 Report Share Posted February 14, 2011 Sounds like you need more d00ds. The Guild has a wide assortment of d00ds. If you capitalize on shooting, you can go with Nino Ortega, Austingers, and/or Samael Hopkins. If you want the Guild's heavy-hitting melee character, it's the Excecutioner. Note, he's slow as all get-out. Hoffman's new toys give you the chance to get some more defensive models out there. Or, Abuella Ortega has a good mix of skills that complement many crews. Or all of them. Quote Link to comment Share on other sites More sharing options...
AvatarForm Posted February 15, 2011 Report Share Posted February 15, 2011 +1 Samael. heck, pre-RP, my 'Tina only ever had difficulty with Lady J and Criid, I havent played since RP, but Im sure the balance couldnt have swung much more favourably towards 'Tina... could it? Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted February 15, 2011 Report Share Posted February 15, 2011 Tina got some neat new toys. She's getting pretty hardcore. That said, the Guild isn't lagging much behind. You just gotta watch for it. ...and if you get really stuck, the Freikorps do pretty much pwn0z0rz Rasp. Quote Link to comment Share on other sites More sharing options...
darkendlight Posted February 15, 2011 Report Share Posted February 15, 2011 Sub out one or two of the death marshals for witching staplers has helped me in the past soak up some magic firepower. Just watch out for when they pop. Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted February 15, 2011 Report Share Posted February 15, 2011 Or mix them in with the ice gamins and watch the world burn. Mwa ha ha! Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted February 15, 2011 Report Share Posted February 15, 2011 SS for Lady J are defensive use only really. Cheat the flip if I have a good chance to win or damage prevention if I don't. If you are going to attack something that pops use then have an ss to prevent damage or dont attack it Quote Link to comment Share on other sites More sharing options...
jasonbeauchene Posted February 15, 2011 Report Share Posted February 15, 2011 Soulstones are there to be used. It would be a sad day to lose the game with 8 Stones in your Cache, no? For Lady J, I like to use stones for damage prevention vs Spell damage and Ranged attacks. If she gets hit in melee I like to use them to get an added card-because it is awesome to flop a mask and get Reposte. Against Raspy (who I play as frequently): Models I might suggest: -Stalkers can be helpful, their 6" negative flip bubble can be hard to deal with if they get close enough. -Sammael loves shooting Rasputina-he has the bonuses for shooting high CA models. Strategy: -You need to play with the right amount of terrain, we usually have a lot of cover where I play. That means melee models stay in cover as best you can. Giving Raspy a negative flip to hit you means she can't cheat in a Mask for Overpower nor can she cheat in a high number to avoid using a stone. She could do a focus cast, which is what you want, as it takes up two of her Activations, rather than one. Quote Link to comment Share on other sites More sharing options...
MissE Posted February 16, 2011 Author Report Share Posted February 16, 2011 Thanks, guys! You've given me a lot to think about, and in putting my next model order together, it looks like I'm going to be picking up Austrigners, Samael, and a couple of the Witchling Stalkers. It's not that I'm completely opposed to picking up the Ortegas as individuals, but I'm definitely into the storyline and fluff. I'd hate to split up the family I'll be back with a report on how our next game goes. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted February 16, 2011 Report Share Posted February 16, 2011 One suggestion if you want witchling stalkers and samuel hopkins and you can afford to, buy Sonia' box set you will save money. Quote Link to comment Share on other sites More sharing options...
MissE Posted February 16, 2011 Author Report Share Posted February 16, 2011 Ooh, good call, sir. Sonia would be a fun model to have around too, so no sense in not picking up the set. Quote Link to comment Share on other sites More sharing options...
Doctor Amos Posted February 17, 2011 Report Share Posted February 17, 2011 And if you're going to get Sonnia Criid anyway, you might as well get one or two flamenwerfing Freikorp specialists. Quote Link to comment Share on other sites More sharing options...
nix Posted February 17, 2011 Report Share Posted February 17, 2011 Using your current list you could also consider putting J in the box on turn 1. This keeps her out of harms way while the marshal holding her works his way up the board. With hard to wound, the marshal should survive a blast or two. When he finally bites it you can walk 1 more time then J jumps out and activates. Quote Link to comment Share on other sites More sharing options...
MissE Posted February 17, 2011 Author Report Share Posted February 17, 2011 @Doctor...Sir, you are going to wind up costing me too much money, what with your suggestions and ideas @Nix I had never even thought of that. I guess now that I look over the card, Pine Box isn't really a damaging spell at all, and there's no way I could accidentally mess something up and kill the Lady I'll definitely be trying that out the next time I play. Quote Link to comment Share on other sites More sharing options...
Pipeline Posted February 17, 2011 Report Share Posted February 17, 2011 I'd hate to split up the family your opponents will hate it even more. Quote Link to comment Share on other sites More sharing options...
Mr. Bigglesworth Posted February 17, 2011 Report Share Posted February 17, 2011 Using your current list you could also consider putting J in the box on turn 1. This keeps her out of harms way while the marshal holding her works his way up the board. With hard to wound, the marshal should survive a blast or two. When he finally bites it you can walk 1 more time then J jumps out and activates. You can have Lady J choose to fail the wp test. I like to do this with Judge and Lady J pop to nasties out together. It is weak because it slows your movement ability but it is very intimidating and is a great one trick pony. Quote Link to comment Share on other sites More sharing options...
MissE Posted February 18, 2011 Author Report Share Posted February 18, 2011 Yeah, the guys I play against are pretty new to the game, and none of them plays The Guild, so I can see how using Pine Box on one of my own guys would give them a moment of pause. An interesting mental tactic, at the very least. It does slow movement, it looks like, but I'm liking the idea of either having the Lady or the Judge fresh and ready to mess my opponent up by the time I'm in melee range with the Marshal. Quote Link to comment Share on other sites More sharing options...
nix Posted February 18, 2011 Report Share Posted February 18, 2011 Yes, you lose movement but in my experience its not a lot of movement. I find that I tend to keep J near the rest of the crew normally, so being in the box does not lose her movement on the whole. As for putting both J and Judge in the box, I would caution you on this move. There will be circumstances where it makes sense to do so, but I find that normally this is not a great move. 1. I rarely pull 2 crows to cast the spell twice 2. when both J and Judge are in the box the marshals are the only thing to focus on. Marshals are very durable, but if your opponent can decide to focus on 1 or 2 then they can be taken down quick. With only J OR Judge in the box, then your opponent has a choice. Focus on 1 marshal to pop the model out of the box, while the other model moves up the board.Focus on the other model (who is still a threat) and let the marshal make it up the field with an intact model in the box Quote Link to comment Share on other sites More sharing options...
Dirk Hardpeck Posted February 19, 2011 Report Share Posted February 19, 2011 Strategy: -You need to play with the right amount of terrain, we usually have a lot of cover where I play. That means melee models stay in cover as best you can. Giving Raspy a negative flip to hit you means she can't cheat in a Mask for Overpower nor can she cheat in a high number to avoid using a stone. She could do a focus cast, which is what you want, as it takes up two of her Activations, rather than one. I play 'Tina as my main crew member and in a situation like that I would simply try to hit you with splash damage from a nearby Construct as I blast it with a December's Curse with trigger. So I suggest watching out for that too. I don't speak for all people who play the Cult, but I know it is a favorite tactic of a lot of people. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.