infinite_array Posted January 27, 2011 Report Share Posted January 27, 2011 Hey, everyone! It's been a while since I've posted here, but I'm looking for some advice. I recently stumbled upon a post over on the Dakka forums in which the OP was looking for some paintball items in return for some custom terrain. After searching around for examples of his previous work, I found myself duly impressed. After contacting him, however, I came to the realization that I don't know what I want! I'd like for some terrain that could be used for both Malifaux and Warmachine, so I suppose a strong steampunk theme would be in order. Any suggestions? Quote Link to comment Share on other sites More sharing options...
Buddhanutz Posted January 27, 2011 Report Share Posted January 27, 2011 Definitely check out hirstarts.com. If you have not heard of hirstarts, they are rubber molds that you fill with plaster to make pieces that you assemble into pretty much anything you want. The molds are really detailed and you can make a lot of crap out of them. The process takes time, but with the right plaster (there is a guide on choosing plaster on the site) the pieces will last a long time. I go for a generic fantasy look for my terrain (with an nod toward realism), since I play warmahordes, Lord of the rings, and malifaux. The hirstarts pieces work really well for all settings. Another option is paper models such as those on worldworks.com. These work really well and look great but paper modeling consumes massive amounts of ink (thankfully I have a lot of Mordhiem terrain which works perfectly for malifaux). Im not sure how much experience you have making terrain, so i hope I did not just rehash a bunch of old info for you. I hope that helps. Quote Link to comment Share on other sites More sharing options...
Buddhanutz Posted January 27, 2011 Report Share Posted January 27, 2011 Crap I miss read your post. Go for the generic British steam punk look, I guess. Though I don't think "steampunk" when I think about malifaux,even though that is part of the setting. I think that ruined buildings and such work best but they are a little odd for warmachine. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted January 28, 2011 Report Share Posted January 28, 2011 For the most part the urban environments for each game are to different for easy sharing. Mining villages and swamplands however, might fit a bit better for shared use. Quote Link to comment Share on other sites More sharing options...
Memento Mori Posted January 28, 2011 Report Share Posted January 28, 2011 What's he after I have a pink dye matrix 5 I'm trying to shift, guessing it's over the pond thou! Quote Link to comment Share on other sites More sharing options...
infinite_array Posted January 28, 2011 Author Report Share Posted January 28, 2011 'Fraid so, Mori! But if you look over in the DakkaDakka trade/selling forum, you should be able to find him pretty quickly. I think I'll lean more towards Malifaux in theme, since generic fantasy-ish terrain is easy enough to come by. Thanks for your suggestions! Quote Link to comment Share on other sites More sharing options...
Cheetah Posted January 29, 2011 Report Share Posted January 29, 2011 Hi,.. I am a new Unity user and am attempting to model a real-world scene. The area I would like to model is large (3500 m x 3500 m). I have a 16-bit grayscale image to use for the large scale detail such as hills and river valley. My problem is that there are a couple of areas in the middle of the terrain that I need to model in high detail (say 0.5 m resolution) These features include ditches, sand piles, small ponds and irrigation canals. Since the highest height map resolution allowed is 2049, I don't think that I can do this with a single terrain. thanks,.. Quote Link to comment Share on other sites More sharing options...
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